Dragonblade
Adventurer
I had mixed feelings about AoO's in 3e. I appreciated the purpose they served but were unnecessarily fiddly in combat.
I'm a big fan of the 4e model. Its simple and intuitive.
-You make a ranged or area attack in a threatened space, you draw an OA.
-If you move out of a threatened space without shifting you draw an OA.
That's it. No weird corner cases, no Tumble checks, or other workarounds. No page of rules about Concentration checks. You want to cast or fire a bow adjacent to someone, you get smacked. The entire mechanic basically written in two sentences, stripping out a whole bunch of fiddly extra rules that bogged down 3e combat.
Our 3e fights always ended in toe to toe slugfests. I love how 4e's OA rules complement the movement rules nicely. We always have cool dynamic fights in 4e that range all across the battlemat. Its fantastic!
And the no diagonal movement double counting squares rubbish was a godsend in 4e. We love it so much we play Pathfinder with that rule too.
I'm a big fan of the 4e model. Its simple and intuitive.
-You make a ranged or area attack in a threatened space, you draw an OA.
-If you move out of a threatened space without shifting you draw an OA.
That's it. No weird corner cases, no Tumble checks, or other workarounds. No page of rules about Concentration checks. You want to cast or fire a bow adjacent to someone, you get smacked. The entire mechanic basically written in two sentences, stripping out a whole bunch of fiddly extra rules that bogged down 3e combat.
Our 3e fights always ended in toe to toe slugfests. I love how 4e's OA rules complement the movement rules nicely. We always have cool dynamic fights in 4e that range all across the battlemat. Its fantastic!

And the no diagonal movement double counting squares rubbish was a godsend in 4e. We love it so much we play Pathfinder with that rule too.