Augment Summoning Question

JesterPoet

First Post
I'm trying to create creature sheets for some of the creatures I can summon as a druid. I have the augment summoning feat. If I remember correctly, that gives the creatures a +4 STR/+4 CON.

So, taking the Hippogriff as an example, how do I determine it's hit points? According to the MM, it has 3d10+9 HP. How is that +9 decided, and what do I add to it? It would seem to me that I get +2 HP/hit die with the extra +4 con, so would it be 3d10+13? Where did that original 9 come from (as the hippogriff has only a 16 con)?

Also, when determining the fort save... it has a standard fort save of +6, is it now a +8? The con has gone from 16 to 20... but does that mean it had a base save of +3? I'm a bit confused.
 

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I always went with +2HPs/HD and +2 FORT. The +9 comes from a CON of 16 therefore it should be 3d10 +15 I believe. I suppose it must have base save of +3.
 


If a hippogriff has con 16 it has a +3 con modifier, which means +3 hp/hit die. It has 3d10 hit dice, which means that it has 3d10+(3x3=)9 hp. If you increase it's con by 4 it gets another +2 hp/HD, i.e. 3d10+15.
The Fort save is also increased by +2.
 

+2 hp/hit die, +2 fort save, also note that some creatures get +2 dc to their special abilities... for example a medium fire elemental's burn ability goes from dc 14 reflex save up to dc 16 if its summoned with the augment summoning feat (due to the save being constitution based).

The +4 str gives +2 to hit (unless it has weapon finesse and a high dex.. careful with this) and +2 damage to primary attacks, +1 damage to secondary attacks. If it only has 1 attack (eg. dire wolf) it usually counts as a 2hand weapon and instead gets +3 damage on it. Grapple, trip checks etc are all raised as well.
 

JesterPoet said:
Oh geez... I suppose I would add +3 for each hit die... Now I feel stupid.

No worries mate, take a look at Diirks 5 cents and you'll see things can get really messy.

When I played a conjuration specialist I drew up a list for each level of summoning of the creatures my character would always summon, (basically signiature summons). On top of this the DM and meself ruled that each time I summoned I always conjured up the same creature/s ie. John the Hound Archon @ Lv 5. I created templates for them, rolled HPs and therefore everything was to hand and from a roll-playing PoV it was a cool idea that enabled you to build up relationships with those creatures, (makes life just a bit easier when you wanna cut a deal using Planar Binding etc.). You could also give those creatures items which they could use making them more effective when you did summon them.
 

Oh geez... I suppose I would add +3 for each hit die... Now I feel stupid.

With those English and Spanish majors they didn't push much math on you did they? :)

Just do what Diirk says above and all things will be fine. Though in some cases where the creature has only one attack you still need to do the math to calculate the str bonus to damage. A dire wolf has a str of 25 (+7) but only one attack so it does +10 damage. If you have Augument Summoning then its strength goes to 29 (+9) but it will only up the damage to +12.

I take it you got turned back into a druid? No more being a druid trapped in a bards body?
 


Urbanmech said:
Though in some cases where the creature has only one attack you still need to do the math to calculate the str bonus to damage. A dire wolf has a str of 25 (+7) but only one attack so it does +10 damage. If you have Augument Summoning then its strength goes to 29 (+9) but it will only up the damage to +12.
Actually, it would be +13. The damage bonus for creatures with a single attack is 1.5*Str bonus (with certain exceptions, e.g. horses), just like a character using a two-handed weapon. The damage bonus for secondary attacks is 0.5*Str bonus as well. Since +4 Str means +2 Str bonus, this is easily handled:

Creature with single attack: +2 to hit, +3 damage.
Creature with multiple attacks: +2 to hit, +2 damage with primary weapon, +1 damage with secondary weapons.
 

Jesterpoet listen to Staffan, I goofed my math. 9/2 =4.5, 9+4=13, not 12. Though it did involve division and a fraction so it was a little harder than 3x3. *hangs head in shame*

Enjoy summoning dire wolves and lions at every chance you get. They are bad ass meat shields. Prepare to cackle with glee once you get animal growth (though be ready for another math nightmare) and your summoned buddies mow through the bad guys.
 

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