So AC2 just came out. Picked it up for 2 reasons. 1 - I like the game, 2 - I've been to Venice and seeing it in a game is pretty cool. I can say I stood on that exact spot in the game.
I've been thinking since the first game that part of the story would be great for a D&D campaign.
The templars could be replaced with a secretive group within the church of Bahamut making for a perfect story for any Avenger character or NPC. The assassins, not sure yet.
But the premise would be that the PCs would spot an assassin in the first adventure. Perhaps they are hired by the church of Bahamut to bring the perpatrator to justice. After all, Bahamut is good, assassins are bad.
For a time, the PCs are always playing catch-up. Assassins happen and it looks like innocent murder with the church providing cover ups and red herrings to fool the PCs. Eventually, details begin to emerge. Each victim had his vices, much like the Creed targets, though maybe not as blatant.
As the campaign progresses, they discover the 2 secret societies, one wanting to control the population, the church of Bahamut (much like the Kingpriest from Dragonlance), the other wanting to protect the freedoms of individuals. By the end of the Heroic tier, the PCs have an understanding of the 2 societies and having supported the church up to this point now have to make a major decision. Support the church, who publicly is good and just, but privately has become to big for its britches or switch to the assassins side and have a blow to their reputation since they now support the "villainous" side in the publics opinion.
The Paragon tier could escalate things, with both sides trying to gain an advantage over the other side. All the while, the PCs need to keep everything on the hush hush as neither side wants this war to be public knowledge.
In the epic tier things escalate, the church of Bahamut, sees a way for a full victory and the PCs must stop them before its too late (much like the game).
These ideas could easily spin into a lot of different areas. Does the higher ups in the church know of the secret organization? If not, once they find out, what do they do about it? If so, has this been thier plan all along?
With proper NPC details, this could be a fantastic campaign that is rich with interesting decision points, deep plot, difficult decisions and amzaing set piece encounters and even NPCs with powerful monologues.
What do you think? Would that be something that would interest you?
I've been thinking since the first game that part of the story would be great for a D&D campaign.
The templars could be replaced with a secretive group within the church of Bahamut making for a perfect story for any Avenger character or NPC. The assassins, not sure yet.
But the premise would be that the PCs would spot an assassin in the first adventure. Perhaps they are hired by the church of Bahamut to bring the perpatrator to justice. After all, Bahamut is good, assassins are bad.
For a time, the PCs are always playing catch-up. Assassins happen and it looks like innocent murder with the church providing cover ups and red herrings to fool the PCs. Eventually, details begin to emerge. Each victim had his vices, much like the Creed targets, though maybe not as blatant.
As the campaign progresses, they discover the 2 secret societies, one wanting to control the population, the church of Bahamut (much like the Kingpriest from Dragonlance), the other wanting to protect the freedoms of individuals. By the end of the Heroic tier, the PCs have an understanding of the 2 societies and having supported the church up to this point now have to make a major decision. Support the church, who publicly is good and just, but privately has become to big for its britches or switch to the assassins side and have a blow to their reputation since they now support the "villainous" side in the publics opinion.
The Paragon tier could escalate things, with both sides trying to gain an advantage over the other side. All the while, the PCs need to keep everything on the hush hush as neither side wants this war to be public knowledge.
In the epic tier things escalate, the church of Bahamut, sees a way for a full victory and the PCs must stop them before its too late (much like the game).
These ideas could easily spin into a lot of different areas. Does the higher ups in the church know of the secret organization? If not, once they find out, what do they do about it? If so, has this been thier plan all along?
With proper NPC details, this could be a fantastic campaign that is rich with interesting decision points, deep plot, difficult decisions and amzaing set piece encounters and even NPCs with powerful monologues.
What do you think? Would that be something that would interest you?