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AtG Howling Crag (5e PBP) RG
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<blockquote data-quote="TaranTheWanderer" data-source="post: 9512942" data-attributes="member: 15882"><p><a href="https://www.dndbeyond.com/characters/136133552" target="_blank">Donnell</a></p><p></p><p>[SPOILER="Donnell - Mini-sheet"]</p><table style='width: 100%'><tr><td><span style="font-size: 9px"><a href="https://www.dndbeyond.com/characters/136133552" target="_blank">Donnel</a><br /> <strong>Race: </strong>Human<br /> <strong>HP: </strong>86/86<br /> <strong>AC: </strong>18/20(with shield)</span></td><td><span style="font-size: 9px"><strong>Pass Perc:15<br /> Pass </strong>Inv: 14<br /> <strong>Pass Ins: </strong>15<br /> <strong><span style="font-size: 9px">Initiative: +3</span></strong></span></td><td><span style="font-size: 9px"><strong>Spell Slots:<br /> <span style="font-size: 9px">1st[ ] [ ] [ ] [ ] <br /> <strong>2nd [] [] </strong></span></strong></span></td></tr><tr><td><span style="font-size: 9px"><strong>Channel Divinity:</strong> 2/2</span></td><td><span style="font-size: 9px"><strong>Lay on Hands: </strong>30</span></td><td><strong><span style="font-size: 9px"><strong> Spell Save DC:</strong> 15/+7 </span></strong></td></tr><tr><td>[SPOILER="Stats(saves)"]<br /> <span style="font-size: 9px"><strong>STR: </strong>13+1(+4)<br /> <strong>DEX:</strong> 16+3<strong>(+10)<br /> CON: </strong>14+2(+5)<br /> <strong>INT: </strong>10+0(<strong>+7)<br /> WIS: </strong>12+1(+4)<br /> <strong>CHA:</strong>16 +3(+6)<br /> *saves include aura</span>[/SPOILER]</td><td><span style="font-size: 9px">[SPOILER="Skills"]<br /> <strong>Athletics+5<br /> History:</strong> 4<br /> <strong>Insight: 5<br /> Intimidate: 7<br /> Investigate: 4<br /> Perception: 5<br /> Persuasion 11 <br /> Religion: 4<br /> Stealth: 11<br /> Survival: 5</strong>[/SPOILER]</span></td><td>[spoiler=Spells]<br /> <span style="font-size: 10px"><strong>Daily:</strong></span><br /> <span style="font-size: 9px"><strong><span style="font-size: 9px"><strong>Divine Smite</strong></span></strong><span style="font-size: 9px"> 1/1<br /> <strong>Find Steed: </strong>1/1</span></span><br /> <strong><u><span style="font-size: 10px">Memorized spells</span></u></strong><br /> <span style="font-size: 9px"><strong>1st</strong> : Shield of Faith*, Prot. frm Evil*<br /> Cure wounds, Bless, Divine Favor, Divine Smite<br /> Heroism<br /> <strong>2nd:</strong> Aid*, Zone of Truth*, <br /> Protection from Poison, Shining Smite</span><br /> [/spoiler]</td></tr></table><p>[/SPOILER]</p><p></p><p>[SPOILER="Backstory"]</p><p>Lord Falldur ruled as Chieftain of a beautiful highland landscape that stretched as far as the eye could see. It encompassed his capital and many villages and towns. He ensured trade was smooth and he kept the peace among the various clans under his purview.</p><p></p><p>Serving him were the Septs which were the most powerful clans loyal to the Chieftain. It was their duty to come to Falldur's defence in times of trouble and to provide military strength against foreign aggression and large-scale attacks by wandering threats.</p><p></p><p>The Clan leaders of the Septs were called Barons and, serving them, were the strongest and most loyal men. Trusted and more competent than the average soldier, comprised mostly of the Baron's closest family: worthy brothers, sisters and cousins whose job it was to carry out special orders, negotiate ransoms, lead raids on rival clans and take care of wild beasts or goblin threats and, generally, protect smaller villages in the wilds between the cities.</p><p></p><p>The most unassuming of these brave warriors was a young man named Donnell MacDonnell Airt.</p><p></p><p>Donnell, son of Donnell Airt, who lost his family at a young age, had been raised by the Baron, Ian Trénmhoir. The lad did not claim any pretense of superiority for he knew he was not of the same stock as his benefactor. He knew the story of how his father who - himself, having been a brave warrior - had once saved Baron Trénmhoir's life and, in return, should his savior suffer an untimely death, the Baron had vowed to care for the man's family. A pragmatic agreement for a warrior in a world filled with dragons and giants. In the end, he and his family perished in a simple house fire. It wasn't a vengeful briggand or goblin raid. It was, simply, an unlucky spark that landed upon a blanket placed too close to the hearth. A mundane, unromantic and, decidedly, tragic death.</p><p></p><p>Donnell, who was eight at the time, had been across the valley, staying with his cousin for several days. They'd gone hunting the day before and he'd caught a wild turkey. He'd been excited to tell his father of his success and skill but, instead of what he imagined would have been an epic tale, the turkey was trimmed and dressed to provide for his family's funeral.</p><p></p><p>Just as his father had done for him, Donnell decided that deeds were more important than stories.</p><p></p><p>So, as he grew in to a young man, he strove to hone his skills of woodcraft and combat and do his best to prove to the Baron that he was his father's son. While other men, in pubs, shouted tales of their deeds, each exaggerating the details with every drink, Donnell sat back and enjoyed the show and camaraderie but never traded in stories.</p><p></p><p>It wasn't until Lord Falldur's birthday celebration that Donnell's deeds came to the attention of the Lord. During the three day celebration, many warriors traded stories, in glorious attempts to outdo their rivals from other clans and, among Baron Trénmhoir's men, even as they shined a light on their own exploits, a name came up over and over: Donnell son of Donnell. He was the first name they'd mention when selecting their teams or the first they'd mention who would volunteer to scout or show up when least expected. Constant and reliable, Lord Falldur saw that he was a young man who could lead without leading.</p><p></p><p>So, that is how, when Nosnra and the hill giants rampaged across the civilized lands and when Lord Falldur called upon the Septs to offer up their men and women to battle that the Chieftain saw, first hand, the bravery, flexibility and skill of Donnell's son. He was young still and lacked experience but what he lacked the most was confidence. Not the kind of confidence that begets bravado, but the kind that turns a leader into a general. Despite all efforts, many of the most powerful of the Sept's forces, including Baron Trénmhoir and his eldest son, were broken upon the cudgels of the giant marauders. Lord Falldur and what men were left were forced to take shelter in Culligan's Cairn to regroup and put their fates into the hands of mercenaries. It was here Falldur offered up the Son of Donnell to a group of expert adventurers who might make him into something more.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9512942, member: 15882"] [URL='https://www.dndbeyond.com/characters/136133552']Donnell[/URL] [SPOILER="Donnell - Mini-sheet"] [TABLE] [TR] [TD][SIZE=1][URL='https://www.dndbeyond.com/characters/136133552']Donnel[/URL] [B]Race: [/B]Human [B]HP: [/B]86/86 [B]AC: [/B]18/20(with shield)[/SIZE][/TD] [TD][SIZE=1][B]Pass Perc:15 Pass [/B]Inv: 14 [B]Pass Ins: [/B]15 [B][SIZE=1]Initiative: +3[/SIZE][/B][/SIZE][/TD] [TD][SIZE=1][B]Spell Slots: [SIZE=1]1st[ ] [ ] [ ] [ ] [B]2nd [] [] [/B][/SIZE][/B][/SIZE][/TD] [/TR] [TR] [TD][SIZE=1][B]Channel Divinity:[/B] 2/2[/SIZE][/TD] [TD][SIZE=1][B]Lay on Hands: [/B]30[/SIZE][/TD] [TD][B][SIZE=1][B] Spell Save DC:[/B] 15/+7 [/SIZE][/B][/TD] [/TR] [TR] [TD][SPOILER="Stats(saves)"] [SIZE=1][B]STR: [/B]13+1(+4) [B]DEX:[/B] 16+3[B](+10) CON: [/B]14+2(+5) [B]INT: [/B]10+0([B]+7) WIS: [/B]12+1(+4) [B]CHA:[/B]16 +3(+6) *saves include aura[/SIZE][/SPOILER][/TD] [TD][SIZE=1][SPOILER="Skills"] [B]Athletics+5 History:[/B] 4 [B]Insight: 5 Intimidate: 7 Investigate: 4 Perception: 5 Persuasion 11 Religion: 4 Stealth: 11 Survival: 5[/B][/SPOILER][/SIZE][/TD] [TD][spoiler=Spells] [SIZE=2][B]Daily:[/B][/SIZE] [SIZE=1][B][SIZE=1][B]Divine Smite[/B][/SIZE][/B][SIZE=1] 1/1 [B]Find Steed: [/B]1/1[/SIZE][/SIZE] [B][U][SIZE=2]Memorized spells[/SIZE][/U][/B] [SIZE=1][B]1st[/B] : Shield of Faith*, Prot. frm Evil* Cure wounds, Bless, Divine Favor, Divine Smite Heroism [B]2nd:[/B] Aid*, Zone of Truth*, Protection from Poison, Shining Smite[/SIZE] [/spoiler][/TD] [/TR] [/TABLE] [/SPOILER] [SPOILER="Backstory"] Lord Falldur ruled as Chieftain of a beautiful highland landscape that stretched as far as the eye could see. It encompassed his capital and many villages and towns. He ensured trade was smooth and he kept the peace among the various clans under his purview. Serving him were the Septs which were the most powerful clans loyal to the Chieftain. It was their duty to come to Falldur's defence in times of trouble and to provide military strength against foreign aggression and large-scale attacks by wandering threats. The Clan leaders of the Septs were called Barons and, serving them, were the strongest and most loyal men. Trusted and more competent than the average soldier, comprised mostly of the Baron's closest family: worthy brothers, sisters and cousins whose job it was to carry out special orders, negotiate ransoms, lead raids on rival clans and take care of wild beasts or goblin threats and, generally, protect smaller villages in the wilds between the cities. The most unassuming of these brave warriors was a young man named Donnell MacDonnell Airt. Donnell, son of Donnell Airt, who lost his family at a young age, had been raised by the Baron, Ian Trénmhoir. The lad did not claim any pretense of superiority for he knew he was not of the same stock as his benefactor. He knew the story of how his father who - himself, having been a brave warrior - had once saved Baron Trénmhoir's life and, in return, should his savior suffer an untimely death, the Baron had vowed to care for the man's family. A pragmatic agreement for a warrior in a world filled with dragons and giants. In the end, he and his family perished in a simple house fire. It wasn't a vengeful briggand or goblin raid. It was, simply, an unlucky spark that landed upon a blanket placed too close to the hearth. A mundane, unromantic and, decidedly, tragic death. Donnell, who was eight at the time, had been across the valley, staying with his cousin for several days. They'd gone hunting the day before and he'd caught a wild turkey. He'd been excited to tell his father of his success and skill but, instead of what he imagined would have been an epic tale, the turkey was trimmed and dressed to provide for his family's funeral. Just as his father had done for him, Donnell decided that deeds were more important than stories. So, as he grew in to a young man, he strove to hone his skills of woodcraft and combat and do his best to prove to the Baron that he was his father's son. While other men, in pubs, shouted tales of their deeds, each exaggerating the details with every drink, Donnell sat back and enjoyed the show and camaraderie but never traded in stories. It wasn't until Lord Falldur's birthday celebration that Donnell's deeds came to the attention of the Lord. During the three day celebration, many warriors traded stories, in glorious attempts to outdo their rivals from other clans and, among Baron Trénmhoir's men, even as they shined a light on their own exploits, a name came up over and over: Donnell son of Donnell. He was the first name they'd mention when selecting their teams or the first they'd mention who would volunteer to scout or show up when least expected. Constant and reliable, Lord Falldur saw that he was a young man who could lead without leading. So, that is how, when Nosnra and the hill giants rampaged across the civilized lands and when Lord Falldur called upon the Septs to offer up their men and women to battle that the Chieftain saw, first hand, the bravery, flexibility and skill of Donnell's son. He was young still and lacked experience but what he lacked the most was confidence. Not the kind of confidence that begets bravado, but the kind that turns a leader into a general. Despite all efforts, many of the most powerful of the Sept's forces, including Baron Trénmhoir and his eldest son, were broken upon the cudgels of the giant marauders. Lord Falldur and what men were left were forced to take shelter in Culligan's Cairn to regroup and put their fates into the hands of mercenaries. It was here Falldur offered up the Son of Donnell to a group of expert adventurers who might make him into something more. [/SPOILER] [/QUOTE]
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