[Atlas] More Sacred Grounds?

Crothian

First Post
I'm wondering if we are going to be seeing a Sacred Grounds 3, 4, and hopefully 5. I really enjot the first two, having used many of the places in my currenct campaign. THey are very well done and drop easily into a setting.
 

log in or register to remove this ad




Crothian said:
I'm wondering if we are going to be seeing a Sacred Grounds 3, 4, and hopefully 5. I really enjot the first two, having used many of the places in my currenct campaign. THey are very well done and drop easily into a setting.

Hi! Sorry for the slow response.

I'm also sorry to report that, no, we do not have any further Sacred Ground volumes in the works. We do have more of the location-oriented series coming up though: In June it will be Seven Serpents (dragon lairs); in September it will be Seven Civilizations (neat ideas for fantasy cultures/nations that can be dropped right into your world).

(Originally Sacred Ground was expected to be just one volume, but it ran really long in the word count and we decided to split it into two books rather than cut entries.)

-John Nephew
President, Atlas Games
 



If y'all are curious, here's the description for Seven Civilizations. It just went out to distributors today for their September catalogs.

Seven Civilizations
A D20 Sourcebook of Fantasy Cultures
by Rick Neal and Keith Baker

Far lands, strange peoples, and exotic wares may seem like standard fare to most players, but every good GM knows how much effort goes into creating a compelling game setting. Let Seven Civilizations do the work for you, with seven distinct cultures designed to blend seamlessly into your D20 System campaign world. If you liked Seven Strongholds and Seven Cities, expand your horizons even further with Seven Civilizations!

  • KEL TAERA: Though Kel Taera has been forgotten, the indestructible orbs that preserve the spirits of its revered heroes remain. Now awakening into a new and unfamiliar world, these heroes intend to reestablish their lost kingdom!
  • MONDIAN EMPIRE: A collection of city-states, ruled by an Imperial family but held together by the power of psionics. The elite psionic operatives of the Mindguard oversee internal security, while the Imperial legions, bolstered by psions and wizards, keep the borders safe from enemy incursion.
  • WIND RIDERS: Nomads of the open plains, the Wind Riders owe fealty to none. They migrate through many different lands, tending to their herds and honing their battle skills mounted upon giant flying birds called kylorns.
  • TAKALAS: A realm of wonders and dreams, where magic is used by all as a part of everyday life. Music grows on trees, crystal towers touch the sky, and rainbows flow across the land like water. But this surreal paradise is well hidden, and foreigners are rarely welcome.
  • SILVERGATE: The city of Silvergate sits between planes, and any mirror can serve as a gateway to this haven for smugglers, explorers, and fugitives. Anyone can buy passage … if the price is right!
  • DRAGON KINGS: The Dragon Kings once mixed the power of dragons into their own bloodlines, breeding dangerous sorcerers and dominating all who opposed them. Now, the Dragon Kings are a decadent remnant of that once-mighty race, dreaming of rising once again to dominance.
  • WILDING TRIBES: A loose confederation of barbarian tribes afflicted with lycanthropy. The Wilding Tribes’ ranks swell with the infected of surrounding nations.

Stock Number: AG3230 • ISBN 1-58978-067-1 • SRP $19.95 (US)
Description: 96 pages, softcover
 



Remove ads

Top