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ATTACK! MCDM's new rpg and removing the to-hit roll
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<blockquote data-quote="aramis erak" data-source="post: 9108863" data-attributes="member: 6779310"><p>I've only encountered one game doing it that way... Prime Directive 1E.</p><p></p><ul> <li data-xf-list-type="ul">Savage Worlds it's add the full die, not a die-1.</li> <li data-xf-list-type="ul">L5R 1e-4e: again, add the full die.</li> <li data-xf-list-type="ul">Shadowrun 1e/3e, add the full die.</li> <li data-xf-list-type="ul">Rolemaster/Spacemaster: on most rolls, 96-00 adds another full 1d100, On non-attack, many rolls open downward, as well, on 01-05, with the later 1d100 suptracted and opening on 96-00 to continue reducing the total...</li> <li data-xf-list-type="ul">WEG Star Wars 2.x - the wild die adds full die.</li> <li data-xf-list-type="ul">VTM 1E - if within specialty, 10's grant another die, same TN as initial rolls.</li> <li data-xf-list-type="ul">Tunnels and Trolls:<ul> <li data-xf-list-type="ul">2d6 DARO - on Saving Rolls, any doubles, roll two more dice and add to the first pair; if the second pair is doubles, add a third pair. no subtractions.</li> <li data-xf-list-type="ul">3d6 TARO - on attribute gen, triples are roll another 3d6 and add, and again, if the second set of 3d are tripples, repeat.</li> <li data-xf-list-type="ul">Berserk: on any set of multiples of the same face, roll that many dice again and add the full rolls.</li> </ul></li> <li data-xf-list-type="ul">Decipher Trek: 2d6, on double 6's, roll another die, adding it to the 12; if the additional is a 6, add another die.<ul> <li data-xf-list-type="ul">Decipher LOTR is the same mechanic</li> </ul></li> <li data-xf-list-type="ul">LUG Trek - (Att+Relevant Edge)d6, keep highest single die; one of the dice is a different size or color, called the drama die - on a 6, it adds 6 to the highest other die's result. If the test was on a single die, it gets a roll of 1 more die, non-openending.</li> </ul><p>The other open ending scheme that's common is in best die dice pools... in a roll, if you have 2 or more of a given number, the best die is that number plus 1 per additional die showing that number. e.g.: fred rolls 5d6 on his attack, he gets 1, 4, 4, 4, 5. He counts this as 4 + 2 = 6.</p><ul> <li data-xf-list-type="ul">Orkworld: 2 or more of a number count as number +1 per additional of that number in the pool.</li> <li data-xf-list-type="ul">Silhouette System (Heavy Gear, Jovian Chronicles, Tribe 8), (skill)d6, keep highest; if highest is a 6 and multiple sixes, each additional adds 1 to the total; lower dice do not add thusly.</li> </ul></blockquote><p></p>
[QUOTE="aramis erak, post: 9108863, member: 6779310"] I've only encountered one game doing it that way... Prime Directive 1E. [LIST] [*]Savage Worlds it's add the full die, not a die-1. [*]L5R 1e-4e: again, add the full die. [*]Shadowrun 1e/3e, add the full die. [*]Rolemaster/Spacemaster: on most rolls, 96-00 adds another full 1d100, On non-attack, many rolls open downward, as well, on 01-05, with the later 1d100 suptracted and opening on 96-00 to continue reducing the total... [*]WEG Star Wars 2.x - the wild die adds full die. [*]VTM 1E - if within specialty, 10's grant another die, same TN as initial rolls. [*]Tunnels and Trolls: [LIST] [*]2d6 DARO - on Saving Rolls, any doubles, roll two more dice and add to the first pair; if the second pair is doubles, add a third pair. no subtractions. [*]3d6 TARO - on attribute gen, triples are roll another 3d6 and add, and again, if the second set of 3d are tripples, repeat. [*]Berserk: on any set of multiples of the same face, roll that many dice again and add the full rolls. [/LIST] [*]Decipher Trek: 2d6, on double 6's, roll another die, adding it to the 12; if the additional is a 6, add another die. [LIST] [*]Decipher LOTR is the same mechanic [/LIST] [*]LUG Trek - (Att+Relevant Edge)d6, keep highest single die; one of the dice is a different size or color, called the drama die - on a 6, it adds 6 to the highest other die's result. If the test was on a single die, it gets a roll of 1 more die, non-openending. [/LIST] The other open ending scheme that's common is in best die dice pools... in a roll, if you have 2 or more of a given number, the best die is that number plus 1 per additional die showing that number. e.g.: fred rolls 5d6 on his attack, he gets 1, 4, 4, 4, 5. He counts this as 4 + 2 = 6. [LIST] [*]Orkworld: 2 or more of a number count as number +1 per additional of that number in the pool. [*]Silhouette System (Heavy Gear, Jovian Chronicles, Tribe 8), (skill)d6, keep highest; if highest is a 6 and multiple sixes, each additional adds 1 to the total; lower dice do not add thusly. [/LIST] [/QUOTE]
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