Astral Plane Woes

I think I would just make the astral plane a lot less convenient to retreat to. There are quite a few nasty things wandering the astral...I don't know why it would be any safer or better for them.
 

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Changing the rules you've set up about the Astral planes seems pretty petty and abusive in of itself. The group will be very unhappy if you do this. I'd avoid it if I were you. However, since they do seem to be abusing it....

Here's the plane shift spell as writ:
You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons link hands in a circle, as many as eight can be affected by the plane shift at the same time. Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. From the Material Plane, you can reach any other plane, though you appear 5 to 500 miles (5d%) from your intended destination.

Now, what I'd rule is that due to subtle shifts in the astral plane, you may or may not wind up at your intended destination. I wouldn't rule that they'd wind up between walls or something, but just off course. That's one way of dealing with this.
 

kirinke said:
Changing the rules you've set up about the Astral planes seems pretty petty and abusive in of itself. The group will be very unhappy if you do this. I'd avoid it if I were you. However, since they do seem to be abusing it....

Here's the plane shift spell as writ:
You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons link hands in a circle, as many as eight can be affected by the plane shift at the same time. Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. From the Material Plane, you can reach any other plane, though you appear 5 to 500 miles (5d%) from your intended destination.

Now, what I'd rule is that due to subtle shifts in the astral plane, you may or may not wind up at your intended destination. I wouldn't rule that they'd wind up between walls or something, but just off course. That's one way of dealing with this.

Well, I have since discussed it with the group and we will be altering it to the RAW (in other words, it's timeless but time is flowing still, if that makes any sort of sense). Anyway, I had planned on having the occaisonal fight at their destination and if they continued to abuse it then I had planned on some sort of Githyanki organization that would get pissed over all the transgression into 'their' plane. But since I have a fairly understanding group everyone was OK with the switch.
 

Cheiromancer said:
I think that you are misinterpreting the "timeless" quality of the astral plane. It means that you don't age, breathe, or get hungry or thirsty there.

But if you spend a week reading a book there and return to the prime, a week has passed.

Yes, they ditched the idea of time moving at different rates on different planes (EDIT: by default) in the chenge to 3e, to avoid just this sort of problems.

Interestingly (well sorta) in previous editions, you did need to breathe in the Astral, but only once every 60-odd thousand years. :D


glass.
 

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