AU - PDF's available, what are they like?

Bagpuss

Legend
If anyone has picked up the Arcana Unearthed (AU) PDF's at RPGNow, could they let us know how useful they might be to someone that already has the book to print out character/race information for their players?

I've picked up the DM's Screen and Player's Guide, which compared to other PDF's isn't really worth the $6 price tag, but then DM screen's are never really worth the price tag, when you consider your are usually paying for a bit of card with rules you already own print on it.

The screen itself comes in three forms all included in the one download, full, letter and 11 x 7, I guess us poor folks in Europe with A4 printers will have to make do with resizing the letter option. Full is two PDFs, front cover (tables) and back cover (the tables). 11 x 7, is the a two panel screen so its like the full PDF cut in half making 4 PDF's, left and right of both sides. The Letter is 6 PDF's as its cut into three panels.

The tables run right to the edge of the page with the cuts running through the tables. This will probably mean people will have to resize them to avoid lossing information in the printers deadzones. The tables are, all the weapons details, Weapon Size adjustments, Size adjustments (useful considering AU's Tiny to Large PC sizes), Strength Checks, Cover & Concealment, Armor, Grenade Weapons, Spotting distance and difficulty, Influencing Attitude, Common weapon/shield, and items hardness & HPs, Attack roll modifiers, Movement, Hampered movement, Actions in Combat and finally Miscellaneous Actions.

Personally I would have prefered to do without the weapon and armour tables (which take up nearly half the screen) never find this sort of information useful myself as DM I write that sort of info with the NPC statblock and the players are already familiar with their weapons. That would have left room for information on two-weapon fighting, modifiers for mounted combat, effects of spell templates, skill checks and the stuff you do need to look up on the spur of the moment.

So the DM's Screen is not really what I need as a DM but I can forgive him since thankfully a lot of the information I need is on the Player's Reference Card. This is a single sheet which has the following tables, Ability Score modifiers (like you really need a table to work them out?), Light sources, the check tables for various skills (Spellcraft, Alchemy, Balance, Climb, Concentration, Heal, Handle Animal, Listen, Use Magical Device, Jump, Ride, Intimidate, Search, Swim, Use Rope, Tumble and Wilderness Survival, did he miss any?), also carry capacity and the effects of loads.

The color front panel is the cover of the main book with some additional art work on either side (I think one side is the Diamond Throne cover). As the picture runs to the edge (and/or you've got a A4 printer) you are going to need to resize this to match the back. Its worth reading the printing instruction text file included for some good advice.

Once you've got it all printed then stick the whole lot to some card, and if you can laminate it or UK audiences can cover it in stickyback plastic as they learn on Blue Peter. It's never going to look as good as one bought in the shop but and it might cost you just as much in ink, card and laminating costs so if you arn't in a rush it might be worth waiting for the hardcopy version.

That leaves us with the Player's Guide, part is primer for the rulebook and part if conversion guide for standard 3rd Edition (and/or 3.5) material. For the players pages 2 to 11 are designed really as a primer for the races and classes Arcana Unearthed rulebook. About a column of discription for each race, including advice on how to roleplay that race, why they might adventure, what classes they tend to prefer and how they view the other races and it even finds room to list their favourite food, drink and weapons at the end. There is a sketched illustration of the races as well which isn't the same as the AU book, and has the Sibeccai looking even more Egyptian. The classes three paragraphs each, each paragraph details an archetype of that class, for example the Akashic suggests archetypes of Jack of All Trades, Loremaster or Spy. These archetypes give a handy grip on the new character types and inspiration for players.

The next section is sort of the opposite to the class section, say you had an idea for a character the next section suggest what class it would best suit and what feats or skills would compliment it. You want to be an Archer then try the Hawk Totem Warrior, with its free Point Blank Shot feat, fancy being a Thief then the unfettered make good burglers, but arn't so good with locks, Runethanes are great with locks but not so sneaky, but Akashics can cover all the skills you need for breaking and entering.

The second chapter (pages 12 to 18), is really for DM's as it's a conversion guide for using AU with a standard D&D (3.0 or 3.5) setting or using other D20 resources with AU. Its pretty straight forward for most things and even has some examples for coverting spells, which is probably the most complex thing to covert.

The last few pages are character sheets, designed to be double sided with a common page detailing skills, racial modifiers, feats, description and equipment; the other page is specific to the character class. They are a nice extra and much more useful than the one in the AU player's handbook.

Overall its very slim for $6 PDF, but its good primer for your players and it's handy to have the Player's Reference Card and character sheets for printing out, but if you cost all the materials you'll need to make the DM's screen and how it will look, it might be worth waiting for the hardcopy.
 

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I bought the AU pdfs. They're basically as described -- they're logically grouped sections of the AU book. Table of Contents below:

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Way of the Staff

Introduction: THE WAY REBORN
What Is This Book? ..............................................4
New Concepts ......................................................4
What Other Books Do I Need?...........................5
Chapter One: RACES
Faen .......................................................................6
Sidebar: Faen Gods ................................................................7
Faen (Loresong) Racial Traits...........................................7
Faen (Spryte) Racial Traits.................................................7
Mojh ......................................................................8
Sidebar: Mojh Transformation ...........................................9
Mojh Racial Traits ..............................................................9
Verrik ..................................................................10
Verrik Racial Traits............................................................11
Age .......................................................................12
Height and Weight............................................12
Chapter Three: CLASSES
Classes and Levels.............................................13
Class Descriptions ............................................................13
Akashic ................................................................14
Skills....................................................................................14
Class Features....................................................................14
Sidebar: Akashic Memory Stones .........................................15
Sidebar: Akashic Nodes .......................................................17
Greenbond ..........................................................17
Skills ...................................................................................19
Class Features ...................................................................19
Sidebar: Spirits .....................................................................21
Magister..............................................................21
Skills...................................................................................22
Class Features...................................................................22
Runethane..........................................................25
Skills ...................................................................................25
Class Features ...................................................................25
Sidebar: Creating New Runes ............................................28
Witch...................................................................30
Skills....................................................................................31
Class Features ...................................................................32
Sidebar: Spellcraft vs. Knowledge (Magic) ....................34
Sidebar:Witching Sites and Times .....................................35
Sidebar: New Skill: Sneak...................................................36
Multiclass Notes ..............................................36
Chapter Five: FEATS AND TALENTS
Gaining Feats .....................................................37
Prerequisites .....................................................................37
Exchanging Feats ..............................................................37
Feat Categories..................................................37
General Feats.....................................................................37
Talents ................................................................................37
Ceremonial Feats ..............................................................37
Item Creation Feats .........................................................40
Sidebar: Miscellaneous Item Creation Modifiers ..........40
Feat Descriptions .............................................40
Feat Format .......................................................................40
The Feats ............................................................................40
Affinity With Skill........................................................41
Aid Spellcasting............................................................41
Attune to Magic Item...................................................41
Battle Mage....................................................................41
Blessed Mage .................................................................41
Blood as Power..............................................................41
Brandish Magical Might.............................................42
Compensate for Size ....................................................42
Complex Spell ...............................................................42
Conjure Mastery ..........................................................42
Corrupt Mage................................................................42
Craft Charged Item .....................................................42
Craft Constant Item....................................................42
Craft Magical Arms and Armor .................................43
Craft Single-Use Item..................................................43
Craft Spell-Completion Item.....................................44
Creator Mage................................................................44
Eidetic Memory ............................................................44
Eldritch Training ........................................................44
Elemental Mage............................................................44
Energy Mage..................................................................44
Exotic Spell...................................................................44
Flyby Attack...................................................................45
Hunter Mage .................................................................45
Mirror Sight .................................................................45
Modify Spell..................................................................46
Peaceful Mage ..............................................................46
Power of the Name.......................................................46
Priest..............................................................................46
Psion...............................................................................46
Quicken Spell ...............................................................46
Resistant Spell..............................................................47
Sanctum .........................................................................47
Sense the Unseen .........................................................47
Sensitive.........................................................................47
Signature Spell.............................................................47
Skill Application ..........................................................47
Skill Mastery ................................................................48
Slippery Mind ................................................................48
Spell Affinity ................................................................48
Spell Artist....................................................................48
Sturdy ............................................................................48
Tattooed Spell ..............................................................48
Title ................................................................................48
Unique Spell .................................................................48
Unraveling Mage..........................................................49
The Voice .......................................................................49
Wealthy..........................................................................49
Wild Mage......................................................................49
LEGAL APPENDIX
Open Game License ...........................................50

--------------------------

Way of the Sword

Introduction: THE WAY REBORN
What Is This Book? .............................................4
New Concepts .....................................................4
What Other Books Do I Need?..........................5
Chapter One: RACES
Faen .......................................................................6
Sidebar: Faen Gods................................................................7
Faen (Quickling) Racial Traits .........................................7
Faen (Spryte) Racial Traits ................................................7
Giants ...................................................................8
Sidebar: Giants in the Campaign..........................................10
Giant Racial Traits ...........................................................10
Litorians..............................................................11
Litorian Racial Traits.......................................................12
Sibeccai................................................................13
Sibeccai Racial Traits .......................................................13
Age .......................................................................14
Height and Weight............................................14
Chapter Two: CLASSES
Classes and Levels............................................15
Class Descriptions...........................................................15
Champion ...........................................................16
Skills ..................................................................................17
Class Features ..................................................................17
Causes to Champion ........................................................18
Focused Devotions.........................................................20
Sidebar: Creating New Causes to Champion..................21
Mage Blade........................................................22
Skills..................................................................................23
Class Features..................................................................23
Oathsworn ........................................................25
Skills..................................................................................27
Class Features..................................................................27
Sidebar: Oathsworn and Tools..........................................27
Sidebar: More Sample Oaths ............................................28
Totem Warrior..................................................29
Skills .................................................................................30
Class Features .................................................................30
Sidebar: Creating New Totem Animal Types ...................34
Unfettered ........................................................35
Skills..................................................................................36
Class Features..................................................................36
Warmain.............................................................38
Skills..................................................................................39
Class Features .................................................................40
Sidebar: New Skill: Sneak.................................................40
Chapter Three: FEATS AND TALENTS
Gaining Feats .....................................................41
Prerequisites .....................................................................41
Exchanging Feats..............................................................41
Feat Categories .................................................41
General Feats............................................................................41
Talents........................................................................................41
Ceremonial Feats.....................................................................41
Feat Descriptions .............................................44
Feat Format........................................................................44
The Feats ............................................................................44
Affinity With Skill......................................................44
Ambidexterity..............................................................44
Armor Proficiency, Exotic ........................................44
Bite ................................................................................44
Bloody Strike...............................................................45
Bonded Item.................................................................45
Born Hero ....................................................................45
Born Leader .................................................................45
Chi-Julud......................................................................46
Compensate for Size ..................................................46
Crippling Strike ..........................................................46
Defensive Move ...........................................................46
Defensive Roll ............................................................46
Defensive Stance.........................................................47
Eidetic Memory ...........................................................47
Elemental Resistance.................................................47
Energy Resistance.......................................................47
Fast Healer...................................................................47
First Strike...................................................................47
Fleet of Foot ...............................................................48
Flyby Attack .................................................................48
Focused Healing.........................................................48
Hands as Weapons.......................................................48
Infuse Weapon.............................................................48
Intuitive Sense ............................................................48
Intuitive Sense, Improved .........................................48
Iron Flesh ....................................................................48
Light Sleeper ...............................................................49
Low Blow......................................................................49
Mighty Hurl.................................................................49
Modify Combat Strategy ...........................................49
Natural Archer ...........................................................49
Natural Swordsman...................................................49
Night Owl ....................................................................49
Opportunist .................................................................47
Paralyzing Blow..........................................................50
Power Charge..............................................................50
Rapid Reload................................................................50
Rapid Strike .................................................................50
Resistance to Disease ................................................50
Resistance to Magic...................................................50
Resistance to Poison .................................................50
Shield Specialization .................................................51
Skill Application..........................................................51
Skill Mastery................................................................51
Slippery Mind................................................................51
Speed Burst...................................................................51
Stomp .............................................................................51
Stunning Blow ............................................................52
Sturdy ...........................................................................52
Title ...............................................................................52
Tough Hide...................................................................52
Two-Weapon Defense..................................................52
Two-Weapon Fighting, Massive.................................52
Unarmed Strike, Defensive .......................................52
Unarmed Strike, Mighty ............................................52
Way With Animals........................................................52
Wealthy .........................................................................53
LEGAL APPENDIX
Open Game License...........................................53

-------------------------

AU Grimoire

Introduction: THE WELL OF SPELLS
What Is This Book? ...........................................3
Spell Flexibility ...............................................4
What Other Books Do I Need? .......................4
Chapter One: MAGIC
Knowing and Readying a Spell......................6
Simple, Complex, and Exotic Spells ............................6
Readying Spells ..............................................................6
Using Spell Slots............................................................7
Weaving Slots..................................................................7
Spell Format.....................................................7
Casting a Spell.................................................8
Casting Time....................................................................8
Range ................................................................................8
Aiming a Spell ..................................................8
Line of Effect..................................................................9
Saving Throw....................................................9
Attempting Saves ..........................................................10
Item Survival After a Saving Throw ..........................10
Spell Resistance ............................................10
The Spell’s Result ..........................................10
Duration ........................................................................10
Subjects, Effects, and Areas ........................................11
Touch Spells and Holding the Charge .....................11
Caster Power Checks ....................................................11
Laden Spells....................................................................11
Components.....................................................11
Spell Catalysts ...............................................................11
Concentration ...............................................12
Injury...............................................................................12
Spell ................................................................................12
Grappling or Pinned.....................................................12
Vigorous Motion ..........................................................12
Violent Motion .............................................................12
Violent Weather............................................................12
Casting Defensively .....................................................12
Entangled.......................................................................12
Caster Level ....................................................12
Spell Failure ...................................................13
Special Spell Effects .....................................13
Special Descriptor Rules.............................................13
Bringing Back the Dead ................................13
Truenames .......................................................13
Sidebar: Using Truenames ...............................................14
Elements and Energy Types ..........................14
Combining Magical Effects .........................14
Stacking Effects ...........................................................14
Same Effects ..................................................................15
Multiple Mental Control Effects .............................15
Spells With Opposite Effects......................................15
Instantaneous Effects.................................................15
Schools of Magic...........................................15
Abjuration ......................................................................15
Conjuration ...................................................................15
Divination ......................................................................16
Enchantment.................................................................16
Evocation .......................................................................16
Illusion ..........................................................................16
Necromancy ...................................................................17
Transmutation...............................................................17
Spell Templates...............................................17
Acid..................................................................................17
Air ....................................................................................17
Blessed............................................................................17
Corrupted.......................................................................17
Cold.................................................................................17
Earth ...............................................................................18
Eldritch..........................................................................18
Electricity .....................................................................18
Enemy Bane.....................................................................18
Fire ..................................................................................18
Permanent......................................................................18
Programmed...................................................................18
Psionic ............................................................................19
Sanctum..........................................................................19
Sonic ...............................................................................19
Subdual...........................................................................19
Unraveling.....................................................................19
War ..................................................................................19
Water...............................................................................19
Wild .................................................................................19
Chapter Two: SPELLS
Spell List.........................................................20
0-Level Spells ...............................................................20
1st-Level Spells.............................................................20
2nd-Level Spells............................................................21
3rd-Level Spells............................................................22
4th-Level Spells ............................................................23
5th-Level Spells ............................................................23
6th-Level Spells............................................................24
7th-Level Spells ............................................................24
8th-Level Spells............................................................25
9th-Level Spells............................................................25
Spell Descriptions ........................................26
Sidebar: Undead................................................................28
Sidebar: Peering Through Matter.................................66
Sidebar: Incorporeal Undead.........................................74
Sidebar: Time Spent Developing Teleport Paths....84-85
LEGAL APPENDIX
Open Game License........................................92
 




I picked up the DM Screen one so I'd have some primer material for my new campaign without having to write it myself. With that in mind, it was easily worth the $6.00 :) And I have nice printable character sheets.
 

Does the Player's Guide have rules for converting D&D spellcasting classes to the AU spellcasting system? Or are the conversion guidelines for using D&D classes as they are in D&D in AU?
 

Michael Tree said:
Does the Player's Guide have rules for converting D&D spellcasting classes to the AU spellcasting system? Or are the conversion guidelines for using D&D classes as they are in D&D in AU?

The guide is more for using D&D classes and races with AU, not the other way round although in either case there isn't much to do. The guide states that AU classes are meant to be balanced with the core classes. Although that is only true....

Assuming you use the AU magic system and spells, introducing a wizard or other spellcasting class will probably need them to be restricted more so as to not make them too powerful.
Assuming AU classes still get one more feat at 1st level than standard classes.
 

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