Augment Healing + Mass Lesser Vigor

MithrasRahl

First Post
Augment healing - Add +2 per spell level to the amount of damage healed by any Conjuration [Healing] spell that you cast.

Mass Lesser Vigor - Conjuration [Healing] - Grants Fast Healing for a certain amount of rounds.

So, correct me if I'm wrong, but the casting of this spell, if you had Augment Healing, would give you Fast Healing and a 1 time hit of 6 HP recovered.

The logic is that you're adding +2 per spell level to the amount of damage healed. The amount of damage being healed in this case is 0, so you add +2 per spell level and get 6.

Does that work?
 

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drdevoid

Explorer
The counter to this argument is that the Vigor spells grant fast healing rather than directly heal wounds and are not subject to the benefit from Augment Healing.

It generally comes down to whether the DM thinks that is bunk or not. I say bunk.
 


Mistwell

Crusty Old Meatwad (he/him)
It's a Conjuration [Healing] spell you cast, and the spell heals damage. I don't see how you can claim it's not a healing spell, or that the spell isn't healing you.
 

moritheil

First Post
Mistwell said:
It's a Conjuration [Healing] spell you cast, and the spell heals damage. I don't see how you can claim it's not a healing spell, or that the spell isn't healing you.

The spell isn't directly healing you; it's enabling you to be healed. While you perhaps view it as a semantic difference, there is a difference in DnD between things that alter the nature of subjects so as to enable them to benefit from something, and things that just give that benefit directly. For example, the amulet of natural armor would not stack with natural armor except for the fact that it grants an enhancement bonus to a natural armor bonus (rather than directly granting a natural armor bonus.)

And to answer your question, it doesn't matter if it's a [healing] spell; it only matters to them if it heals hit points directly.
 

MithrasRahl

First Post
Verbatim from Divine:

Add +2 per spell level to the amount of damage healed by any Conjuration [Healing] spell that you cast.

Mass lesser vigor is a Conjuration [Healing] Spell that heals 0 damage. As it is a Conjuration [healing] spell, it works under Augment Healing. 3rd level Conjuration [Healing] spell, so +6 damage healed from Augment Healing gets added to the 0 from mass lesser vigor.

I can accept, and even agree with, the fact that this is not how Augment Healing was intended. However, as written, I don't think this can be refuted.
 

moritheil

First Post
MithrasRahl said:
Verbatim from Divine:

Add +2 per spell level to the amount of damage healed by any Conjuration [Healing] spell that you cast.

Mass lesser vigor is a Conjuration [Healing] Spell that heals 0 damage. As it is a Conjuration [healing] spell, it works under Augment Healing. 3rd level Conjuration [Healing] spell, so +6 damage healed from Augment Healing gets added to the 0 from mass lesser vigor.

I can accept, and even agree with, the fact that this is not how Augment Healing was intended. However, as written, I don't think this can be refuted.

Easy - it can be argued that it does not "heal." Rather, it "grants fast healing."

I suppose that 0+6 is 6, but the question is, should it be treated as 0, or should it be treated as nonhealing?
 

Mistwell

Crusty Old Meatwad (he/him)
moritheil said:
The spell isn't directly healing you;

Sure it is. Much like a wall of fire is directly damaging you. The duration of the effect is not related to whether or not it's direct. It's just not instantaneous.

it's enabling you to be healed.

Say what? How is it any more of an "enabling" effect than cure light wounds? You were always enabled to be healed, you just need to be healed. Cure light and Lesser Vigor both heal you. One heals you over many turns, the other is all at once, but neither are any more or less "enabling".

While you perhaps view it as a semantic difference, there is a difference in DnD between things that alter the nature of subjects so as to enable them to benefit from something, and things that just give that benefit directly.

And this isn't one of them. The spell does not change your status to be able to receive something. Again, any more than a wall of fire changes your status to be harmed by fire. There is nothing semantically in the spell that enables one to receive anything. It's the same positive energy received from a cure light wounds spell.

For example, the amulet of natural armor would not stack with natural armor except for the fact that it grants an enhancement bonus to a natural armor bonus (rather than directly granting a natural armor bonus.)

There is nothing similar between those two things though.

And to answer your question, it doesn't matter if it's a [healing] spell; it only matters to them if it heals hit points directly.

It is direct however. There is nothing indirect about it. Nothing ELSE is healing you - it's all directly from the spell itself. It's not like you are conjuring a creature, and the creature heals you - this is all the spell itself healing you with no intervening thing.

BTW - From the FAQ on this topic:

What effect does the Augment Healing feat (Complete Divine, page 79) have on lesser vigor (Complete Divine, page 186) and similar spells?

Augment Healing adds twice the spell’s level to the total healing it provides. The simplest method is to have the spell apply the extra healing to the first round of fast healing. Thus,c lesser vigor (a 1st-level spell) would cure an extra 2 hp of damage in the first round, for a total of 3 hit points. Each round thereafter it would heal the normal 1 hp of damage. Mass lesser D&D FAQ v.3.5 33 Update Version: 05/18/07 vigor (a 3rd-level spell) would cure an extra 6 hp of damage to each target in the first round (for a total of 7 hit points), and would heal 1 hp of damage each round thereafter as normal.
 

MithrasRahl

First Post
I guess my argument is that nowhere in Augment Healing does it say it only grants bonus healing to spells that heal damage. It only says to add healing to Conjuration [Healing] spells.

Assume that the Augment Healing sentence is an equation:

(Add) (+2 per spell level) to the (amount of damage healed) by (any Conjuration [Healing] spell) that you cast.

Add = Add
+2 per spell level = 6
amount of damage healed = 0
any Conjuration [healing] = mass lessor vigor

So, "Add 6 to the 0 by Mass Lessor Vigor" is a very simplified version.

If there is a set rule that says "if EVER a spell or ability adds to something that isn't there to begin with, you CANNOT add it", then this doesn't work. If most cases occur where a spell of ability specifically points out that you can't add to something you don't already have, then I don't see why the above wouldn't work.
 

Jhaelen

First Post
Mistwell said:
BTW - From the FAQ on this topic:

What effect does the Augment Healing feat (Complete Divine, page 79) have on lesser vigor (Complete Divine, page 186) and similar spells?

Augment Healing adds twice the spell’s level to the total healing it provides. The simplest method is to have the spell apply the extra healing to the first round of fast healing.
This.
 

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