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Augment Summoning ... how worthwhile ?
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<blockquote data-quote="Ridley's Cohort" data-source="post: 1911864" data-attributes="member: 545"><p>After your experience as a blaster, I do not think you will find the Druid impressive, no matter how many spellcasting feats you take. The Druid has better offense than a Cleric, but he is waaaaay behind a real blaster wizard.</p><p></p><p>Augment Summoning is a very good choice unless you dislike summoning for some reason. If in doubt play to the class strengths. The Druid's best tricks are Wildshape, spontaneous summoning on a beefy creature list, and the spell Animal Growth. If Wildshaping is not your cup of tea, then boost the other two for maximum synergy.</p><p></p><p>The only downside of summoning is the one round casting time. That can be a problem if your party is small and you are unprotected. OTOH, you do have an Animal Companion for a reason.</p><p></p><p>Let's look at a 2nd level spell with Augment Summoning. You get a Dire Badger which Rages if hit. His stats are (while Raging) 40 HP, AC 14, 2 claws +8 (1d4+6) and bite +6(1d6+3). This is no speed bump! It can dish out some nice damage. All for a 2nd level spell.</p><p></p><p>Now consider a 3rd level spell... Augmented Dire Wolf: 57 HP, AC 14, bite +13 (1d8+13) plus Trip. As a Large 29 Str creature, it will win a lot of trips. Or Augmented Lion: 42 HP, AC 15, 2 claws +9 (1d4+7) adn bite +4 (1d8 +3). Plus pounce, improved grab, rake 1d4+3. As a Large 25 Strength creature with three attacks (five on a charge), the Lion will grapple the majority of your opponents with ease. And remember that it can get multiple grapple attempts per round, which means it can easily get lucky against even the likes of Ogres and Giants.</p><p></p><p>I would say that Augmented Lion could probably kill your party Fighter singlehandedly in a fair fight. The grapple is absolutely murder on any Medium humanoids who does not have <em>both</em> Combat Reflexes and Close Quarter Fighting.</p><p></p><p>Summoning grappling creatures has fabulous synergy with Rogues BTW. Sneak Attacks! The Trip is very handy to the party Fighters. +4 to hit and an effective +4 boost to AC. The best part of these team tactics is that it is very, very fun for the players involved.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 1911864, member: 545"] After your experience as a blaster, I do not think you will find the Druid impressive, no matter how many spellcasting feats you take. The Druid has better offense than a Cleric, but he is waaaaay behind a real blaster wizard. Augment Summoning is a very good choice unless you dislike summoning for some reason. If in doubt play to the class strengths. The Druid's best tricks are Wildshape, spontaneous summoning on a beefy creature list, and the spell Animal Growth. If Wildshaping is not your cup of tea, then boost the other two for maximum synergy. The only downside of summoning is the one round casting time. That can be a problem if your party is small and you are unprotected. OTOH, you do have an Animal Companion for a reason. Let's look at a 2nd level spell with Augment Summoning. You get a Dire Badger which Rages if hit. His stats are (while Raging) 40 HP, AC 14, 2 claws +8 (1d4+6) and bite +6(1d6+3). This is no speed bump! It can dish out some nice damage. All for a 2nd level spell. Now consider a 3rd level spell... Augmented Dire Wolf: 57 HP, AC 14, bite +13 (1d8+13) plus Trip. As a Large 29 Str creature, it will win a lot of trips. Or Augmented Lion: 42 HP, AC 15, 2 claws +9 (1d4+7) adn bite +4 (1d8 +3). Plus pounce, improved grab, rake 1d4+3. As a Large 25 Strength creature with three attacks (five on a charge), the Lion will grapple the majority of your opponents with ease. And remember that it can get multiple grapple attempts per round, which means it can easily get lucky against even the likes of Ogres and Giants. I would say that Augmented Lion could probably kill your party Fighter singlehandedly in a fair fight. The grapple is absolutely murder on any Medium humanoids who does not have [i]both[/i] Combat Reflexes and Close Quarter Fighting. Summoning grappling creatures has fabulous synergy with Rogues BTW. Sneak Attacks! The Trip is very handy to the party Fighters. +4 to hit and an effective +4 boost to AC. The best part of these team tactics is that it is very, very fun for the players involved. [/QUOTE]
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