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*Pathfinder & Starfinder
Augment Healing + Mass Lesser Vigor
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<blockquote data-quote="Folly" data-source="post: 4127402" data-attributes="member: 62919"><p>If you look at the various cases in which it is possible to add a modifier where no existing value exists the spell always states that the subject or object is treated as having zero. Refer to Barkskin or Magic Vestments.</p><p></p><p>Barkskin - "Barkskin toughens a creature’s skin. The effect grants a +2 enhancement bonus to the creature’s existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at caster level 12th.</p><p></p><p>The enhancement bonus provided by barkskin stacks with the target’s natural armor bonus, but not with other enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor bonus of +0."</p><p></p><p>Magic Vestment - "You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).</p><p></p><p>An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell."</p><p></p><p>Given that these spells set precedence for exclusions being written into the spell, it can be assumed that if a spell does not include an exclusion the value is - instead of 0. With this being the case, the feat would have the same effect on vigor (or similar spell) the same way bear's endurance has on undead.</p><p></p><p>Remember this is RaW which can always be overruled by the DM.</p><p></p><p>Rant:</p><p>On a separate note, after having to live with the FAQ in the RPGA for years, I have acquired a well develop hatred for the document, and it should never be used in rules discussions. As a document, it has too many errors, contradictions, and added rules (FAQs are suppose to clarify rules not add them) to have any of it taken seriously. It is better to discuss it with a group of people familar with the system and the tenants of logical arguments.</p></blockquote><p></p>
[QUOTE="Folly, post: 4127402, member: 62919"] If you look at the various cases in which it is possible to add a modifier where no existing value exists the spell always states that the subject or object is treated as having zero. Refer to Barkskin or Magic Vestments. Barkskin - "Barkskin toughens a creature’s skin. The effect grants a +2 enhancement bonus to the creature’s existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at caster level 12th. The enhancement bonus provided by barkskin stacks with the target’s natural armor bonus, but not with other enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor bonus of +0." Magic Vestment - "You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level). An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell." Given that these spells set precedence for exclusions being written into the spell, it can be assumed that if a spell does not include an exclusion the value is - instead of 0. With this being the case, the feat would have the same effect on vigor (or similar spell) the same way bear's endurance has on undead. Remember this is RaW which can always be overruled by the DM. Rant: On a separate note, after having to live with the FAQ in the RPGA for years, I have acquired a well develop hatred for the document, and it should never be used in rules discussions. As a document, it has too many errors, contradictions, and added rules (FAQs are suppose to clarify rules not add them) to have any of it taken seriously. It is better to discuss it with a group of people familar with the system and the tenants of logical arguments. [/QUOTE]
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Augment Healing + Mass Lesser Vigor
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