A thought crossed my mind after reading some of the replies from the "buying magic items" thread.
For your campaign, what level is appropriate for a PC to have a given magic item?
For example, in the case of weapons, I think some DMs make +5 weapons available around the mid-to-high levels (15th-20th) whereas some DMs and campaigns are played where PCs wield +1 weapons all the way to 15th or beyond.
I believe that magic item availability, in terms of what PCs own and possess, is determined by:
1. The type of campaign (high-magic, low-magic, no-magic)
2. The type of campaign the players want to play
3. The type of campaign the DM wants to run
4. The relative power of the foes the PCs must face.
I believe this can also equate to the "power-level" of a campaign.
For our campaign, I believe that the magical item possess by the PCs and made available by our DM has been decent. Although some of the bonuses are a bit low in my opinion, this is balanced by the fact the DM gives some cool special abilities that go along with each item.
The game balance has been kept and speaking for myself as a PC, do not really feel underpowered nor overpowered.
For your campaign, what level is appropriate for a PC to have a given magic item?
For example, in the case of weapons, I think some DMs make +5 weapons available around the mid-to-high levels (15th-20th) whereas some DMs and campaigns are played where PCs wield +1 weapons all the way to 15th or beyond.
I believe that magic item availability, in terms of what PCs own and possess, is determined by:
1. The type of campaign (high-magic, low-magic, no-magic)
2. The type of campaign the players want to play
3. The type of campaign the DM wants to run
4. The relative power of the foes the PCs must face.
I believe this can also equate to the "power-level" of a campaign.
For our campaign, I believe that the magical item possess by the PCs and made available by our DM has been decent. Although some of the bonuses are a bit low in my opinion, this is balanced by the fact the DM gives some cool special abilities that go along with each item.
The game balance has been kept and speaking for myself as a PC, do not really feel underpowered nor overpowered.