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ATTACK! MCDM's new rpg and removing the to-hit roll
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<blockquote data-quote="Emberashh" data-source="post: 9107698" data-attributes="member: 7040941"><p>An individual d4 has a 25% chance to roll its max value, while a d6 only has a rough 16% chance to fo so, and it gets lower from there.</p><p></p><p>And that percent chance should, unless I am completely misunderstanding math (possible, I am an english major not a mathmetist), stay constant no matter how many dice you're rolling.</p><p></p><p>24 possible options in 6d4 with 6 being the target 4. 6/24 = 25%</p><p></p><p>Likewise, 36 options on 6d6, 6 being the target 6. 6/36 = 16%</p><p></p><p>Now granted i believe that only really says thats the chance of getting just one die with max value, but even so, intuitively the less undesired values there are to roll the more likely you are to roll max. </p><p></p><p>Now possibly there will be edge cases, where say having 6d4 might not actually be better than 2d6 for example, but that might not even be an issue, given theres other factors in weapon choice at play, in particular ones that will ideally integrate with and feedback into the kinds of playstyles a character might want for Momentum play versus raw effects and damage.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9107698, member: 7040941"] An individual d4 has a 25% chance to roll its max value, while a d6 only has a rough 16% chance to fo so, and it gets lower from there. And that percent chance should, unless I am completely misunderstanding math (possible, I am an english major not a mathmetist), stay constant no matter how many dice you're rolling. 24 possible options in 6d4 with 6 being the target 4. 6/24 = 25% Likewise, 36 options on 6d6, 6 being the target 6. 6/36 = 16% Now granted i believe that only really says thats the chance of getting just one die with max value, but even so, intuitively the less undesired values there are to roll the more likely you are to roll max. Now possibly there will be edge cases, where say having 6d4 might not actually be better than 2d6 for example, but that might not even be an issue, given theres other factors in weapon choice at play, in particular ones that will ideally integrate with and feedback into the kinds of playstyles a character might want for Momentum play versus raw effects and damage. [/QUOTE]
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ATTACK! MCDM's new rpg and removing the to-hit roll
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