Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Talking the Talk
AtG Howling Crag (5e PBP) OOC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snarf Zagyg" data-source="post: 9561119" data-attributes="member: 7023840"><p>Also also, the more I have been combing through the bastion facilities and the way they work, the more I think that this is a good idea, but truly half-baked in execution (and I am being generous).</p><p></p><p>Some issues-</p><p></p><p>1. The level-gating occurs both for facilities and within facilities (so some facilities are gated by level, but then other facilities have commands gated by level).</p><p>2. The nature of the facility and the level you can get it make no sense. The canonical example is the pub (13th level, really???) but it's really all of them; the problem is that they are trying to gate the <em>benefits gained, not the nature of the facility. </em>Why is a pub brewing magic beverages, anyway?</p><p>3. The benefits of different facilities in terms of play are wildly disparate. Let's be honest- if you were choosing facilities for optimizing, why would you ever pick a gambling hall (one order, variable return of money) as your ninth level facility? IME, by ninth level most 5e players have so much money they are using gold pieces as beer coasters and gems to decorate their cocktails. I picked it because ... OF COURSE DOC WOULD! But it wouldn't be a good choice for most. Or imagine waiting until 17th level to build a guildhall, and you choose brewers or bakers, so you can get 500gp of beer or fancy cake every week? </p><p>4. The event economy for bastions doesn't make sense? My reading of the event table is that there are only two events that use bastion defenders (Request for Aid and Attack) and only one hurts the bastion (Attack). But attack can't make the bastion fall, it can <em>only cause one special facility to shut down for one turn and then become operational again at no cost?</em> And there is only a 5% chance of that each bastion turn. So Armory and Barrack are flavorful but as written almost never useful- even if you didn't have either, that would just mean that every turn, there would be a 5% chance of having one of the other facilities knocked out for a bastion turn.</p><p></p><p>And so on. I really love the kernel of this idea, but the more I was playing with it, the more it looked like this was the sketch of the idea, and it might be developed in some future supplement(s).</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9561119, member: 7023840"] Also also, the more I have been combing through the bastion facilities and the way they work, the more I think that this is a good idea, but truly half-baked in execution (and I am being generous). Some issues- 1. The level-gating occurs both for facilities and within facilities (so some facilities are gated by level, but then other facilities have commands gated by level). 2. The nature of the facility and the level you can get it make no sense. The canonical example is the pub (13th level, really???) but it's really all of them; the problem is that they are trying to gate the [I]benefits gained, not the nature of the facility. [/I]Why is a pub brewing magic beverages, anyway? 3. The benefits of different facilities in terms of play are wildly disparate. Let's be honest- if you were choosing facilities for optimizing, why would you ever pick a gambling hall (one order, variable return of money) as your ninth level facility? IME, by ninth level most 5e players have so much money they are using gold pieces as beer coasters and gems to decorate their cocktails. I picked it because ... OF COURSE DOC WOULD! But it wouldn't be a good choice for most. Or imagine waiting until 17th level to build a guildhall, and you choose brewers or bakers, so you can get 500gp of beer or fancy cake every week? 4. The event economy for bastions doesn't make sense? My reading of the event table is that there are only two events that use bastion defenders (Request for Aid and Attack) and only one hurts the bastion (Attack). But attack can't make the bastion fall, it can [I]only cause one special facility to shut down for one turn and then become operational again at no cost?[/I] And there is only a 5% chance of that each bastion turn. So Armory and Barrack are flavorful but as written almost never useful- even if you didn't have either, that would just mean that every turn, there would be a 5% chance of having one of the other facilities knocked out for a bastion turn. And so on. I really love the kernel of this idea, but the more I was playing with it, the more it looked like this was the sketch of the idea, and it might be developed in some future supplement(s). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
AtG Howling Crag (5e PBP) OOC
Top