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AtG Howling Crag (5e PBP) RG
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<blockquote data-quote="Tonguez" data-source="post: 9515186" data-attributes="member: 1125"><p>2024 UPDATE</p><p><strong>Kahru Karavetra</strong></p><p>Human Barbarian Zealot 5 Moon Druid 6</p><table style='width: 100%'><tr><td>Gender: Male</td><td>Eyes:Grey</td><td>Hair:Black</td><td>Skin:Brown</td><td>Background:Soldier</td></tr><tr><td>H 6’7”</td><td>W 180</td><td>Age 36</td><td>Order: Magi</td><td>Totem Spirit: Storm Bear</td></tr></table><p></p><p><img src="https://www.enworld.org/attachments/3186fe4c-2217-4fc5-a1bf-aad92064ffb7-jpeg.156447/" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[spoiler=Image credit][URL unfurl="true"]https://thedennisjones.org/2010/03/17/my-frazetta-tribute/[/URL][/spoiler]</p><p></p><p>[spoiler=Personality Traits]</p><ul> <li data-xf-list-type="ul"><strong>Determined</strong>.When I set my mind to something, I follow through no matter what gets in my way.</li> <li data-xf-list-type="ul"><strong>Fearless</strong>.I can stare down a hell hound without flinching.</li> </ul><p><strong>Ideals</strong></p><ul> <li data-xf-list-type="ul"><strong>Freedom</strong>. Tyrants must not be allowed to oppress the people. (Chaotic)</li> <li data-xf-list-type="ul"><strong>Sincerity</strong>. There’s no good in pretending to be something I’m not. (Neutral)</li> <li data-xf-list-type="ul"><strong>Independence</strong>. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)</li> <li data-xf-list-type="ul"><strong>Might</strong>. In life as in war, the stronger force wins. (Evil)</li> </ul><p><strong>Bonds</strong></p><ul> <li data-xf-list-type="ul">I worked the land, I love the land, and I will protect the land.</li> <li data-xf-list-type="ul">Those who fight beside me are those worth dying for.</li> </ul><p><strong>Flaws</strong></p><ul> <li data-xf-list-type="ul">I have little respect for anyone who is not a proven warrior.</li> </ul><p>[/spoiler]</p><p></p><p><strong>Companions</strong></p><p><em><u>Hawk Familiar: "Vadász"</u></em> <em>who comes when Kahru blows the eagle bone whistle</em>: AC 13 Fly 60 Passive Perception 16 (+6)</p><p></p><p><u><em>Waythe the Sentient Great Sword</em> +1</u> (attuned)</p><table style='width: 100%'><tr><td><p style="text-align: center">Hit</p> </td><td><p style="text-align: center">Damage</p> </td><td><p style="text-align: center">Range</p> </td><td><p style="text-align: center">Combat Bonus</p> </td><td><p style="text-align: center">Extras</p> </td></tr><tr><td><p style="text-align: center">+9</p> </td><td><p style="text-align: center">2d6+4,<br /> v giant+2d6</p> </td><td><p style="text-align: center">5'</p> </td><td><p style="text-align: center">Graze 3,<br /> Knock Giants Prone DC 15</p> </td><td><p style="text-align: center">Darkvision 120, Enemy detection,<br /> telepathic link with weilder</p> </td></tr></table> <table style='width: 100%'><tr><td><em>Waythe</em> is a sentient greatsword that formerly belonged to the Cloud Giant Lord Thyffon, who allowed Kahru to keep the sword in return for a pledge of service.<br /> <em>Waythe</em> believes in freedom and allowing others to live as they see fit, however she is driven to slay giants! She is protective of her friends, is courageous to the point of foolhardiness, and vocally urges bold action. She is likely to come into conflict with an evil or a timid wielder, and fortunately Kahru is neither (though he may be slightly more merciful than she is).</td></tr></table><p></p><p></p><p><span style="color: rgb(243, 121, 52)"><strong>Quick Stats</strong></span></p><table style='width: 100%'><tr><td><span style="color: rgb(243, 121, 52)"><strong>AC 15</strong></span></td><td><span style="color: rgb(243, 121, 52)"><strong>HP 92/92</strong></span></td><td><span style="color: rgb(243, 121, 52)"><strong>HD 11/11</strong></span></td><td><span style="color: rgb(243, 121, 52)"><strong>PP 17</strong></span></td><td><span style="color: rgb(243, 121, 52)"><strong>Spell DC 15</strong></span></td></tr><tr><td><span style="color: rgb(243, 121, 52)"><strong>WildShape 3/3</strong></span></td><td><span style="color: rgb(243, 121, 52)"><strong>Rage 3/3</strong></span></td><td><span style="color: rgb(243, 121, 52)"><strong>Warrior of Spirits 4/4</strong></span></td><td><span style="color: rgb(243, 121, 52)"><strong>Staff 7/7</strong></span></td><td><span style="color: rgb(243, 121, 52)"><strong>Spells - 4/4 3/3 3/3</strong></span></td></tr></table><p></p><p><strong>Attacks</strong></p><table style='width: 100%'><tr><td>Melee +8</td><td>Range +5</td><td>Spell +8/+9 staff</td><td>Spell DC 15</td></tr></table><p></p><p>[spoiler=Weapons]</p><table style='width: 100%'><tr><td><strong>Name</strong></td><td><strong>Hit</strong></td><td><strong>Damage</strong></td><td><strong>Range</strong></td><td><strong>Notes</strong></td></tr><tr><td>Bear Form bite/claw</td><td>+7/+7</td><td>1d8+5/2d6+5</td><td>5'</td><td>AC 16* Spd40, Radiant damage</td></tr><tr><td>Waythe Great Sword +1</td><td>+9</td><td>2d6+4, v giant+2d6</td><td>5'</td><td>Graze 3, Knock Giants Prone DC 15</td></tr><tr><td>Great Ax.</td><td>+8.</td><td>1d12+3</td><td>5’</td><td>Heavy, TWF, Cleave, Rage+2</td></tr><tr><td>Handax</td><td>+8/+5</td><td>1d6+3</td><td>20/60</td><td>Light, Thrown</td></tr><tr><td>Hand Xbow</td><td>+5</td><td>1d6+1.</td><td>30/120</td><td></td></tr><tr><td>Thorn Whip (Cantrip)</td><td>+8</td><td>3d6</td><td>30</td><td>Pull-back 10 feet</td></tr><tr><td>Magic Staff of the Wooded Grove*.</td><td>+9.</td><td>1d6+4</td><td>5’</td><td>Versatile, Topple</td></tr></table><p>[/spoiler]</p><p></p><p><strong>Skills</strong></p><table style='width: 100%'><tr><td>Athletics 7</td><td>Animals 7</td><td>Medicine 7</td><td>Perception 7</td><td>Survival 7</td><td>Stealth 5</td><td>Nature 3</td><td>Intimidate 3</td></tr></table><p></p><p><strong>Wild Shape Forms </strong>(Normal or Radiant)</p><table style='width: 100%'><tr><td><p style="text-align: center">Beast Form</p> </td><td><p style="text-align: center">Move</p> </td><td><p style="text-align: center">Attack</p> </td><td><p style="text-align: center">Senses</p> </td><td><p style="text-align: center">Skills</p> </td></tr><tr><td>Hawk</td><td>Flight 60</td><td>+5 Talon 1</td><td>PP 16 (+6)</td><td>Flight</td></tr><tr><td>Cave Bear</td><td>30</td><td>+7 Bite 1d8+5 Claw 2d6+5</td><td>DV 60</td><td>Str +5</td></tr><tr><td>Dire Wolf</td><td>Spd 50</td><td>+5 1d10+3, trip prone</td><td>-</td><td>Pack tactics (Adv on attack with ally within 5'</td></tr><tr><td>Giant Eagle</td><td>Fly 80</td><td>+5, Talons 2d6+3, Beak 1d6+3</td><td>Keen Sight PP14 (+4)</td><td>Flight</td></tr><tr><td>Ape</td><td>Climb 30</td><td>+5, Fist 1d4+3, Rock+5, 25/50, 2d6+3</td><td></td><td></td></tr><tr><td>Eel</td><td>Swim 40</td><td>+5 Bite 2d10+2</td><td>Waterbreathing, Stealth+4</td><td></td></tr></table><p></p><p><strong>Moon Spells</strong> Cure Wounds, Moonbeam, Starry Wisp, Conjure Animals</p><p><strong>Druidic Speech</strong> Speak with Animals</p><p></p><p><strong>Proficiencies and Languages</strong></p><table style='width: 100%'><tr><td><strong>Armour</strong></td><td><strong>Weapons</strong></td><td><strong>Tools</strong></td><td><p style="text-align: left"><strong>Languages</strong></p> </td></tr><tr><td>Light, Medium, Shields</td><td>Martial, Simple</td><td>Dice</td><td>Common, Druidic, Giant, Sign</td></tr></table><p></p><p><strong>COMBAT</strong>:</p><ul> <li data-xf-list-type="ul">Extra Attack You can attack twice instead of once whenever you take the Attack action on your turn</li> <li data-xf-list-type="ul">Cleave with a Great Axe (make a second melee attack against a target within 5')</li> <li data-xf-list-type="ul">Graze with a Great Sword (3 damage on a miss!)</li> <li data-xf-list-type="ul">Topple with a Staff (force target to make DC15 Con save or fall prone)</li> <li data-xf-list-type="ul">Grapple DC 15</li> </ul><p>[spoiler=Statistics]</p><table style='width: 100%'><tr><td><p style="text-align: center">Str 16</p> </td><td><p style="text-align: center">Dex 13</p> </td><td><p style="text-align: center">Con 14</p> </td><td><p style="text-align: center">Int 8</p> </td><td><p style="text-align: center">Wis 16</p> </td><td><p style="text-align: center">Cha 8</p> </td></tr><tr><td><p style="text-align: center">3</p> </td><td><p style="text-align: center">1</p> </td><td><p style="text-align: center">2</p> </td><td><p style="text-align: center">-1</p> </td><td><p style="text-align: center">3</p> </td><td><p style="text-align: center">-1</p> </td></tr></table><p></p><p></p><table style='width: 100%'><tr><td>AC 15</td><td>HP 92</td><td>Init +1</td><td>Proficiency +4</td><td>Spd 40</td><td>Perception 17</td></tr><tr><td>Str save +7 (adv rage)</td><td>Con save +6/+9<br /> Increased Toughness (Moon Druid). You can add Wis to your Con saves.</td><td>Dex save +1 (adv Danger Sense)</td><td>Wis save +3</td><td>Insight 13</td><td></td></tr></table><p>[/spoiler]</p><p> —</p><p>[spoiler=Abilities]</p><p>BARBARIAN 5</p><p><strong>Rage</strong></p><p>As a bonus action enter or extend a rage for up to 10 minutes</p><ul> <li data-xf-list-type="ul">advantage on STR checks and saving throws (not attacks),</li> <li data-xf-list-type="ul">+2 melee damage with STR weapons,</li> <li data-xf-list-type="ul">resistance to bludgeoning, piercing, slashing damage.</li> <li data-xf-list-type="ul">You can't cast or concentrate on spells while raging.</li> <li data-xf-list-type="ul">You can also end your rage as a bonus action.</li> <li data-xf-list-type="ul"><strong>Divine Fury -</strong> extra 1d6+2 radiant damage on <u>first strike</u></li> </ul><p><strong>Danger Sense</strong> - Advantage on Dex saves I can see.</p><p><strong>Reckless Attack</strong> - Advantage on Str attacks until end of next turn, Enemies also get Adv</p><p><strong>Warrior of the Gods</strong></p><ul> <li data-xf-list-type="ul">Gain 4 x 1d12</li> <li data-xf-list-type="ul">Bonus Action to roll to regain HP</li> </ul><p><strong>Extra Attack</strong>You can attack twice instead of once whenever you take the Attack action on your turn</p><p></p><p><strong>DRUID</strong></p><p>Primal Order: Magician +3 bonus to Nature and Arcana checks</p><p>Druidic: Secret Messages (DC15), Speak with Animals Spell</p><p>Spells 3/4/3/3</p><p><strong>Wild Companion:</strong> expend a spell slot or a use of Wild Shape to cast the Find Familiar spell without Material components. Hawk Familiar</p><p><strong>Wild Shape (3) Circle of the Moon </strong></p><ul> <li data-xf-list-type="ul">Wild Shape as a bonus action</li> <li data-xf-list-type="ul"><strong>Circle Forms</strong> - Beast Shapes CR 2.</li> <li data-xf-list-type="ul"><strong>AC 16</strong></li> <li data-xf-list-type="ul"><strong>Temporary HP +18</strong></li> <li data-xf-list-type="ul"><strong>Lunar Radiance </strong> - you can do radiant damage while Wild shaped</li> <li data-xf-list-type="ul"><strong>Increased Toughness</strong>. You can add your Wisdom modifier to your Constitution saving throws.</li> </ul><p><strong>Moon Spells</strong> Cure Wounds, Moonbeam, Starry Wisp, Conjure Animals</p><ul> <li data-xf-list-type="ul">Spells can be cast while in a Wild Shape form.</li> <li data-xf-list-type="ul">Spells are always prepared</li> </ul><p><strong>Wild Resurgence</strong> - Use a spell slot to Wild Shape</p><p>[spoiler=Beast Forms]</p><p>[ATTACH=full]156449[/ATTACH]</p><p>[ATTACH=full]157214[/ATTACH]</p><p>[ATTACH=full]261832[/ATTACH]</p><p>[ATTACH=full]156521[/ATTACH]</p><p>[ATTACH=full]280694[/ATTACH]</p><p>[spoiler=source][MEDIA=reddit]DnD/comments/i39eo0[/MEDIA]</p><p>[/spoiler][/spoiler][/spoiler] [spoiler=Inventory]</p><p>Breastplate</p><p>Bear Claw Focus</p><p>Eagle Bone Whistle</p><p>Thyffons Eagle Feather Token</p><p></p><p>[spoiler=Backpack]</p><ul> <li data-xf-list-type="ul">Bedroll</li> <li data-xf-list-type="ul">Mess Kit</li> <li data-xf-list-type="ul">Rations (10)</li> <li data-xf-list-type="ul">Rope, Hempen (50 feet)</li> <li data-xf-list-type="ul">Tinderbox</li> <li data-xf-list-type="ul">Torch 10</li> <li data-xf-list-type="ul">Waterskin</li> <li data-xf-list-type="ul">Shovel</li> <li data-xf-list-type="ul">Cooking Pots/Utensils</li> </ul><p>[/spoiler]</p><p></p><p>[spoiler=The Staff of the Wooded Grove (7 charges, regains 1d6+1 at Dawn)]</p><ul> <li data-xf-list-type="ul"><ul> <li data-xf-list-type="ul">+1 bonus to attack and damage rolls</li> <li data-xf-list-type="ul">+1 bonus to spell attack rolls.</li> <li data-xf-list-type="ul">While holding this staff, you can use an action to cast one of the following spells, DC 15</li> <li data-xf-list-type="ul">animal friendship (1 charge),</li> <li data-xf-list-type="ul">speak with animals (1 charge);</li> <li data-xf-list-type="ul">barkskin (2 charges);</li> <li data-xf-list-type="ul">locate animals or plants (2 charges);</li> <li data-xf-list-type="ul">pass without trace (2 charges);</li> <li data-xf-list-type="ul">speak with plants (3 charges).</li> <li data-xf-list-type="ul">On use of last charge roll a d20. On a 1, the staff loses its magical properties.</li> <li data-xf-list-type="ul">Tree Form. Expend 1 charge to transform it into a full-grown tree.( 30 feet tall, has a 3-foot-wide trunk, and its highest branches fill a 10-foot radius).</li> </ul></li> </ul><p>[/spoiler]</p><p>[/spoiler]</p><p></p><p>[spoiler=Bastion Vignettes]</p><p><strong>Bastion Vignette: Seeking Sanctuary</strong></p><p>The brisk morning air was exhilarating as it blew across his eagle wings, the updrafts carrying him as he soared high over the rugged country of the mountain foothills. As he scanned the dense forests and jagged cliffs of the landscape below, a glint of sunlight caught his eye and angling his wings Kahru began the slow descent, that brough him spiraling down on to a moss-covered outcrop, overlooking a bubbling stream that meandered through shaded glade.</p><p></p><p>There were scratches on the stone beneath him and shifting back to human formthe Druidinhaled deeply, the scents of pine, earth and water blending with the faint sweetness of honey and fresh spoor. Kneeling, Kahru pressed his broad hand against the scratch marks, his lips moving in a soft murmur of druidic speech. A low growl rolled from a nearby cave, vibrating deep and resonant through the glade. Slowly, Kahru turned to meet the gaze of a massive she-bear, her red-brown fur dappled with shadow and her golden eyes glinting with curiosity and primal wisdom.</p><p></p><p>Kahru was ready with an offering of good berries that he placed down on the rock before stepping back a respectful distance. "<em><span style="color: rgb(209, 72, 65)">Good Mother</span>" </em>he intoned, his voice low and reverent<em> "<span style="color: rgb(209, 72, 65)">I come to honour your spirit and share this sanctuary, please accept my offering</span></em>"</p><p></p><p>Lumbering forward the bear took the berries, devouring them before snorting softly and regarding the man with a steady gaze. Satisfied she turned and went back into her den, giving the druid one last look for she disappeared. Eventually the forest returned to its quiet rhythm and standing up from his perch, Kahru smiled, grateful for the She-Bears acceptance of his presence in her bastion.</p><p><strong>Vignette 2</strong>: The Druids Garden</p><p>Kahru knealt in the soft earth of the glade, his fingers working to loosen the soil around a young goodberry bush and infuse the soil with druidic care. Cuttings from his own living staff had been taken and rooted, then planted along the edge of the bubbling stream, each one given the space and attention it needed to thrive and grow to abundance. He had not cut away the natural bounty of the glade however, blackberry brambles still climbed over the moss-covered stones, spreading amidst stands of elderberry and blackthorn, clusters of wild mushrooms sprouted in the shade of an ancient oak and wild strawberries and wildflowers were seeded and spread in sunny areas to encourage their medicinal properties.</p><p></p><p>As he worked Kahru sung to the spirits of the soil and the stream, guiding their flow to form eddies, pools and currents that would nurture the growth of the plants and the creatures great and small that thrived within it. It was thus that he first notice the whisper of wings slicing through the air—fast, purposeful, and silent. Looking up he saw the shadow swept across the glade, then a graceful dive as the sleek and striking bird of prey found its perch in the branches of a nearby tree. Its plumage a mix of ashen gray and russet reds, with piercing yellow eyes that surveyed the garden searching for prey.</p><p></p><p>Kahru straightened and extended a hand towards the bird which tilted its head, its gaze locking onto Kahru for a moment, almost like a challenge of the mans intent.</p><p></p><p>"<span style="color: rgb(243, 121, 52)">Be welcome hunter</span>" the druid said calmly and to his delight the bird hopped down from the branch to the ground nearby, its talons curling delicately around the stones as it inspected the paths, slowly subtling getting closer. Then with a flick of its tail the sparrowhawk leapt up, its talons resting for a moment on his outstretch arm and then in a flash it disappeared into the trees, leaving only the faint rustle of disturbed leaves in its wake.</p><p></p><p>Kahru had found a friend...</p><p></p><p>Vignette 3: Training Grounds</p><p>Outside the glade, below the sanctuary garden the land flattened out in to a wide and level clearing, open to the sky, allowing sunlight to pour down unobstructed. Kahru had marked a series of circles here, large zones for sparring practice and smaller ones for individual work He had placed fallen logs and large stones for beams and obstacles and barriers, as well as upright posts and scarecrows for striking.</p><p></p><p>The sparrowhawk circled silently above him, its sharp eyes fixed on warrior below, a silent guardian watchful of the mans form. With a deep breath, Kahru planted one end of his living staff firmly in to the ground, feeling the power of the Wooded Grove flowing up from soil to infuse the enchanted weapon with primal energy. Then testing its weight, he lifted the sturdy weapon and extended it forward, warming up with some basic combat forms. His movements were deliberate and fluid, blending the strength and primal fury. Each strike and sweep of the staff resonated with the earth beneath his feet, a harmony of force and balance.</p><p></p><p>The sparrowhawk let out a sharp cry, its wings folding briefly as it dove lower, alighting on a nearby stone, then tilted its head as if evaluating the mans movements and strikes.</p><p> </p><p>"<span style="color: rgb(243, 121, 52)">I've had to contend with Waythe already</span>" Kahru chuckled to himself as he self conciously corrected his stance "<span style="color: rgb(243, 121, 52)">do I really need someone else with an opinion on my performance?</span>"</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9515186, member: 1125"] 2024 UPDATE [B]Kahru Karavetra[/B] Human Barbarian Zealot 5 Moon Druid 6 [TABLE width="100%"] [TR] [td]Gender: Male[/td][td]Eyes:Grey[/td][td]Hair:Black[/td][td]Skin:Brown[/td][td]Background:Soldier[/td] [/TR] [TR] [td]H 6’7”[/td][td]W 180[/td][td]Age 36[/td][td]Order: Magi[/td][td]Totem Spirit: Storm Bear[/td] [/TR] [/TABLE] [IMG]https://www.enworld.org/attachments/3186fe4c-2217-4fc5-a1bf-aad92064ffb7-jpeg.156447/[/IMG] [spoiler=Image credit][URL unfurl="true"]https://thedennisjones.org/2010/03/17/my-frazetta-tribute/[/URL][/spoiler] [spoiler=Personality Traits] [LIST] [*][B]Determined[/B].When I set my mind to something, I follow through no matter what gets in my way. [*][B]Fearless[/B].I can stare down a hell hound without flinching. [/LIST] [B]Ideals[/B] [LIST] [*][B]Freedom[/B]. Tyrants must not be allowed to oppress the people. (Chaotic) [*][B]Sincerity[/B]. There’s no good in pretending to be something I’m not. (Neutral) [*][B]Independence[/B]. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic) [*][B]Might[/B]. In life as in war, the stronger force wins. (Evil) [/LIST] [B]Bonds[/B] [LIST] [*]I worked the land, I love the land, and I will protect the land. [*]Those who fight beside me are those worth dying for. [/LIST] [B]Flaws[/B] [LIST] [*]I have little respect for anyone who is not a proven warrior. [/LIST] [/spoiler] [B]Companions[/B] [I][U]Hawk Familiar: "Vadász"[/U][/I] [I]who comes when Kahru blows the eagle bone whistle[/I]: AC 13 Fly 60 Passive Perception 16 (+6) [U][I]Waythe the Sentient Great Sword[/I] +1[/U] (attuned) [TABLE width="100%"] [TR] [td][CENTER]Hit[/CENTER][/td] [td][CENTER]Damage[/CENTER][/td] [td][CENTER]Range[/CENTER][/td] [td][CENTER]Combat Bonus[/CENTER][/td] [td][CENTER]Extras[/CENTER][/td] [/TR] [TR] [td][CENTER]+9[/CENTER][/td] [td][CENTER]2d6+4, v giant+2d6[/CENTER][/td] [td][CENTER]5'[/CENTER][/td] [td][CENTER]Graze 3, Knock Giants Prone DC 15[/CENTER][/td] [td][CENTER]Darkvision 120, Enemy detection, telepathic link with weilder[/CENTER][/td] [/TR] [/TABLE] [TABLE width="100%"] [TR] [td][I]Waythe[/I] is a sentient greatsword that formerly belonged to the Cloud Giant Lord Thyffon, who allowed Kahru to keep the sword in return for a pledge of service. [I]Waythe[/I] believes in freedom and allowing others to live as they see fit, however she is driven to slay giants! She is protective of her friends, is courageous to the point of foolhardiness, and vocally urges bold action. She is likely to come into conflict with an evil or a timid wielder, and fortunately Kahru is neither (though he may be slightly more merciful than she is).[/td] [/TR] [/TABLE] [COLOR=rgb(243, 121, 52)][B]Quick Stats[/B][/COLOR] [TABLE width="100%"] [TR] [td][COLOR=rgb(243, 121, 52)][B]AC 15[/B][/COLOR][/td][td][COLOR=rgb(243, 121, 52)][B]HP 92/92[/B][/COLOR][/td][td][COLOR=rgb(243, 121, 52)][B]HD 11/11[/B][/COLOR][/td][td][COLOR=rgb(243, 121, 52)][B]PP 17[/B][/COLOR][/td][td][COLOR=rgb(243, 121, 52)][B]Spell DC 15[/B][/COLOR][/td] [/TR] [TR] [td][COLOR=rgb(243, 121, 52)][B]WildShape 3/3[/B][/COLOR][/td][td][COLOR=rgb(243, 121, 52)][B]Rage 3/3[/B][/COLOR][/td][td][COLOR=rgb(243, 121, 52)][B]Warrior of Spirits 4/4[/B][/COLOR][/td][td][COLOR=rgb(243, 121, 52)][B]Staff 7/7[/B][/COLOR][/td][td][COLOR=rgb(243, 121, 52)][B]Spells - 4/4 3/3 3/3[/B][/COLOR][/td] [/TR] [/TABLE] [B]Attacks[/B] [TABLE width="100%"] [TR] [td]Melee +8[/td][td]Range +5[/td][td]Spell +8/+9 staff[/td][td]Spell DC 15[/td] [/TR] [/TABLE] [spoiler=Weapons] [TABLE width="100%"] [TR] [td][B]Name[/B][/td][td][B]Hit[/B][/td][td][B]Damage[/B][/td][td][B]Range[/B][/td][td][B]Notes[/B][/td] [/TR] [TR] [td]Bear Form bite/claw[/td][td]+7/+7[/td][td]1d8+5/2d6+5[/td][td]5'[/td][td]AC 16* Spd40, Radiant damage[/td] [/TR] [TR] [td]Waythe Great Sword +1[/td][td]+9[/td][td]2d6+4, v giant+2d6[/td][td]5'[/td][td]Graze 3, Knock Giants Prone DC 15[/td] [/TR] [TR] [td]Great Ax.[/td][td]+8.[/td][td]1d12+3[/td][td]5’[/td][td]Heavy, TWF, Cleave, Rage+2[/td] [/TR] [TR] [td]Handax[/td][td]+8/+5[/td][td]1d6+3[/td][td]20/60[/td][td]Light, Thrown[/td] [/TR] [TR] [td]Hand Xbow[/td][td]+5[/td][td]1d6+1.[/td][td]30/120[/td][td][/td] [/TR] [TR] [td]Thorn Whip (Cantrip)[/td][td]+8[/td][td]3d6[/td][td]30[/td][td]Pull-back 10 feet[/td] [/TR] [TR] [td]Magic Staff of the Wooded Grove*.[/td][td]+9.[/td][td]1d6+4[/td][td]5’[/td][td]Versatile, Topple[/td] [/TR] [/TABLE] [/spoiler] [B]Skills[/B] [TABLE width="100%"] [TR] [td]Athletics 7[/td][td]Animals 7[/td][td]Medicine 7[/td][td]Perception 7[/td][td]Survival 7[/td][td]Stealth 5[/td][td]Nature 3[/td][td]Intimidate 3[/td] [/TR] [/TABLE] [B]Wild Shape Forms [/B](Normal or Radiant) [TABLE width="100%"] [TR] [td][CENTER]Beast Form[/CENTER][/td] [td][CENTER]Move[/CENTER][/td] [td][CENTER]Attack[/CENTER][/td] [td][CENTER]Senses[/CENTER][/td] [td][CENTER]Skills[/CENTER][/td] [/TR] [TR] [td]Hawk[/td][td]Flight 60[/td][td]+5 Talon 1[/td][td]PP 16 (+6)[/td][td]Flight[/td] [/TR] [TR] [td]Cave Bear[/td][td]30[/td][td]+7 Bite 1d8+5 Claw 2d6+5[/td][td]DV 60[/td][td]Str +5[/td] [/TR] [TR] [td]Dire Wolf[/td][td]Spd 50[/td][td]+5 1d10+3, trip prone[/td][td]-[/td][td]Pack tactics (Adv on attack with ally within 5'[/td] [/TR] [TR] [td]Giant Eagle[/td][td]Fly 80[/td][td]+5, Talons 2d6+3, Beak 1d6+3[/td][td]Keen Sight PP14 (+4)[/td][td]Flight[/td] [/TR] [TR] [td]Ape[/td][td]Climb 30[/td][td]+5, Fist 1d4+3, Rock+5, 25/50, 2d6+3[/td][td][/td] [td][/td] [/TR] [TR] [td]Eel[/td][td]Swim 40[/td][td]+5 Bite 2d10+2[/td][td]Waterbreathing, Stealth+4[/td][td][/td] [/TR] [/TABLE] [B]Moon Spells[/B] Cure Wounds, Moonbeam, Starry Wisp, Conjure Animals [B]Druidic Speech[/B] Speak with Animals [B]Proficiencies and Languages[/B] [TABLE width="100%"] [TR] [td][B]Armour[/B][/td][td][B]Weapons[/B][/td][td][B]Tools[/B][/td] [td][LEFT][B]Languages[/B][/LEFT][/td] [/TR] [TR] [td]Light, Medium, Shields[/td][td]Martial, Simple[/td][td]Dice[/td][td]Common, Druidic, Giant, Sign[/td] [/TR] [/TABLE] [B]COMBAT[/B]: [LIST] [*]Extra Attack You can attack twice instead of once whenever you take the Attack action on your turn [*]Cleave with a Great Axe (make a second melee attack against a target within 5') [*]Graze with a Great Sword (3 damage on a miss!) [*]Topple with a Staff (force target to make DC15 Con save or fall prone) [*]Grapple DC 15 [/LIST] [spoiler=Statistics] [TABLE width="100%"] [TR] [td][CENTER]Str 16[/CENTER][/td] [td][CENTER]Dex 13[/CENTER][/td] [td][CENTER]Con 14[/CENTER][/td] [td][CENTER]Int 8[/CENTER][/td] [td][CENTER]Wis 16[/CENTER][/td] [td][CENTER]Cha 8[/CENTER][/td] [/TR] [TR] [td][CENTER]3[/CENTER][/td] [td][CENTER]1[/CENTER][/td] [td][CENTER]2[/CENTER][/td] [td][CENTER]-1[/CENTER][/td] [td][CENTER]3[/CENTER][/td] [td][CENTER]-1[/CENTER][/td] [/TR] [/TABLE] [TABLE width="100%"] [TR] [td]AC 15[/td][td]HP 92[/td][td]Init +1[/td][td]Proficiency +4[/td][td]Spd 40[/td][td]Perception 17[/td] [/TR] [TR] [td]Str save +7 (adv rage)[/td][td]Con save +6/+9 Increased Toughness (Moon Druid). You can add Wis to your Con saves.[/td][td]Dex save +1 (adv Danger Sense)[/td][td]Wis save +3[/td][td]Insight 13[/td][td][/td] [/TR] [/TABLE] [/spoiler] — [spoiler=Abilities] BARBARIAN 5 [B]Rage[/B] As a bonus action enter or extend a rage for up to 10 minutes [LIST] [*]advantage on STR checks and saving throws (not attacks), [*]+2 melee damage with STR weapons, [*]resistance to bludgeoning, piercing, slashing damage. [*]You can't cast or concentrate on spells while raging. [*]You can also end your rage as a bonus action. [*][B]Divine Fury -[/B] extra 1d6+2 radiant damage on [U]first strike[/U] [/LIST] [B]Danger Sense[/B] - Advantage on Dex saves I can see. [B]Reckless Attack[/B] - Advantage on Str attacks until end of next turn, Enemies also get Adv [B]Warrior of the Gods[/B] [LIST] [*]Gain 4 x 1d12 [*]Bonus Action to roll to regain HP [/LIST] [B]Extra Attack[/B]You can attack twice instead of once whenever you take the Attack action on your turn [B]DRUID[/B] Primal Order: Magician +3 bonus to Nature and Arcana checks Druidic: Secret Messages (DC15), Speak with Animals Spell Spells 3/4/3/3 [B]Wild Companion:[/B] expend a spell slot or a use of Wild Shape to cast the Find Familiar spell without Material components. Hawk Familiar [B]Wild Shape (3) Circle of the Moon [/B] [LIST] [*]Wild Shape as a bonus action [*][B]Circle Forms[/B] - Beast Shapes CR 2. [*][B]AC 16[/B] [*][B]Temporary HP +18[/B] [*][B]Lunar Radiance [/B] - you can do radiant damage while Wild shaped [*][B]Increased Toughness[/B]. You can add your Wisdom modifier to your Constitution saving throws. [/LIST] [B]Moon Spells[/B] Cure Wounds, Moonbeam, Starry Wisp, Conjure Animals [LIST] [*]Spells can be cast while in a Wild Shape form. [*]Spells are always prepared [/LIST] [B]Wild Resurgence[/B] - Use a spell slot to Wild Shape [spoiler=Beast Forms] [ATTACH=full]156449[/ATTACH] [ATTACH=full]157214[/ATTACH] [ATTACH=full]261832[/ATTACH] [ATTACH=full]156521[/ATTACH] [ATTACH=full]280694[/ATTACH] [spoiler=source][MEDIA=reddit]DnD/comments/i39eo0[/MEDIA] [/spoiler][/spoiler][/spoiler] [spoiler=Inventory] Breastplate Bear Claw Focus Eagle Bone Whistle Thyffons Eagle Feather Token [spoiler=Backpack] [LIST] [*]Bedroll [*]Mess Kit [*]Rations (10) [*]Rope, Hempen (50 feet) [*]Tinderbox [*]Torch 10 [*]Waterskin [*]Shovel [*]Cooking Pots/Utensils [/LIST] [/spoiler] [spoiler=The Staff of the Wooded Grove (7 charges, regains 1d6+1 at Dawn)] [LIST] [*] [LIST] [*]+1 bonus to attack and damage rolls [*]+1 bonus to spell attack rolls. [*]While holding this staff, you can use an action to cast one of the following spells, DC 15 [*]animal friendship (1 charge), [*]speak with animals (1 charge); [*]barkskin (2 charges); [*]locate animals or plants (2 charges); [*]pass without trace (2 charges); [*]speak with plants (3 charges). [*]On use of last charge roll a d20. On a 1, the staff loses its magical properties. [*]Tree Form. Expend 1 charge to transform it into a full-grown tree.( 30 feet tall, has a 3-foot-wide trunk, and its highest branches fill a 10-foot radius). [/LIST] [/LIST] [/spoiler] [/spoiler] [spoiler=Bastion Vignettes] [B]Bastion Vignette: Seeking Sanctuary[/B] The brisk morning air was exhilarating as it blew across his eagle wings, the updrafts carrying him as he soared high over the rugged country of the mountain foothills. As he scanned the dense forests and jagged cliffs of the landscape below, a glint of sunlight caught his eye and angling his wings Kahru began the slow descent, that brough him spiraling down on to a moss-covered outcrop, overlooking a bubbling stream that meandered through shaded glade. There were scratches on the stone beneath him and shifting back to human formthe Druidinhaled deeply, the scents of pine, earth and water blending with the faint sweetness of honey and fresh spoor. Kneeling, Kahru pressed his broad hand against the scratch marks, his lips moving in a soft murmur of druidic speech. A low growl rolled from a nearby cave, vibrating deep and resonant through the glade. Slowly, Kahru turned to meet the gaze of a massive she-bear, her red-brown fur dappled with shadow and her golden eyes glinting with curiosity and primal wisdom. Kahru was ready with an offering of good berries that he placed down on the rock before stepping back a respectful distance. "[I][COLOR=rgb(209, 72, 65)]Good Mother[/COLOR]" [/I]he intoned, his voice low and reverent[I] "[COLOR=rgb(209, 72, 65)]I come to honour your spirit and share this sanctuary, please accept my offering[/COLOR][/I]" Lumbering forward the bear took the berries, devouring them before snorting softly and regarding the man with a steady gaze. Satisfied she turned and went back into her den, giving the druid one last look for she disappeared. Eventually the forest returned to its quiet rhythm and standing up from his perch, Kahru smiled, grateful for the She-Bears acceptance of his presence in her bastion. [B]Vignette 2[/B]: The Druids Garden Kahru knealt in the soft earth of the glade, his fingers working to loosen the soil around a young goodberry bush and infuse the soil with druidic care. Cuttings from his own living staff had been taken and rooted, then planted along the edge of the bubbling stream, each one given the space and attention it needed to thrive and grow to abundance. He had not cut away the natural bounty of the glade however, blackberry brambles still climbed over the moss-covered stones, spreading amidst stands of elderberry and blackthorn, clusters of wild mushrooms sprouted in the shade of an ancient oak and wild strawberries and wildflowers were seeded and spread in sunny areas to encourage their medicinal properties. As he worked Kahru sung to the spirits of the soil and the stream, guiding their flow to form eddies, pools and currents that would nurture the growth of the plants and the creatures great and small that thrived within it. It was thus that he first notice the whisper of wings slicing through the air—fast, purposeful, and silent. Looking up he saw the shadow swept across the glade, then a graceful dive as the sleek and striking bird of prey found its perch in the branches of a nearby tree. Its plumage a mix of ashen gray and russet reds, with piercing yellow eyes that surveyed the garden searching for prey. Kahru straightened and extended a hand towards the bird which tilted its head, its gaze locking onto Kahru for a moment, almost like a challenge of the mans intent. "[COLOR=rgb(243, 121, 52)]Be welcome hunter[/COLOR]" the druid said calmly and to his delight the bird hopped down from the branch to the ground nearby, its talons curling delicately around the stones as it inspected the paths, slowly subtling getting closer. Then with a flick of its tail the sparrowhawk leapt up, its talons resting for a moment on his outstretch arm and then in a flash it disappeared into the trees, leaving only the faint rustle of disturbed leaves in its wake. Kahru had found a friend... Vignette 3: Training Grounds Outside the glade, below the sanctuary garden the land flattened out in to a wide and level clearing, open to the sky, allowing sunlight to pour down unobstructed. Kahru had marked a series of circles here, large zones for sparring practice and smaller ones for individual work He had placed fallen logs and large stones for beams and obstacles and barriers, as well as upright posts and scarecrows for striking. The sparrowhawk circled silently above him, its sharp eyes fixed on warrior below, a silent guardian watchful of the mans form. With a deep breath, Kahru planted one end of his living staff firmly in to the ground, feeling the power of the Wooded Grove flowing up from soil to infuse the enchanted weapon with primal energy. Then testing its weight, he lifted the sturdy weapon and extended it forward, warming up with some basic combat forms. His movements were deliberate and fluid, blending the strength and primal fury. Each strike and sweep of the staff resonated with the earth beneath his feet, a harmony of force and balance. The sparrowhawk let out a sharp cry, its wings folding briefly as it dove lower, alighting on a nearby stone, then tilted its head as if evaluating the mans movements and strikes. "[COLOR=rgb(243, 121, 52)]I've had to contend with Waythe already[/COLOR]" Kahru chuckled to himself as he self conciously corrected his stance "[COLOR=rgb(243, 121, 52)]do I really need someone else with an opinion on my performance?[/COLOR]" [/spoiler] [/QUOTE]
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