level 11 sorcerer
+4 prof bonus
4 metamagics
- Subtle Spell: When you cast a spell, you can spend 1 Sorcery Point to cast it without any Verbal, Somatic, or Material components, except Material components that are consumed by the spell or that have a cost specified in the spell.
- Heightened Spell: When you cast a spell that forces a creature to make a saving throw, you can spend 2 Sorcery Points to give one target of the spell Disadvantage on saves against the spell.
- Extended Spell: When you cast a spell that has a duration of 1 minute or longer, you can spend 1 Sorcery Point to double its duration to a maximum duration of 24 hours.
If the affected spell requires Concentration, you have Advantage on any saving throw you make to maintain that Concentration.
- Twinned Spell: When you cast a spell that can be cast with a higher-level spell slot to target an additional creature, you can spend 1 Sorcery Point to increase the spell’s effective level by 1.
Level 1: Innate Sorcery
As a Bonus Action, for 1 minute:
- The spell save DC of your Sorcerer spells increases by 1.
- You have Advantage on the attack rolls of Sorcerer spells you cast.
- You can use this feature twice, and you regain all expended uses of it when you finish a Long Rest.
Level 2: Font of Magic
You can expend a spell slot to gain a number of Sorcery Points equal to the slot’s level (no action required).
Creating Spell Slots. As a Bonus Action, you can transform unexpended Sorcery Points into one spell slot.
Spell Sorcery Minimum
slot Point Sorcerer
Level Cost Level
1 2 2
2 3 3
3 5 5
4 6 7
5 7 9
Level 3: Aberrant Subclass Feature
Telepathic Speech. Bonus Action. Pick a creature you can see within 30ft of you. You can communicate telepathically with each other while you are within CHA mod miles of each other. You must each use a language the other knows. It lasts (Sorcerer level) minutes & ends early if you form a Telepathic connection with another creature.
Psionic Spells. You always have these spells prepared:
level 3: Arms of Hadar, Calm Emotions, Detect Thoughts, Dissonant Whispers, Mind Sliver.
level 5: Hunger of Hadar, Sending.
level 7: Evard’s Black Tentacles, Summon Aberration.
level 9: Rary’s Telepathic Bond, Telekinesis.
Level 5: Sorcerous Restoration
When you finish a Short Rest, you can regain expended Sorcery Points, but no more than a number equal to half your Sorcerer level (round down). Once you use this feature, you can’t do so again until you finish a Long Rest.
Level 6 Subclass Feature (Aberrant) Psionic Sorcery. When you cast a Spell from your Psionic Spells, you can cast it by by spending a number of Sorcery Points equal to the Slot level. It requires no VSM components unless the M component is consumed by the spell or has a cost specified.
Level 6 Subclass Feature (Aberrant) Psychic Defenses. You Resist Psychic damage. You have Advantage on Saves to avoid or end the Charmed or Frightened condition.
Level 7: Sorcery Incarnate
If you have no uses of Innate Sorcery left, you can use it if you spend 2 Sorcery Points when you take the Bonus Action to activate it.
In addition, while your Innate Sorcery feature is active, you can use up to two of your Metamagic options on each spell you cast.