Of all the things they streamlined in 4e, why did they keep the lame attribute system?
It is the only place where new players can screw up in character creation. It is one of the few places where things can get really unbalanced. Odd attribute scores are retarded.
The only thing that matters with attribute scores really is the modifier, not the score itself. So why have the score at all? Why not have just the modifiers?
Certain (all?) classes can totally screw themselves by putting the scores in the wrong areas, such as a low STR fighter. Why add all this complexity? If a certain class depends on a primary modifier, why not just include that bonus with the class, and give *useful* secondary/tertiary modifiers depending on specialization choice?
Another thing, odd attribute scores are completely idiotic. Why would the great game designers that made this game include the extra complexity of odd scores when they do absolutely nothing (putting aside hitpoint and a handful feats, meh, you know what I'm talking about). It's just extra book keeping and another place to screw up character creation. Also it's really lame when you get +1 to an attribute, but gain no benefit. Why have "advancements" that aren't really advancements?
The attribute thing really is pointless and slows character creation down (if you want to make sure to get it right).
Anyone else feel the same way?
Btw, even though this is a rant, overall I really love playing the new system
It is the only place where new players can screw up in character creation. It is one of the few places where things can get really unbalanced. Odd attribute scores are retarded.
The only thing that matters with attribute scores really is the modifier, not the score itself. So why have the score at all? Why not have just the modifiers?
Certain (all?) classes can totally screw themselves by putting the scores in the wrong areas, such as a low STR fighter. Why add all this complexity? If a certain class depends on a primary modifier, why not just include that bonus with the class, and give *useful* secondary/tertiary modifiers depending on specialization choice?
Another thing, odd attribute scores are completely idiotic. Why would the great game designers that made this game include the extra complexity of odd scores when they do absolutely nothing (putting aside hitpoint and a handful feats, meh, you know what I'm talking about). It's just extra book keeping and another place to screw up character creation. Also it's really lame when you get +1 to an attribute, but gain no benefit. Why have "advancements" that aren't really advancements?
The attribute thing really is pointless and slows character creation down (if you want to make sure to get it right).
Anyone else feel the same way?
Btw, even though this is a rant, overall I really love playing the new system
