Attacking Body Parts


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1 I want to have some rules about AC for legs or tongues

2 I want to now more about how having your finger or tongue or another small body part attacked will affect you

3 How to tell if you "killed" someones bodyparts
 

This has always been an interesting idea that many people have tried to figure out how to do...but it always comes down to the same thing, and that is when you get into called shots, people will want to call a shot to the neck. Needless to say, smacking someone with an arrow right in the neck or chopping it off with a sword will doubtlessly lead to death, and this is generally very unbalanced.

What I'd say is that you can't call a shot to such a body part. The way I think about it is that you aim for their heart, throat, whatever, but they try to dodge. Sometimes they're successful, sometimes not, and sometimes you jsut miss, but because of these changes you don't really hit where you were aiming. The true strike to a vital area is the final blow.

Now if you have someone tied up, I'd say you can pretty much just let them do whatever. No tongue means no talking, having a loss of fingers could probably give you penalties to attacking, manual skills, and a certain percent on somatic components for spell failure.

One leg, I'd say reduce their speed to 5ft. while prone, or 10ft. while standing, but every round they have to make a balance check (more if they're moving) or fall prone.

You can just wing stuff like that.

I'm pretty sure someone came up with a table of "creative criticals" which basically damages parts of the body on critical hits...I always found it to take too much time, but it is an intersting set of rules.
 

magic_gathering2001 said:
1 I want to have some rules about AC for legs or tongues

2 I want to now more about how having your finger or tongue or another small body part attacked will affect you

3 How to tell if you "killed" someones bodyparts

With the current hitpoint system, I would recommend against this. The hit point system is an "abstract" representation of damage. That being said, I'd impose an attack penalty equal to the size of the part you are attacking (Fine, Diminutive, Tiny, Small, Medium, etc.). If successful, deal damage to them as normal, but maybe impose a minor penalty (-2 to -5) on skill checks using that body part, or require a concentration check for spellcasters if appropriate. I'd also only allow external, uncovered body parts to be attacked (so no attacking tongues, hearts, livers, etc.). Anything too complicated will require a complete re-working of the damage system in D&D.

Why would you try to attack someone's tongue?
 


Im talking about unprotected pieces

heart neck and stomach impailings are criticals that are lethal

good hits to armor joints or pressure points are normal criticals

im mostly trying to find out how to cut someones ear or tongue off if theyre not wearing a visor
 

The problem is that called shots are a bad idea in basically any d20 system. Here's an essay on it by Sean K. Reynold's.

You can't argue that you can target the tongue without being able to target, say, the nuts.
 

sure i can youre nuts are, hopefully, armored making them in the critical hit domain


but anyway, would these rules work?

like say,

you can damage specific bodyparts on a person by applying the parts size catagory to the AC
of the character (including armor)

it doesn't deal extra damage but it imposes a -1 penalty on checks made with that bodypart if 10 or more damage is dealt
 

Here is a system I use in my games:

Called Shots

You may perform a Called Shot as a Full Round action that provokes Attacks of Opportunity. A Called Shot can be performed with a melee weapon or unarmed strike on an opponent within a threatened square, or with a ranged weapon or attack on an opponent who is within your Point Blank range. The modifier to hit a particular part of the opponent depends on the part's size in relation to the whole opponent. If the attack is succesful, each part produces a different effect on the opponent in addition to doing damage. The opponent may resist this added effect with their highest Saving Throw at a DC of 10 + damage done. The duration of the added effect is one round, unless the attack is a critical hit, in which case you multiply the duration by the critical multiplier. Each effect can be removed with any Cure or equivalent spell or a successful Heal check at a DC of 15.

Leg
1 Size smaller than the opponent
Effect - Opponent's Speed is reduced by half.

Arm
1 Size smaller than the opponent
Effect - The arm is incapacitated and anything held is dropped.

Vitals
2 Sizes smaller than the oppoenet
Effect - The opponent is Staggered, only able to take partial actions.

Head
3 Sizes smaller than the oppoenet
Effect - The opponenet is Dazed.

Eyes
4 Sizes smaller than the opponent
Effect - The opponenet is Blinded.
 

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