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ATTACK! MCDM's new rpg and removing the to-hit roll
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<blockquote data-quote="rmcoen" data-source="post: 9107494" data-attributes="member: 6692404"><p>HAckmaster did exploding dice, but had teh bigger weapons do multiple d4s instead of single big dice. So the greataxe was doing like 3d4 (actually I feel like it did 4d4?), and any individual die could explode - or all of them could! So your 7pt hit might be 1, 2, 4, and the single 4 explodes for a little more damage. But ranged weapons did bigger dice - they didn't explode as often, but when they did, ouch!</p><p></p><p>Anyway, I'd love to see your system, of course. I like the elegance of smaller-die-weapons exploding more being balanced by larger-die-weapons have more impactful effects. I was just reviewing some shipboard combat rules, for example, and noting that PCs could always outperform the shipmounted ballista in terms of raw ranged damage... but against a DR10 ship, they do nothing and the ballista bolt punches through. Again - lots of little dice vs. single larger attack having its place. [This would work with an armor/DR system too -- a dagger will rip an unarmored person apart with exploding dice, and might hurt the armored person on good hits; the greataxe will punch through the armor every time though.]</p></blockquote><p></p>
[QUOTE="rmcoen, post: 9107494, member: 6692404"] HAckmaster did exploding dice, but had teh bigger weapons do multiple d4s instead of single big dice. So the greataxe was doing like 3d4 (actually I feel like it did 4d4?), and any individual die could explode - or all of them could! So your 7pt hit might be 1, 2, 4, and the single 4 explodes for a little more damage. But ranged weapons did bigger dice - they didn't explode as often, but when they did, ouch! Anyway, I'd love to see your system, of course. I like the elegance of smaller-die-weapons exploding more being balanced by larger-die-weapons have more impactful effects. I was just reviewing some shipboard combat rules, for example, and noting that PCs could always outperform the shipmounted ballista in terms of raw ranged damage... but against a DR10 ship, they do nothing and the ballista bolt punches through. Again - lots of little dice vs. single larger attack having its place. [This would work with an armor/DR system too -- a dagger will rip an unarmored person apart with exploding dice, and might hurt the armored person on good hits; the greataxe will punch through the armor every time though.] [/QUOTE]
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ATTACK! MCDM's new rpg and removing the to-hit roll
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