MarauderX
Explorer
Balsamic Dragon posted up 5 levels of a PrC he made for his campaign, and I thought I would put it up again for some more review after I added another 5 levels and modified it a bit.
Thanks again to all who commented on it before, and any who wish to add a not or two on it.
Astute Weaponmaster
Unlike her unarmed brethren, the Astute Weaponmaster becomes skilled with the exotic weapons used by monks. Because she has mastered many diverse fighting styles, the Astute Weaponmaster can change weapons frequently during combat as a tactic to confuse enemies. In addition, most monk weapons are made from simple peasant tools, so almost anything can be made into a deadly weapon in the hands of the Weaponmaster.
Requirements:
Base Attack: +4
Feats: Combat Expertise, Throw Anything
Special: must travel to three different monasteries to study new forms of combat
Hit Dice: d8
Class Skills: Balance, Bluff, Climb, Concentration, Escape Artist, Listen, Perform, Sense Motive, Spot, Swim, Tumble (4 + Int / level)
Level BAB Fort. Ref. Will Special
1 +1 +2 +2 +2 Monk Advancement, New Monk Weapons I
2 +1 +3 +3 +3 Grab Weapon
3 +2 +3 +3 +3 Master of Many Forms
4 +3 +4 +4 +4 Improvise Weapon
5 +3 +4 +4 +4 Melee Range Increase I
6 +4 +5 +5 +5 New Monk Weapons II
7 +5 +5 +5 +5 Greater Master of Many Forms
8 +5 +6 +6 +6 Monk Weapon Focus
9 +6 +6 +6 +6 Melee Range Increase II
10 +7 +7 +7 +7 Monk Weapon Specialization
Monk Advancement: the Astute Weaponmaster advances as a Monk for the following: unarmed damage, AC bonus, flurry of blows and speed (with the same restrictions) for all levels.
New Monk Weapons I: use the following weapons as if they were monk weapons: short spear, butterfly sword (exotic, as short sword), iron melon hammer (exotic, as heavy mace) and all light melee weapons. Damage applies as per unarmed strike.
Grab Weapon: grab any uncontrolled weapon in an adjacent square as a move equivalent action, or pick up a weapon in your square or square you travel through as a free action, without provoking an attack of opportunity.
Master of Many Forms: when you change weapons in combat, gain a +2 to hit for the next round due to the need for your enemy to react to your sudden change in combat style.
Improvise Weapon: use any small or medium size non-weapon object as a monk weapon for one round. The object must then be discarded (usually because it has broken). Any item with hardness of 1 or better can be used for this ability.
Melee Range Increase I: all melee weapons may be thrown at twice the normal range increment. Those that normally cannot be thrown may be thrown at a 5' range increment as long as the user has Str 13+.
New Monk Weapons II: use all melee weapons as if they were monk weapons. Damage applies as per unarmed strike.
Monk Weapon Focus: gain Weapon Focus for all melee weapons.
Greater Master of Many Forms: as prior ability, but bonus is gained for two rounds.
Melee Range Increase II: all melee weapons may be thrown at three times the normal range increment. Those that normally cannot be thrown may be thrown at a 5' range increment as long as the user has Str 10+.
Monk Weapon Specialization: gain Weapon Specialization for all melee weapons.
Thanks again to all who commented on it before, and any who wish to add a not or two on it.
Astute Weaponmaster
Unlike her unarmed brethren, the Astute Weaponmaster becomes skilled with the exotic weapons used by monks. Because she has mastered many diverse fighting styles, the Astute Weaponmaster can change weapons frequently during combat as a tactic to confuse enemies. In addition, most monk weapons are made from simple peasant tools, so almost anything can be made into a deadly weapon in the hands of the Weaponmaster.
Requirements:
Base Attack: +4
Feats: Combat Expertise, Throw Anything
Special: must travel to three different monasteries to study new forms of combat
Hit Dice: d8
Class Skills: Balance, Bluff, Climb, Concentration, Escape Artist, Listen, Perform, Sense Motive, Spot, Swim, Tumble (4 + Int / level)
Level BAB Fort. Ref. Will Special
1 +1 +2 +2 +2 Monk Advancement, New Monk Weapons I
2 +1 +3 +3 +3 Grab Weapon
3 +2 +3 +3 +3 Master of Many Forms
4 +3 +4 +4 +4 Improvise Weapon
5 +3 +4 +4 +4 Melee Range Increase I
6 +4 +5 +5 +5 New Monk Weapons II
7 +5 +5 +5 +5 Greater Master of Many Forms
8 +5 +6 +6 +6 Monk Weapon Focus
9 +6 +6 +6 +6 Melee Range Increase II
10 +7 +7 +7 +7 Monk Weapon Specialization
Monk Advancement: the Astute Weaponmaster advances as a Monk for the following: unarmed damage, AC bonus, flurry of blows and speed (with the same restrictions) for all levels.
New Monk Weapons I: use the following weapons as if they were monk weapons: short spear, butterfly sword (exotic, as short sword), iron melon hammer (exotic, as heavy mace) and all light melee weapons. Damage applies as per unarmed strike.
Grab Weapon: grab any uncontrolled weapon in an adjacent square as a move equivalent action, or pick up a weapon in your square or square you travel through as a free action, without provoking an attack of opportunity.
Master of Many Forms: when you change weapons in combat, gain a +2 to hit for the next round due to the need for your enemy to react to your sudden change in combat style.
Improvise Weapon: use any small or medium size non-weapon object as a monk weapon for one round. The object must then be discarded (usually because it has broken). Any item with hardness of 1 or better can be used for this ability.
Melee Range Increase I: all melee weapons may be thrown at twice the normal range increment. Those that normally cannot be thrown may be thrown at a 5' range increment as long as the user has Str 13+.
New Monk Weapons II: use all melee weapons as if they were monk weapons. Damage applies as per unarmed strike.
Monk Weapon Focus: gain Weapon Focus for all melee weapons.
Greater Master of Many Forms: as prior ability, but bonus is gained for two rounds.
Melee Range Increase II: all melee weapons may be thrown at three times the normal range increment. Those that normally cannot be thrown may be thrown at a 5' range increment as long as the user has Str 10+.
Monk Weapon Specialization: gain Weapon Specialization for all melee weapons.