D&D 5E Assassins, Spies, and Support Personel

Assassin's Retainer?

  • Give the Assassin a "retainer" that can be anything from Q to M

    Votes: 2 11.8%
  • Save this idea for the Marshal/Warlord/Captain class

    Votes: 0 0.0%
  • Give this idea to the fighter as they level up

    Votes: 1 5.9%
  • All classes should have this sort of ribbon feature available

    Votes: 12 70.6%
  • You're wacky, Doc, go to bed

    Votes: 6 35.3%
  • Make your next pot of chili with a heaping spoon of high quality cocoa powder

    Votes: 4 23.5%


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The rest of the game? Is your game entirely combat?
If you don't make your NPC allies sidekicks then the don't scale. So, when the villain finally gets round to attacking the player's stronghold at level 15, all the PC's friends that they have known since level 5 die like punks because they are 9hp commoners.

Most of the time non-combat NPCs don't need stat blocks, but, if they do get involved in a fight, those sidekick rules are the best way to make sure they aren't all incinerated by the first fireball.
 
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Not in the slightest. It wasn't red-text level, but it was still uncool treatment of people who were just voicing an opinion.
I’m a bit at a loss, then. I responded with a reasonable level of rebuke to an unnecessary post dismissive of the thread topic.
 

If you don't make your NPC allies sidekicks then the don't scale. So, when the villain finally gets round to attacking the player's stronghold at level 15, all the PC's friends that they have known since level 5 die like punks because they are 9hp commoners.

Most of the time non-combat NPCs don't need stat blocks, but, if they do get involved in a fight, those sidekick rules are the best way to make sure they aren't all incinerated by the first fireball.
If a player takes the Noble or Knight background, and gets retainers, do you write them up as sidekicks?

If so that’s fine, but a mechanical feature wouldn’t do so.
 



If a player takes the Noble or Knight background, and gets retainers, do you write them up as sidekicks?

If so that’s fine, but a mechanical feature wouldn’t do so.
I would if the player became attached to them.

More likely, they would be waved good-bye to in the first session, and never seen again.

Anything "mechanical" about friends and allies is a fundamentally bad idea. They come from backgrounds and plot events, they don't materialise out of thin air when a character hits a certain level.
 

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