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*Pathfinder & Starfinder
Augment Healing + Mass Lesser Vigor
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<blockquote data-quote="akbearfoot" data-source="post: 4122936" data-attributes="member: 33560"><p>I don't think that the vigor spells directly heal a person. However I do think that Augment Healing as written is supposed to add healing to any Conjuration (healing) spell.</p><p></p><p></p><p>Even if a spell doesen't normally heal hitpoint damage, Augment healing turns it into a spell that heals 0 +2/SL. I cast a spell thats conjuration (healing), Now I ask how much damage it heals...0, ok +2 per spell level and when the spell is applied to the target the effects take place.</p><p></p><p></p><p>However it is clear from the description in the vigor spells that they do not function just like normal fast healing...Normal fast healing stops when you hit -1 hitpoints, however the version the spell gives automatically stabilizes you. That sorta supports that says its the spells magic healing you.</p><p></p><p></p><p>Also, does anyone actually think it is overpowered for a cleric's spells to heal small ammounts of damage? I mean, if they actually memorized lesser restoration then thats 1 less sound burst...Or if they memorized any of the vigor spells, that is more slots that they are devoting to healing and effectively losing more offensive capabilities. I'd prefer this to persistent DMM cheeze anyday.</p><p></p><p></p><p></p><p>Also, I believe the original versions of the vigor line from Masters of the wild didn't say anything about fast healing. They just said 'heals x pts per round. I honestly think they just rephrased the vigor line to mechanically match the fast healing ability, probably so that creatures that already had the fast healing ability couldnt stack it...That could be a tad abusive.</p><p></p><p></p><p>Also it's really annoying to think that an undead can have this positive energy spell cast on them and they would actually BENEFIT from the positive energy coursing through their bodies. I know it's not RAW, but I would allow this spell to temporarily nullify an undead creatures natural fast healing ability if they failed a save against it. Or to cause damage each round at the normal rate. That's where I draw the distinction between 'granting fast healing' and 'positive energy flowing through your body that enables you to heal fast'</p></blockquote><p></p>
[QUOTE="akbearfoot, post: 4122936, member: 33560"] I don't think that the vigor spells directly heal a person. However I do think that Augment Healing as written is supposed to add healing to any Conjuration (healing) spell. Even if a spell doesen't normally heal hitpoint damage, Augment healing turns it into a spell that heals 0 +2/SL. I cast a spell thats conjuration (healing), Now I ask how much damage it heals...0, ok +2 per spell level and when the spell is applied to the target the effects take place. However it is clear from the description in the vigor spells that they do not function just like normal fast healing...Normal fast healing stops when you hit -1 hitpoints, however the version the spell gives automatically stabilizes you. That sorta supports that says its the spells magic healing you. Also, does anyone actually think it is overpowered for a cleric's spells to heal small ammounts of damage? I mean, if they actually memorized lesser restoration then thats 1 less sound burst...Or if they memorized any of the vigor spells, that is more slots that they are devoting to healing and effectively losing more offensive capabilities. I'd prefer this to persistent DMM cheeze anyday. Also, I believe the original versions of the vigor line from Masters of the wild didn't say anything about fast healing. They just said 'heals x pts per round. I honestly think they just rephrased the vigor line to mechanically match the fast healing ability, probably so that creatures that already had the fast healing ability couldnt stack it...That could be a tad abusive. Also it's really annoying to think that an undead can have this positive energy spell cast on them and they would actually BENEFIT from the positive energy coursing through their bodies. I know it's not RAW, but I would allow this spell to temporarily nullify an undead creatures natural fast healing ability if they failed a save against it. Or to cause damage each round at the normal rate. That's where I draw the distinction between 'granting fast healing' and 'positive energy flowing through your body that enables you to heal fast' [/QUOTE]
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Augment Healing + Mass Lesser Vigor
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