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General Tabletop Discussion
*Dungeons & Dragons
Attacking on an ally's space
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<blockquote data-quote="Caliban" data-source="post: 7093915" data-attributes="member: 284"><p>By the rules, you are either moving or attacking - not both at the same time. The narrative may be that you attack as you move by, but the game mechanics handle it by you moving, stopping to swing your weapon several times, and then moving again. </p><p></p><p>The combat rules are simplified and abstract in order to handle multiple creatures (by having them to act in sequence instead of simultaneously) without being super complicated, they are not an attempt at a true simulation of combat. It's always been that way. </p><p></p><p>If you want to more realistically model multiple creatures acting simultaneously (or even just one creature doing multiple things at the same time, like moving and attacking) you can, but it leads to a much more complicated set of rules (and much slower combats).</p><p></p><p>It's one of the perks of being the DM that you can decide to allow things that make narrative sense, but aren't modeled by the rules, when you deem it appropriate.</p></blockquote><p></p>
[QUOTE="Caliban, post: 7093915, member: 284"] By the rules, you are either moving or attacking - not both at the same time. The narrative may be that you attack as you move by, but the game mechanics handle it by you moving, stopping to swing your weapon several times, and then moving again. The combat rules are simplified and abstract in order to handle multiple creatures (by having them to act in sequence instead of simultaneously) without being super complicated, they are not an attempt at a true simulation of combat. It's always been that way. If you want to more realistically model multiple creatures acting simultaneously (or even just one creature doing multiple things at the same time, like moving and attacking) you can, but it leads to a much more complicated set of rules (and much slower combats). It's one of the perks of being the DM that you can decide to allow things that make narrative sense, but aren't modeled by the rules, when you deem it appropriate. [/QUOTE]
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Attacking on an ally's space
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