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<blockquote data-quote="Bronn Spellforger" data-source="post: 59253" data-attributes="member: 1731"><p>Sieta's right. We can't hand over the bones without knowing what he intends. </p><p></p><p>I was asking myself, why didn't he just go and get the bones himself all these years? The answer is clear: he cannot pass into these sacred halls. </p><p></p><p>I propose this: Velm stays here and guards the bones, the rest of us will speak with Flame about his plans for the bones... more appropriately, what he would like US to DO with the bones. </p><p></p><p>Also, something's been troubling me since we met Flame. You all remember the "Hero's Feast" we enjoyed when we got there. That spell is not of the art. It is divine magic. Our friend is not only a powerful Wizard, but some sort of Cleric (I was surpised Daziel didn't notice this). I'm not sure what this means, but it is something to consider.</p></blockquote><p></p>
[QUOTE="Bronn Spellforger, post: 59253, member: 1731"] Sieta's right. We can't hand over the bones without knowing what he intends. I was asking myself, why didn't he just go and get the bones himself all these years? The answer is clear: he cannot pass into these sacred halls. I propose this: Velm stays here and guards the bones, the rest of us will speak with Flame about his plans for the bones... more appropriately, what he would like US to DO with the bones. Also, something's been troubling me since we met Flame. You all remember the "Hero's Feast" we enjoyed when we got there. That spell is not of the art. It is divine magic. Our friend is not only a powerful Wizard, but some sort of Cleric (I was surpised Daziel didn't notice this). I'm not sure what this means, but it is something to consider. [/QUOTE]
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