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<blockquote data-quote="TaranTheWanderer" data-source="post: 9554923" data-attributes="member: 15882"><p><strong>Stuff:</strong></p><p>Arcane Study: *Amulet of Intellect - 10 days of work - costs 200gp.</p><p>Armoury: Crafted 4 suits of armour and 1 set of barding (technically, 6 suits of armour, if you'll allow it) - cost 300gp</p><p>Barracks: 4 soldiers </p><p>Gaming Hall: Made money: 310gp</p><p>Greenhouse: Harvested Potion of Healing(Greater)</p><p>Greenhouse(graveyard): Poison Burned Othr fumes</p><p>Sanctuary: healing word charm</p><p>Smithy: *Saddle of the Cavalier magic item: 10 days of work, costs 200gp</p><p>Stables: I said nothing, but if we want horses, people can pay for them and we'll have them</p><p></p><p><strong>INFO</strong></p><p>Library(chapel): <em>three pieces of accurate knowledge about the attacks that were previously unknown to Doc and that serves the Sheriff's interests.</em></p><p><em>Pub:</em> Gather info about anything regarding giant attacks</p><p>Trophy Room: Research Lore of the <u>Giants Alliance</u> (3 accurate pieces of previously unknown information)</p><p> </p><p><strong>Services</strong></p><p>Teleportation Circle: we get a wizard who can cast any spell of 4th level or lower</p><p>Training Hall: We have a skill expert that can train people in athletics</p><p>Storehouse: [USER=1125]@Tonguez[/USER] can spend money (up to 2000gp) to stock the storehouse - fluffwise, he's hunting</p><p></p><p><strong>Nothing Yet</strong></p><p>Theatre: started prep for a festival. It takes 14 days though, so we're 7 days in.</p><p>*Possibly magic items : So,, the magic items are, technically, 10 days to make so not sure if they're ready before we leave. And, since it takes longer than a week, I imagine we have to use our second week's command to finish them?</p><p></p><p></p><p>Steve Gorak hasn't chosen any of his stuff yet but he asked me to do it:</p><p>Scriptorium: Can make a scroll</p><p>Workshop: can make a common(5 days and 100gp )or uncommon item 10 days, 200gp</p><p>Sacristy: Holy Water?</p><p>Garden: Herbs for 10 healer's kits and a potion of healing. This actually does EXACTLY what [USER=1125]@Tonguez[/USER] wanted.</p><p>It makes us food for free: 100 days of rations which can be skinned as meat (and other things)brought in by hunters. Might be a better fit than storehouse.</p><p></p><h4>Garden Types</h4> <table style='width: 100%'><tr><th>Garden Type</th><th>Description</th><th>Harvest</th></tr><tr><td>Decorative</td><td>Aesthetically pleasing garden full of flowers and topiaries.</td><td>Ten exquisite floral bouquets (worth 5 GP each), ten vials of <a href="https://www.dndbeyond.com/equipment/396-perfume" target="_blank">Perfume</a>, or ten <a href="https://www.dndbeyond.com/equipment/501-candle" target="_blank">Candles</a></td></tr><tr><td>Food</td><td>Garden of delicious mushrooms or vegetables</td><td>100 days worth of <a href="https://www.dndbeyond.com/equipment/411-rations" target="_blank">Rations</a></td></tr><tr><td>Herb</td><td>Garden of rare herbs, some of which have medicinal uses</td><td>Herbs that are used to create either ten <a href="https://www.dndbeyond.com/equipment/515-healers-kit" target="_blank">Healer’s Kits</a> or one <a href="https://www.dndbeyond.com/magic-items/8960641-potion-of-healing" target="_blank">Potion of Healing</a></td></tr><tr><td>Poison</td><td>Garden stocked with plants and fungi from which poisons and antitoxin can be extracted</td><td>Plants that are used to create either two vials of <a href="https://www.dndbeyond.com/equipment/520-antitoxin" target="_blank">Antitoxin</a> or one vial of <a href="https://www.dndbeyond.com/equipment/398-basic-poison" target="_blank">Basic Poison</a></td></tr></table><p></p><p>The storehouse is mostly for trading goods. You pay money for stuff and then sell it at 10%higher. That might suit our Dwarf king better. I don't know. I don't know enough about Gimlak to pick something fitting.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9554923, member: 15882"] [B]Stuff:[/B] Arcane Study: *Amulet of Intellect - 10 days of work - costs 200gp. Armoury: Crafted 4 suits of armour and 1 set of barding (technically, 6 suits of armour, if you'll allow it) - cost 300gp Barracks: 4 soldiers Gaming Hall: Made money: 310gp Greenhouse: Harvested Potion of Healing(Greater) Greenhouse(graveyard): Poison Burned Othr fumes Sanctuary: healing word charm Smithy: *Saddle of the Cavalier magic item: 10 days of work, costs 200gp Stables: I said nothing, but if we want horses, people can pay for them and we'll have them [B]INFO[/B] Library(chapel): [I]three pieces of accurate knowledge about the attacks that were previously unknown to Doc and that serves the Sheriff's interests. Pub:[/I] Gather info about anything regarding giant attacks Trophy Room: Research Lore of the [U]Giants Alliance[/U] (3 accurate pieces of previously unknown information) [B]Services[/B] Teleportation Circle: we get a wizard who can cast any spell of 4th level or lower Training Hall: We have a skill expert that can train people in athletics Storehouse: [USER=1125]@Tonguez[/USER] can spend money (up to 2000gp) to stock the storehouse - fluffwise, he's hunting [B]Nothing Yet[/B] Theatre: started prep for a festival. It takes 14 days though, so we're 7 days in. *Possibly magic items : So,, the magic items are, technically, 10 days to make so not sure if they're ready before we leave. And, since it takes longer than a week, I imagine we have to use our second week's command to finish them? Steve Gorak hasn't chosen any of his stuff yet but he asked me to do it: Scriptorium: Can make a scroll Workshop: can make a common(5 days and 100gp )or uncommon item 10 days, 200gp Sacristy: Holy Water? Garden: Herbs for 10 healer's kits and a potion of healing. This actually does EXACTLY what [USER=1125]@Tonguez[/USER] wanted. It makes us food for free: 100 days of rations which can be skinned as meat (and other things)brought in by hunters. Might be a better fit than storehouse. [HEADING=3]Garden Types[/HEADING] [TABLE] [TR] [TH]Garden Type[/TH] [TH]Description[/TH] [TH]Harvest[/TH] [/TR] [TR] [TD]Decorative[/TD] [TD]Aesthetically pleasing garden full of flowers and topiaries.[/TD] [TD]Ten exquisite floral bouquets (worth 5 GP each), ten vials of [URL='https://www.dndbeyond.com/equipment/396-perfume']Perfume[/URL], or ten [URL='https://www.dndbeyond.com/equipment/501-candle']Candles[/URL][/TD] [/TR] [TR] [TD]Food[/TD] [TD]Garden of delicious mushrooms or vegetables[/TD] [TD]100 days worth of [URL='https://www.dndbeyond.com/equipment/411-rations']Rations[/URL][/TD] [/TR] [TR] [TD]Herb[/TD] [TD]Garden of rare herbs, some of which have medicinal uses[/TD] [TD]Herbs that are used to create either ten [URL='https://www.dndbeyond.com/equipment/515-healers-kit']Healer’s Kits[/URL] or one [URL='https://www.dndbeyond.com/magic-items/8960641-potion-of-healing']Potion of Healing[/URL][/TD] [/TR] [TR] [TD]Poison[/TD] [TD]Garden stocked with plants and fungi from which poisons and antitoxin can be extracted[/TD] [TD]Plants that are used to create either two vials of [URL='https://www.dndbeyond.com/equipment/520-antitoxin']Antitoxin[/URL] or one vial of [URL='https://www.dndbeyond.com/equipment/398-basic-poison']Basic Poison[/URL][/TD] [/TR] [/TABLE] The storehouse is mostly for trading goods. You pay money for stuff and then sell it at 10%higher. That might suit our Dwarf king better. I don't know. I don't know enough about Gimlak to pick something fitting. [/QUOTE]
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