AU - first impressions?

EricNoah said:
I'm not right with my book right now but I think the psionic spell template basically allows you to cast spells without any v s or m components. The cost is that it takes 2 spell slots to cast one spell in this manner.

So you spend a feat and have to pay twice the cost to cast the spell just to loose the componants of a spell?

Wow. Doesn't seem worth it at all.
 

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Ashrem Bayle said:
So you spend a feat and have to pay twice the cost to cast the spell just to loose the componants of a spell?

Wow. Doesn't seem worth it at all.

On the flip side you get to just look at something to watch it explode (fireball) and you'll never have to worry about being captured ever again (dimension door).

... assuming those spells are in the game, I won't be getting my book until Aug 1.
 

As opposed to using three feats and higher level spell slots?

(Silent Spell) Only drops verbal
(Still Spell) Only drops somatic
(Eshew Components) Only drops minor material

In AU, two lower level slots equal one higher level slot, so in essence, its the same cost as ONE of those 3rd ed feats, but gets rid of all components.
 

Ashrem Bayle said:


So you spend a feat and have to pay twice the cost to cast the spell just to loose the componants of a spell?

Wow. Doesn't seem worth it at all.

This doesn't sound psionic to me ... but the Mind Witch has some cool flavor bits I might poach for psionis in my campaign.
 

Some spells have the "psionic" descriptor and thus there is no cost. And the mind witch gets the psionic feat for free. It's kind of like Still Spell, Silent Spell, and Eschew Materials all in one.
 

EricNoah said:
Some spells have the "psionic" descriptor and thus there is no cost. And the mind witch gets the psionic feat for free. It's kind of like Still Spell, Silent Spell, and Eschew Materials all in one.

Ah! So there might be a spell called Read Minds with the psionic descriptor that doesn't cost extra? Thats cool.

Are there many of these "psionic" spells?
 

Ray Silver said:


The warmain is, as Monte described it, "the guy who can never get enough armor on his body." He has some great abilities to do massive amounts of damage, and can weild some really honking huge weapons to boot.


Gee, Final Fantasy/Bad Anime meets DnD thanks alot Monte. :rolleyes:
 

Kestrel said:
As opposed to using three feats and higher level spell slots?

(Silent Spell) Only drops verbal
(Still Spell) Only drops somatic
(Eshew Components) Only drops minor material

In AU, two lower level slots equal one higher level slot, so in essence, its the same cost as ONE of those 3rd ed feats, but gets rid of all components.


And we see the power creep of Munchkin Monte on the prowl.
 

DocMoriartty said:
Gee, Final Fantasy/Bad Anime meets DnD thanks alot Monte. :rolleyes:
It's not that bad Doc! ;) The don't get to weild the larger weapons until higher level, and even then it's only one size bigger than normal. It's not the Anime-type where the hero is weilding a sword that looks bigger than three people put together. Sorry if I made that sound too exaggerated.
 

Ray Silver said:
It's not that bad Doc! ;) The don't get to weild the larger weapons until higher level, and even then it's only one size bigger than normal. It's not the Anime-type where the hero is weilding a sword that looks bigger than three people put together. Sorry if I made that sound too exaggerated.

IIRC, Doc doesn't care much for Monte Cook's work to begin with so I wouldn't expect him to like AU anyways. ;)
 

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