The alternative weekend is when I have all my children, and having them all there creates too much stress for me to run a game, plus I usually use that weekend to do family things.
For this reason alone I really hated to mention changing the week-end. I don't remember the context but we had discussed that you had more than one child on the other week-ends. I can't imagine bringing my kids to a game session. I don't expect you to want to, let alone to actually do it. In retrospect, I wish I hadn't mentioned it...
I just have throw my hands up in despair at this point. It seemed like a lot of people wanted me to run a game (see
http://www.enworld.org/forum/showthread.php?t=219602 and
http://www.enworld.org/forum/showthread.php?t=218680) and based on that feedback I started a game. Yet none of the people who have asked me to run games again has been able or willing to show up!
Speaking for myself only, I fully intended to be at every session. I still had to support my wife in wanting to get this job. The main reason is she is thinking about doing it full time. Even so, the week-end is wrecked. Back to square one, do not collect $200.
If the game just sucks, I need to know. Once again I feel like I am devoting a lot of time to something that no one wants, needs or perhaps even appreciates.
I did not think the game sucked. To be completely honest, I was still getting back on my P&P gaming feet so there's some butterfly's on my part doing that and meeting new people, but I was still looking forward to it. I can also empathize with that feeling, having DM'd in my early years almost constantly. I don't remember as vividly as I used to, but I can still sort of remember putting many hours and effort into planning sessions, and people either not making it, or even if they made it, they spent more time picking their nose or searching the nearby house for other distractions than actually playing. I know DM'ing is tough. Anyone that hasn't done it has little idea how much work it requires, and (perhaps more importantly) how much concentration it takes to keep the game moving. It's very draining to run a several hour session. At least it was for me.
Honestly, at this point I am ready to just throw in the towel.
Been there, done that. Complete empathy from me. I hate I'm helping to cause this feeling.
I start my PhD program next week, so my time is going to be at a premium, and I really am not going to have time to waste on constantly cancelled games and unappreciated effort - even though everyone has perfectly legitimate excuses (I certainly cannot fault APewty, and he is awesome at the game, btw). Right now the excuses are good, but the last game started out that way until the excuses eventually became, "well, I got to clean my house" and the like.
I'll agree with you here. I toyed last session with getting a babysitter. I was expecting for her to clear Saturdays. It's not happening. I'm not willing to jerk you folks around. I'm throwing in the towel because I can see it's not going my way. But to play, whether it's me or someone else, including the players that have been there and want to be there (Grim, DM, Fyre) it still takes an enormous commitment that takes work to meet. This shouldn't be lightly given. Even more frustrating for me because, when I committed, I saw no problem. Initially due to the flooding, I take no call now. I was very happy knowing I had no conflicts of schedule. All the more reason I've not been happy with these changes of late.
I would say that, if others had been making the game then I would feel less badly about having to leave. It's a tough thing to realize after two sessions that you have 3-4 core players. There's a strong hint of a problem there. So I would have to agree with you here that it does seem odd that people wanting to come...haven't come.
I am starting to feel like a card-carrying idiot, eagerly believing everyone is as enthused at the new game as Mark and I are - but now it seems like it is only me and Mark who are enthused, and possibly the only ones who ever were enthused.
Again I can only speak for myself. I was very enthused. I usually don't step foot in game shops because I don't have the money, space, time or friends to even think about actually playing any of them. Less than 2.5 weeks ago, I was doing research and shopping for references, as well as brushing up on rules and thinking about character development. It's all dead now.
I can guarantee I was enthused.
In closing this reply, I can't say how ironic this has been. To find a game near home, almost by chance through the internet: To finally play as a player in a long term campaing has been something I've wanted to do for over 20 years. My last attempt was ill-fated. This time it seemed like destiny. A part of me is crushed. My wife says to look for another group that matches my free time. I said nothing. What can I say? I HAD found a group that was going to work very well. What's to keep the next one from "not matching my schedule"?
It seems to me that I am, after all, not destined to play this sort of a game. Even were I to win the lottery and quit my job, I would be leery to dive in again, fearing some unforseen circumstance that would keep me from fulfilling my obligation and desire.
Well, enough whining. I should hope that the world you have created will be populated next session. I would hope that someone is able to start coming. I actually hope that I am little missed. This would be a good thing and would signal that the world does not live or die by one person, as it shouldn't.