Attacks/Spells that 'Move' opponents.

Melkor

Explorer
Hi folks,

Other than Bull Rush, what attacks/spells can cause an opponent to be 'moved' on the battlemat during combat?

I'm trying to set up some exciting encounters - fought on rope bridges over a chasm, a rock ledge over a gorge filled with lava, a trap room where pits open and close at random....that kind of stuff.

In doing so, I'm trying to figure out what actions/attacks/spells in 3.5 can cause you to be moved, involuntarily, on the battle mat.

Thanks in advance!
 

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Don't forget any area effect attack spell (allowing a Reflex save) with Explosive Spell metamagic applied to it- don't forget the +2 level adjustment.
 

It's actually Benign and Baleful Transposition.

For other effects, check out the entire Setting Sun discipline in Tome of Battle for some fun options. Spell Compendium also has some allied tactical positioning spells like Slide (and a greater version that's not nearly as worth it, IMHO) and Greater Dimension Door -- level higher, affects a few nearby allies, and lets you DDoor the whole lot of them with a single move action each round thereafter.

It falls under Bull Rush, but Knockback and Shock Trooper (in this case for Directed Bull Rush tactic, though Heedless Charge is still awesome) add a lot of flexibility to the usage of that special attack. From the same book as Knockback (Races of Stone), there's also the Fling Enemy and Fling Ally feats.

Magic Item Compendium has a bunch of stuff, the only forced movement ones i can think of right now are weapon enhancements. One which basically mimics the Knockback feat a few times per day, another that lets you teleport an enemy you strike 1/day (save negates).
 

There are a few psionic powers (in the telekinesis discipline?) that can move people/objects. My 5th level ardent just learned energy push which does 2d6 damage and then pushes the opponent by 5 feet for every 5 points of damage over 5. Without augmenting it, it can only push 5 feet and only rarely, but augmentation increased the damage.

I'm really looking forward to having the opportunity of using it in the game I'm playing. :devil:
 

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