This description would also seem to fit your presence on this thread.DocMoriartty said:
No I do not. Furthermore the continuing mantra of the book being different just to be different is beyond stupid in my opinion.
Reminds me of a rebellious teenager.
Apok said:
<SNIP>
Overall, I think the book is top notch, though I don't know if I would play or run it strictly as written. For example, there really isn't a class that functions as a direct corollary to the Bard, so I would probably do some quick modifications to fit him into the AU spell system. I would probably also convert the Ranger and Monk classes over just to have a couple of "generic" classes in the mix. While the AU classes are great, some of them carry alot of roleplaying baggage which might make it difficult for some people to really dig the class. Fortunately, this is an easy thing to fix, so it's all good.
If anyone has any questions regarding AU, feel free to ask.
RobNJ said:This description would also seem to fit your presence on this thread.
woodelf said:
You mean like how everyone can heal?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.