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At what level(s) do you start your D&D campaigns?
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<blockquote data-quote="ZeshinX" data-source="post: 8024376" data-attributes="member: 6793656"><p>Almost always 3rd level (in 5e). My players prefer to have their character concepts fully realized at the beginning of play and dispense with the "training wheels" levels that another on this thread had mentioned (they've even used that exact phrase). I've always had players write their character histories (we refer to them as backstories) to account for levels 1 & 2 (nothing enormous, typically a couple of paragraphs).</p><p></p><p>It was typically 3rd level in previous editions as well (we skipped 4e as it just wasn't our cup of tea). For 1e/2e it was almost strictly a matter of early survivability that drove that preference. For 3.x it was pretty much the same reason as for 5e; so that their character concepts could be realized (or very close to it), but also added a layer of survivability.</p><p></p><p>When we started playing 5e, we did revisit the idea of starting at 1st level. We even came up with a houserule for 1st level HP (since we weren't sure how survivable 5e was at early levels yet...but felt it was probably just as tough after seeing spell damage potential at low-ish levels). First level HP would be their CON score + max hit die (so a Fighter with CON 16 would start with 26 hp; 16 + 10), subsequent levels were as normal. We ended up preferring having everyone be able to play their concept right away, so 3rd level it was. They could just as easily have role-played those first couple levels without their subclass being "online" (they said as much), but ultimately they all wanted at least some mechanical representation of it.</p><p></p><p>So, we start at 3rd. We even still use the houserule for 1st level HP, since everyone liked it. We haven't found it to be ridiculously strong either, it just gives everyone a little more nerve to try wild things (which translated to more fun). <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ZeshinX, post: 8024376, member: 6793656"] Almost always 3rd level (in 5e). My players prefer to have their character concepts fully realized at the beginning of play and dispense with the "training wheels" levels that another on this thread had mentioned (they've even used that exact phrase). I've always had players write their character histories (we refer to them as backstories) to account for levels 1 & 2 (nothing enormous, typically a couple of paragraphs). It was typically 3rd level in previous editions as well (we skipped 4e as it just wasn't our cup of tea). For 1e/2e it was almost strictly a matter of early survivability that drove that preference. For 3.x it was pretty much the same reason as for 5e; so that their character concepts could be realized (or very close to it), but also added a layer of survivability. When we started playing 5e, we did revisit the idea of starting at 1st level. We even came up with a houserule for 1st level HP (since we weren't sure how survivable 5e was at early levels yet...but felt it was probably just as tough after seeing spell damage potential at low-ish levels). First level HP would be their CON score + max hit die (so a Fighter with CON 16 would start with 26 hp; 16 + 10), subsequent levels were as normal. We ended up preferring having everyone be able to play their concept right away, so 3rd level it was. They could just as easily have role-played those first couple levels without their subclass being "online" (they said as much), but ultimately they all wanted at least some mechanical representation of it. So, we start at 3rd. We even still use the houserule for 1st level HP, since everyone liked it. We haven't found it to be ridiculously strong either, it just gives everyone a little more nerve to try wild things (which translated to more fun). :) [/QUOTE]
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At what level(s) do you start your D&D campaigns?
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