Attacks of opportunity?

If you're a fighter, go there and drop the spellcaster with Improved Trip... nah, simply kill him fast.

Edit: casting on the defense is DC 15+ spell level. Not much worse, but still a difference.
 
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Altamont Ravenard said:
So a fighter would have no advantage of walking up to an enemy caster and readying an action to slice him in half, when the caster can simply take a 5'-step back while the fighter won't be able to move?
Right.

About the only way to do what you want is to stand still and Ready a charge. When the wizard starts to cast, the fighter moves 1x his speed in a straight line, and takes a single attack.

(This does still work in 3.5, right? I know the wording about "partial charge" was removed, but I don't think they disallowed the entire action.)
 


AuraSeer said:
(This does still work in 3.5, right? I know the wording about "partial charge" was removed, but I don't think they disallowed the entire action.)

It only works in 3.5 if you're Slowed, or a zombie, or otherwise restricted to either a Standard or Move action in a round.

That is the only circumstance under which you can make a Charge as a Standard action, and thus the only circumstance under which you can Ready a Charge.

If you are not restricted, then you can only Charge as a Full Round Action, which cannot be Readied.

Although only a Move or Standard action can be Readied, "taking the Ready action" is not the same as "being restricted to either a Standard or Move action"... since you can always choose to take a Move action and then Ready.

So in general... no, it doesn't still work in 3.5.

-Hyp.
 

I haven't followed the whole Partial Charge 3.0/3.5 debate, but does anyone know if there was a particular reason why partial charges were made impossible?

Incidently, I keep thinking of the phrase(s) "it's Hyp to be square / it's square to be Hyp" but I don't know if it means anything (and it is surely not meant as any kind of insult)...

AR
 

Altamont Ravenard said:
I haven't followed the whole Partial Charge 3.0/3.5 debate, but does anyone know if there was a particular reason why partial charges were made impossible?

AR
My target is behind an obstruction.

I move so that my target is no longer behind said obstruction.

I ready an action : "When absolutely anything happens, I charge my target"

I charge my target immediately, gaining a charge attack with a bend in the middle. (or a charge attack where I first moved away from my opponent, then back towards him)
 

Saeviomagy said:
My target is behind an obstruction.

I move so that my target is no longer behind said obstruction.

I ready an action : "When absolutely anything happens, I charge my target"

I charge my target immediately, gaining a charge attack with a bend in the middle. (or a charge attack where I first moved away from my opponent, then back towards him)


Thinking about it from the real world perspective I dont see much problem with walking around a wall at a set pace, and then running quickly afterwards. After all, you may get the bonus, but you also get the penalty on a charge.
 

Move and partial charge, I understand how such a thing should not be permitted. The Charge rule, ie movement in a straight line, could apply for the whole round. But it could be logical to take a move-equivalent action and then a partial charge, ie get up and charge.

AR
 

Saeviomagy said:
My target is behind an obstruction.

I move so that my target is no longer behind said obstruction.

I ready an action : "When absolutely anything happens, I charge my target"

I charge my target immediately, gaining a charge attack with a bend in the middle. (or a charge attack where I first moved away from my opponent, then back towards him)

Except that you can't charge or run unless all your movement in the round is in a straight line. Another senseless change.

On the subject at hand, I've always found a good Power Attack to be a better means to shutting down a spellcaster than interrupting spellcasting. :)
 

LordOfBlah said:
I know this subject gets ran into the ground but I was wondering about something. I'm DM'ing a group that has a sorcerer in it. He has like 15 ranks in concentration. So he casts defensively and only fails on a 1. Is there anyway to actually make casting in combat dangerous for him again?
You could give some of his foes the Mage Slayer feat from the Miniatures Handbook.
Miniatures Handbook said:
Mage Slayer [General]
You have studied the ways and weaknesses of spellcasters and can time your attacks and defense against them expertly.
Prerequisites: Spellcraft 2 ranks, base attack bonus +4
Benefit: You gain a +1 bonus on all Will saving throws. Spellcasters you threaten may not cast defensively. (They automatically fail Concentration checks to do so.)
 
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