Combat Map
	
	
	
		Code:
	
	
		  A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
01     -----       -----     -----          |
02    |tent |     |tent |   |tent |         |
03     -----       -----     -----  TeNe    |
04                          P1              |
05  XX    XX                                |
06     # X2                               Ch|
07  XX    XX                 XX Ig XX     As|^^^^
08                              # Ri        |^Di^
09                           XX    XX       |^^^^
10   -----    -----                         |
11  |tent |  |tent |                        |
12   -----    -----                         |
13                                          |
14                                          |
15                      -----               |
16                     |tent |              |
17                      -----               |
18                                          | Sa
19         XX    XX                         |
20            # X3                          |
21         XX    XX                         |
22                                          |
23__________________[][]_____________________
24
25
26
	 
 
^^ = Hill/Raised Area
XX = Watchtower Support Beam
# = ladder hanging down from watchtower
21 (16) -- Te = Tenebrynn (R3)
21 (14) -- Ch = Charlarn, 3 points nonlethal damage (U6)
17 (16) -- Ig = Iggy (In Tower, Prone) (P7)
17 (14) -- Bandits, Non-Leaders (see below for abreviations)
15 -- As = Ashnar, 5 points nonlethal damage (U7)
10 -- Ne = Nezrak (S3)
08 -- Ri = Rinaldo (In tower) (Q8)
07 -- Di = Dioran, on hill (W8)
06 -- Sa = Sarah (W18)
P1 = Bandit with pike, 1st
X2 = Bandit with Crossbow, 2nd
etc.