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Augment Summoning ... how worthwhile ?
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<blockquote data-quote="Kalendraf" data-source="post: 1911123" data-attributes="member: 3433"><p>You say you want to focus on spellcasting. In that case, your #1 feat should be Natural Casting. Even if you're not going to focus on wildshaping, this single feat allows a druid to be an incredibly effective caster.</p><p></p><p>Our druid rarely uses his wildshape for combat and instead uses it for scouting (flying above as a bird, turning into a fish to explore water areas, etc), as well as avoiding enemies. But it wouldn't work as well if he didn't have the natural casting to let him cast spells while he is wildshaped. He is the party's main nuker casting flame strikes, lightning storms left and right. In a pinch, he can pitch one of those blast spells for summoned creatures. But most of the time he just flies in and lays waste. While he's wildshaped, the enemy often has no idea where the spell even came from.</p><p></p><p><BOOM></p><p>Minion: "Boss, somebody hit us with a column of fire!"</p><p>Boss: "Target the caster!"</p><p>Minion: "Hmm. All we see is a bunch of birds flying around and some squirrels in those trees...no casters anywhere"</p><p>Boss: "Then start shooting them. All of them. One of them must be a shapeshifter."</p><p><BOOM></p><p>Dying minion: "Too late boss..."</p><p></p><p>The next set of feats I'd recommend after Natural Casting for a caster-focused druid is Spell Focus (Evocation) then Greater Spell Focus (Evocation). Many of the druids most powerful spells are evocation ones (Flame Strike, Call Lightning, etc), and if you're looking to make the most of them, raising the DC's will help there.</p><p></p><p>On the other hand, if you want to be a summoner (a different type of spellcasting druid), then the Augment Summoning is something you'll want. But if you want to be a more general spellcasting druid or a blaster-type, then stay away from it.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1911123, member: 3433"] You say you want to focus on spellcasting. In that case, your #1 feat should be Natural Casting. Even if you're not going to focus on wildshaping, this single feat allows a druid to be an incredibly effective caster. Our druid rarely uses his wildshape for combat and instead uses it for scouting (flying above as a bird, turning into a fish to explore water areas, etc), as well as avoiding enemies. But it wouldn't work as well if he didn't have the natural casting to let him cast spells while he is wildshaped. He is the party's main nuker casting flame strikes, lightning storms left and right. In a pinch, he can pitch one of those blast spells for summoned creatures. But most of the time he just flies in and lays waste. While he's wildshaped, the enemy often has no idea where the spell even came from. <BOOM> Minion: "Boss, somebody hit us with a column of fire!" Boss: "Target the caster!" Minion: "Hmm. All we see is a bunch of birds flying around and some squirrels in those trees...no casters anywhere" Boss: "Then start shooting them. All of them. One of them must be a shapeshifter." <BOOM> Dying minion: "Too late boss..." The next set of feats I'd recommend after Natural Casting for a caster-focused druid is Spell Focus (Evocation) then Greater Spell Focus (Evocation). Many of the druids most powerful spells are evocation ones (Flame Strike, Call Lightning, etc), and if you're looking to make the most of them, raising the DC's will help there. On the other hand, if you want to be a summoner (a different type of spellcasting druid), then the Augment Summoning is something you'll want. But if you want to be a more general spellcasting druid or a blaster-type, then stay away from it. [/QUOTE]
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