In Character Thread Out of Character Thread
Ok, please post your characters here. Format as follows (please hit the reply to this post button to see how to do all the fancy sizing, bolding, and coloring).
Kelsis the Bright-Eyed
Truename - Sashakiyamok
Female Sibeccai Akashic 1
Height: 5'8"
Weight: 158lbs
Fur: Pale gray, with black hair
Eyes: Black
Age: 16
Attributes
Str: 12 (+1)
Dex: 10 (+0)
Con: 11 (+0)
Int: 16 (+3)
Wis: 14 (+2)
Cha: 9 (-1)
Hit Dice: 1d6 + 0
HP: 6 [Max]
AC: 12 [10 + 2 Armor + 0 Dex]
Initiative: +0
BAB: +0
Melee: +1 [+1 Strength]
Ranged: +0 [+0 Dex]
Speed: 40’ [with Fleet of Foot feat]
Saves
Fort: +0 [+0 base, +0 Con] (+4 vs poison)
Ref: +0 [+0 base, +0 Dex]
Will: +4 [+2 base, +2 Wis]
Attacks-Weapons:
Ranseur: +1 [+1 Melee, 2d4 +1 damage [+1 Strength], x3, P]
Handaxe: +1 [+1 Melee, 1d6 +1 damage [+1 Strength], x3, S]
Dagger: +1 [+1 Melee, 1d4 +1 damage [+1 Strength], 19-20/x2, P]
Sling: +0 [+0 Ranged, 1d4 damage, x2, B, 50' range]
Feats: Fleet of Foot (ceremonial), Resistance to Poison (talent)
Skills:
Alchemy +7 [4 ranks]
Appraise +5 [2 ranks]
Craft (poisonmaking)* +5 [2 ranks]
Decipher Script +7 [4 ranks]
Disable Device +7 [4 ranks]
Knowledge (ceremony) +7 [4 ranks]
Knowledge (cosmology) +5 [2 ranks]
Knowledge (geography) +5 [2 ranks]
Knowledge (history) +5 [2 ranks]
Knowledge (magic) +5 [2 ranks]
Knowledge (nature) +5 [2 ranks]
Knowledge (religion) +7 [4 ranks]
Listen +6 [4 ranks]
Perform (dance) +2 [3 ranks]
Search +6 [3 ranks]
Languages - Common, Giant, Draconic, Celestial, Infernal.
Racial qualities: Speak common and giant; low light vision; +2 to Gather Information, Handle Animal, Innuendo, and Sneak checks; +2 Con, -2 Int.
Possessions:
Mule - 8 gp
Pack saddle - 15 gp
Wearing/Carrying
Leather jack (+2 AC, max Dex +0, check penalty 0) - 15 lbs [10 gp].
Ranseur - 15 lbs [10 gp].
Handaxe - 5 lbs [6 pg].
Dagger - 1 lb [2 gp].
Belt pouch - .5 lb [1 gp].
Sling & 10 sling bullets - 5 lbs [1 sp].
Silver torque - n/a weight [20 gp].
In backpack on mule - backpack - 2 lbs [2gp].
2 vials of acid - 2.5 lbs [20 gp].
1 pellet flash powder - 1 lb [35 gp].
Thieves' tools - 1 lb [30 gp].
Bedroll - 5 lbs [1 sp].
Flint and steel - n/a weight [1 gp].
3 sunrods - 3 lbs [6 gp].
Journal - 1 lb [5 gp].
Ink - n/a weight [8 gp].
Inkpen - n/a weight [1 sp]
10 sling bullets - 5 lbs [1 sp].
*1 dose (vial) snake venom - n/a weight (Injury, DC 12, Initial and Secondary damage 1d2 Dex)
Attached to pack saddle
Waterskin - n/a weight [1 gp]
50 ft. hemp rope - 10 lbs [1 gp].
Coin: 29 gp, 6 sp.
Appearance: Kelsis the Bright-Eyed is of medium height and build for a sibeccai woman, but her fur is a pale, almost silvery gray all over. The fur on her head is a deep black, and she wears it aggressively short, so her large ears are easily visible. Her large, dark eyes shine with an unusual intensity. She wears a simple leather jack for protection, and carries a ranseur in one hand, using it as a walking staff when not wielding it in combat. The ranseur has five shallow notches cut on it. Under her armor she wears simple, practical clothes; typically a loose shirt and sturdy breeches, gathered tight at the ankles and wrists, along with study sibeccai boots. All of her clothes are dark shades of brown or gray, and fairly utilitarian, with little extra finery. She has a covered handaxe stuck through one side of her belt, and keeps a dagger in her left boot. She wears a simple, though elegantly crafted silver torque around her neck.
Personality: Kelsis desires knowledge through experience, and seeks it out aggressively. This makes her somewhat of a thrill-seeker, though most would label her a fanatic. She wants, above all, to experience memorable and unique things to add her experiences to the akashic record. She doesn't believe she can do that if she is captured, and will not hesitate to use even underhanded means, up to and including poison, to secure her escape or prevent her capture in the first place. She also fears dying before she can complete her purpose, and is not squeamish about sending others to death's embrace. She feels that those that bar her way from living to complete her purpose will serve as a warning to others to not stop her. To date she has slain two rhodin raiders, a human highwayman, a hungry wolf, and poisonous snake. Kelsis is deeply religious, praying to the spirits of memory to guide her on her way through life. When prudence allows, she will often perform sibeccai religious rituals to help refresh her own spirit and purpose; these usually consist of elaborate and energetic dances around a fire, often with chanting.
She presents a curious mixture of traits. She does not avoid danger, but fears death. She doesn't shy away from wounds, but if she takes several, she may run to fight another day. While she has a great deal of knowledge of various topics, as many as some sages claim, she goes about as if armed for dire conflict. And while she seeks a higher purpose of having memorable experiences and leaving them for future akashics to use, she employs tactics some would call dishonorable. However, Kelsis never lies. She will refrain from mentioning if she thinks something isn't prudent to say, but she doesn't tell a deliberate untruth. If she says something, she means it. She hates having her word questioned. Her direct stare is somewhat unsettling, reflecting her intense purity of purpose.
Overall she is a fanatical, driven individual. However, those that are seeking out new and interesting things to do can always find a steadfast companion in Kelsis the Bright-Eyed. She appreciates those that don't swerve from their purpose, and becomes impatient with those that waver too long on decisions. While she's not impulsive, she dislikes spending too much time on anything, as she feels she must hurry to complete everything she feels she must in her life. She keeps a journal to record all of her important experiences to date. To prevent it from being easily translated, she writes every third word in a different language, switching from Draconic, to Infernal, to Celestial, and back in a fairly random pattern. One would have to know all three languages well to translate her journal on the fly.
Backstory: Kelsis grew up with a deep inner knowledge of something that most sibeccai don't even consider; the knowledge of her own mortality. She realized from an early age that while other races may live hundreds of years, the sibeccai were the fastest growing, and dying, race of the Lands of the Diamond Throne. Kelsis developed an inner terror that she wouldn't live long enough to make her mark on the world. She feared that she wouldn't be able to learn fast enough to make an name for herself. Her single-minded desire for knowledge led her to the path of the akashic. Training under another of the relatively rare sibeccai akashics, her mentor, Isakres the Clever-Handed, found her to be much more interested and able in the areas of obscure knowledge rather than the artistic skills. After setting her loose from her training, Kelsis traded her skill in languages for some tutoring in some underhanded or simply illegal techniques that she felt would be vital to her own personal quest of self discovery.
Kelsis now travels with a group of adventure-seeking individuals she has deemed trustworthy. Like a true-thrill seeker, she hopes her companions will lead her to great adventure, and allow her to find the experiences she craves to fulfill her life's purpose.
Ok, please post your characters here. Format as follows (please hit the reply to this post button to see how to do all the fancy sizing, bolding, and coloring).
Kelsis the Bright-Eyed
Truename - Sashakiyamok
Female Sibeccai Akashic 1
Height: 5'8"
Weight: 158lbs
Fur: Pale gray, with black hair
Eyes: Black
Age: 16
Attributes
Str: 12 (+1)
Dex: 10 (+0)
Con: 11 (+0)
Int: 16 (+3)
Wis: 14 (+2)
Cha: 9 (-1)
Hit Dice: 1d6 + 0
HP: 6 [Max]
AC: 12 [10 + 2 Armor + 0 Dex]
Initiative: +0
BAB: +0
Melee: +1 [+1 Strength]
Ranged: +0 [+0 Dex]
Speed: 40’ [with Fleet of Foot feat]
Saves
Fort: +0 [+0 base, +0 Con] (+4 vs poison)
Ref: +0 [+0 base, +0 Dex]
Will: +4 [+2 base, +2 Wis]
Attacks-Weapons:
Ranseur: +1 [+1 Melee, 2d4 +1 damage [+1 Strength], x3, P]
Handaxe: +1 [+1 Melee, 1d6 +1 damage [+1 Strength], x3, S]
Dagger: +1 [+1 Melee, 1d4 +1 damage [+1 Strength], 19-20/x2, P]
Sling: +0 [+0 Ranged, 1d4 damage, x2, B, 50' range]
Feats: Fleet of Foot (ceremonial), Resistance to Poison (talent)
Skills:
Alchemy +7 [4 ranks]
Appraise +5 [2 ranks]
Craft (poisonmaking)* +5 [2 ranks]
Decipher Script +7 [4 ranks]
Disable Device +7 [4 ranks]
Knowledge (ceremony) +7 [4 ranks]
Knowledge (cosmology) +5 [2 ranks]
Knowledge (geography) +5 [2 ranks]
Knowledge (history) +5 [2 ranks]
Knowledge (magic) +5 [2 ranks]
Knowledge (nature) +5 [2 ranks]
Knowledge (religion) +7 [4 ranks]
Listen +6 [4 ranks]
Perform (dance) +2 [3 ranks]
Search +6 [3 ranks]
Languages - Common, Giant, Draconic, Celestial, Infernal.
Racial qualities: Speak common and giant; low light vision; +2 to Gather Information, Handle Animal, Innuendo, and Sneak checks; +2 Con, -2 Int.
Possessions:
Mule - 8 gp
Pack saddle - 15 gp
Wearing/Carrying
Leather jack (+2 AC, max Dex +0, check penalty 0) - 15 lbs [10 gp].
Ranseur - 15 lbs [10 gp].
Handaxe - 5 lbs [6 pg].
Dagger - 1 lb [2 gp].
Belt pouch - .5 lb [1 gp].
Sling & 10 sling bullets - 5 lbs [1 sp].
Silver torque - n/a weight [20 gp].
In backpack on mule - backpack - 2 lbs [2gp].
2 vials of acid - 2.5 lbs [20 gp].
1 pellet flash powder - 1 lb [35 gp].
Thieves' tools - 1 lb [30 gp].
Bedroll - 5 lbs [1 sp].
Flint and steel - n/a weight [1 gp].
3 sunrods - 3 lbs [6 gp].
Journal - 1 lb [5 gp].
Ink - n/a weight [8 gp].
Inkpen - n/a weight [1 sp]
10 sling bullets - 5 lbs [1 sp].
*1 dose (vial) snake venom - n/a weight (Injury, DC 12, Initial and Secondary damage 1d2 Dex)
Attached to pack saddle
Waterskin - n/a weight [1 gp]
50 ft. hemp rope - 10 lbs [1 gp].
Coin: 29 gp, 6 sp.
Appearance: Kelsis the Bright-Eyed is of medium height and build for a sibeccai woman, but her fur is a pale, almost silvery gray all over. The fur on her head is a deep black, and she wears it aggressively short, so her large ears are easily visible. Her large, dark eyes shine with an unusual intensity. She wears a simple leather jack for protection, and carries a ranseur in one hand, using it as a walking staff when not wielding it in combat. The ranseur has five shallow notches cut on it. Under her armor she wears simple, practical clothes; typically a loose shirt and sturdy breeches, gathered tight at the ankles and wrists, along with study sibeccai boots. All of her clothes are dark shades of brown or gray, and fairly utilitarian, with little extra finery. She has a covered handaxe stuck through one side of her belt, and keeps a dagger in her left boot. She wears a simple, though elegantly crafted silver torque around her neck.
Personality: Kelsis desires knowledge through experience, and seeks it out aggressively. This makes her somewhat of a thrill-seeker, though most would label her a fanatic. She wants, above all, to experience memorable and unique things to add her experiences to the akashic record. She doesn't believe she can do that if she is captured, and will not hesitate to use even underhanded means, up to and including poison, to secure her escape or prevent her capture in the first place. She also fears dying before she can complete her purpose, and is not squeamish about sending others to death's embrace. She feels that those that bar her way from living to complete her purpose will serve as a warning to others to not stop her. To date she has slain two rhodin raiders, a human highwayman, a hungry wolf, and poisonous snake. Kelsis is deeply religious, praying to the spirits of memory to guide her on her way through life. When prudence allows, she will often perform sibeccai religious rituals to help refresh her own spirit and purpose; these usually consist of elaborate and energetic dances around a fire, often with chanting.
She presents a curious mixture of traits. She does not avoid danger, but fears death. She doesn't shy away from wounds, but if she takes several, she may run to fight another day. While she has a great deal of knowledge of various topics, as many as some sages claim, she goes about as if armed for dire conflict. And while she seeks a higher purpose of having memorable experiences and leaving them for future akashics to use, she employs tactics some would call dishonorable. However, Kelsis never lies. She will refrain from mentioning if she thinks something isn't prudent to say, but she doesn't tell a deliberate untruth. If she says something, she means it. She hates having her word questioned. Her direct stare is somewhat unsettling, reflecting her intense purity of purpose.
Overall she is a fanatical, driven individual. However, those that are seeking out new and interesting things to do can always find a steadfast companion in Kelsis the Bright-Eyed. She appreciates those that don't swerve from their purpose, and becomes impatient with those that waver too long on decisions. While she's not impulsive, she dislikes spending too much time on anything, as she feels she must hurry to complete everything she feels she must in her life. She keeps a journal to record all of her important experiences to date. To prevent it from being easily translated, she writes every third word in a different language, switching from Draconic, to Infernal, to Celestial, and back in a fairly random pattern. One would have to know all three languages well to translate her journal on the fly.
Backstory: Kelsis grew up with a deep inner knowledge of something that most sibeccai don't even consider; the knowledge of her own mortality. She realized from an early age that while other races may live hundreds of years, the sibeccai were the fastest growing, and dying, race of the Lands of the Diamond Throne. Kelsis developed an inner terror that she wouldn't live long enough to make her mark on the world. She feared that she wouldn't be able to learn fast enough to make an name for herself. Her single-minded desire for knowledge led her to the path of the akashic. Training under another of the relatively rare sibeccai akashics, her mentor, Isakres the Clever-Handed, found her to be much more interested and able in the areas of obscure knowledge rather than the artistic skills. After setting her loose from her training, Kelsis traded her skill in languages for some tutoring in some underhanded or simply illegal techniques that she felt would be vital to her own personal quest of self discovery.
Kelsis now travels with a group of adventure-seeking individuals she has deemed trustworthy. Like a true-thrill seeker, she hopes her companions will lead her to great adventure, and allow her to find the experiences she craves to fulfill her life's purpose.
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