[Attn: Writers who wanna write for Eberron] Plot workshopping?

Here's the WotC announcement explaining what I'm talking about.

I know there are at least a dozen or so folks on the boards who want to be the one selected to write the Eberron novel, and though we'll all be competing, I thought I'd suggest we might benefit from bouncing ideas off each other, helping each other come up with better proposals, and see if any of us are working in the same direction. Now, I'm not sure if this might disqualify us for the novel search, and I intend to check on that, but I'm pretty sure just discussing ideas is not a problem.

So, who would be interested?

P.S., I posted my rough idea a few posts down. Let me know what you think, please. Though everyone wants to get published, and helping me might hurt your chances, you can feel good that you may have helped the next great fantasy writer get his break. *grin*
 
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RangerWickett said:
So, who would be interested?

The whole disqualification thing would make me nervous. It's a long shot it would happen, but I don't like to give publishers reasons to reject me. So, that said, I'll toss out a protagonist that I rejected.

I never got as far as a name, so we'll call her Jane. I had Jane as a sorceror for one of the houses (the storm one, forget the name). She advanced far in her craft during the war (12th level), but near the war's conclusion her spellcasting ability seemed to halt while on her back appeared the Syberris mark. Sorcerors can move spells around as they level and Jane had intended to do that. Only now she can't (because of her 1 level in the Syberris PrC). So she's stuck with an array of spells that are only suited for war. As much as she would like to retire comforatably as a village spellcaster, her spell selection leaves her with no other choice but to resume the path of battle.

I rejected this because I didn't want to deal with a bunch of 13th level characters. I'd rather work with something a little more modest.
 

Well, how's this? How many people here planned to have a dragonmarked main character, or one who's a member of a dragonmarked house? What house? Or is it an aberrant mark? Siberys?

I personally planned to focus on some intrigue involving House Orien and the Mark of Passage. I want to galavant around the world, so I figure teleportation is a nice bit of magic to play around with.
 

RangerWickett said:
I personally planned to focus on some intrigue involving House Orien and the Mark of Passage. I want to galavant around the world, so I figure teleportation is a nice bit of magic to play around with.
Don't forget that the guidelines state that Xen'drik, Salorna, and Argonnessen are off-limits. :)

I don't think a bunch of writers chatting about plot ideas and storylines would disqualify anyone from the process. The bottom line is what you turn in. That's what will get you in or out; not the process of getting there.

Naturally, if you and another writer work on something together, in a significant fashion, you should probably consider submitting the proposal as a writing team rather than individually.

Personally, I don't think you really should be worried about what other people are writing. Don't waste time sizing up the competition. Write the best proposal you can and send it in.
 

I'd be interested in bouncing my ideas of off others, but I'd like to know it's whithin the rules first. I don't see why it wouldn't be allowed, but I'd like to be sure.
 

So here's what I'm thinking about so far.

0. Overriding theme. This is the aftermath of a war, and the characters feel alone and purposeless. They take out their frustrations by having adventures, but eventually they encounter a situation they can't simply brush off, and they must grow and find a place in the world. Their problems are like your problems, and mine, except they get to work theirs out while teleporting around the countryside.

1. Three primary characters.
  • Hawkins d'Orien, a human sorcerer who served as a scout during the Last War, and who now uses his dragonmark ability (teleportation) to live as a common thief. He accrued a fair number of enemies during the war, and since they could never catch him, those enemies instead took his wife and son as hostages. He was unable to save them, and so he tries to avoid friendships now. He's a funny guy in a bitter, sarcastic, cocky way.
  • Labeth Porter, a kalashtar rogue who lost the man she loved while working as a mercenary in Thrane. Possessing mild psionic traits, she has been stuck in a self-imposed depression since losing the man she loved, and her goal is to steal enough money to hire a priest to raise him from the dead. She has a lot of superstitions, and believes in lots of conspiracies.
  • Alloy, a warforged druid, no longer following the path he had chosen during the war - the path of a paladin. Unable to abide the destruction he saw, he fled Cyre and joined a tribe of halflings on the Talenta plains, eventually learning their ways. He's the worst kind of hypocrite - he says there's no sense in being kind to others, but he has a guilt complex that forces him to do good. Other hypocrites, at least, are able to look good but act bad.

2. We begin with three vignets introducing the characters. Hawkins jokes with his only regular acquaintance that no one can ever catch him. Labeth hires a mage in Wroat, Breland to divine where she could easily make money, and then she mugs him to get back the money she paid him. And Alloy pursues a monster from Talenta into the Mournland to destroy it; after he slays it, he has a vision of a young boy emerging from the great Glowing Chasm.

3. The characters' paths cross. Labeth sees in Hawkins a way to make a lot of money. Alloy joins so that they can investigate what he saw in the Mournland, but first they need a bankroll, so the group goes about trying to collect the bounty on the Jungle Boys, a group of brigands in the King's Forest of Breland. In Sharn to collect the bounty, Hawkins runs across his father, Ghen d'Orien. Whereas Hawkins has consciously left the house, his father is still a prominent member of the house. In the encounter, Ghen mentions something that jogs Hawkins memory, which is when we get to the meat of the story.

4. The plot is that Ghen was behind an operation at the end of the war. He commanded all members of House d'Orien with strong enough dragonmarks basically to loot, stealing precious art objects, dragonshards, and magic items, then teleporting to a specifically-described location. Hawkins assumed it was just a one-time thing and that he was the only one to be sent on such a mission, but in truth there were hundreds of treasures stolen this way, all deposited in a rather unique-looking house that overlooked a huge canyon. Hawkins isn't sure where it was geographically, since he teleported there, but he suspects it might be where the 'Glowing Chasm' Alloy saw is now. First, though, they try out a few other possible locations, checking other canyons, having a few misadventures, running into another disillusioned member of House d'Orien who is looking for the same treasure, and working to stop Hawkins' father from recovering a few last treasures that belong to small villages.

5. Ghen's trying to get certain key components for some eldritch machine - not sure of exactly what he's up to yet, but it should involve Dal Quor somehow, to tie in Labeth's kalashtar heritage. And it needs to be something nasty. The opposing group of treasure hunters ally with Ghen, and hints come out that, though he probably wasn't involved in causing it, Ghen knew in advance about the great destruction that laid waste to Cyre, creating the Mournland.

6. Three key scenes.
  • Teleporting into the Mournland is suicide, since you have no idea where you'll end up, so they have to take the lightning rail. As a member of House Orien, Hawkins can activate one of the lightning rail trains, but first they'll have to steal one.
  • Unleashing unspeakable evil from the Glowing Chasm in the Mournland. The key to unlock it is a kalashtar spirit, and they're rather hard to come by on Khorvaire, but oh look, we have one right here. In classic unspeakable evil fashion, once released it kills all the bad guys except the main villain. The main villain is working with a member of the dreaming dark, and while he is immune to the power of the unspeakable evil, no one else is. What it does is somehow tied with unfulfilled desires.
  • Sharn being far too cool of a city to pass up in the grand tour of Eberron, the climax will take place among its towers.

So, it's not a complete idea, and I'd love some help in fleshing it out a bit. I need a bit more for Alloy to do. I like him as a character concept - this friendly metal warrior marked with beads and etchings so that his face resembles the raptors the Talenta halfings ride, who, despite all his niceness, just doesn't know what to do with his life.

I know vaguely what Ghen is up to, and why, but it feels a little weak to me. I also wonder if I have too much for a potentially 90,000 word story. Any comments would be immensely appreciated.
 


RangerWickett said:
*bump*

Anyone have any interesting ideas for their own proposal? Even just a one-sentence zinger?
One of the things that finally inspired me was that place, the Crying Field or Whispering Field...something like that. Where there were huge battles and now the ghosts of dead soldiers murmur in the grasses. I constructed a very Japanese scene with that and built some characters off of it, but don't have much of a story yet. I'll post some details when I get home tonight.

Also, in reading the Odessa File, I thought it might be interesting to plumb the depths of war crimes, collective guilt and similar problems that Germany went through in the decades after WWII. A likely target would be Karrn'ath, since they've got their fingers dirty with undead armies and whatnot. Some very creepy scenes could arise from this... seeing your brother/friend/sister/etc walking around as one of their zombie warriors... brrr.
 
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Groovy. I am curious as to how much people are taking to heart WotC's suggestion of considering how the world would be affected by the end of such a great war.
 

Here's an idea for one of my submissions. It's not totally thought out as I've moved on to another idea, but this was my initial idea for the submission.
- The story takes place mostly in Sharn and involves a local dwarven PI who is called upon to help solve a murder.
- The victim was a dragonmarked half-orc member of House Tharrask who was carrying *something* important enough to be murdered over.
- Enter the plotting Aurum, who dispatched assassins to relieve the half-orc of his baggage. Unfortunately, while the assassins succeeded, they've betrayed their Aurum master and have gone solo with the *package.*
- The story culminates in a vicious fight aboard the lightning rail as several different power groups move in to try and secure the *package.*

Obviously, not fully fleshed out, but I did have the creative joices flowing. Mostly the story would resemble the old noir films of the fifties, with shady characters in an even shadier city.
 

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