Tequila Sunrise
Adventurer
Does anyone else find it strange that conjuration is the only school with its own customized feat?
Augment Abjuration
Prerequisite: Spell Focus (abjuration)
Benefit: Abjurations you cast which have durations measured by your caster level last as if you were two levels higher.
Augment Divination
Prerequisite: Spell Focus (divination)
Benefit: Divinations you cast have double their normal range.
Augment Enchantment
Prerequisite: Spell Focus (enchantment)
Benefit: Enchantments you cast which have durations measured by your caster level last as if you were two levels higher.
Augment Evocation
Prerequisite: Spell Focus (evocation)
Benefit: Evocations you cast deal 1 extra damage per two damage dice, with a minimum +1 damage.
Augment Figment
Prerequisite: Spell Focus (illusion)
Benefit: Figments you cast which have areas or targets measured by your caster level effect an area or number of targets as if you were two levels higher.
Augment Necromancy
Prerequisite: Spell Focus (necromancy)
Benefit: Necromancies you cast which produce fear effects affect 50% more hit dice than listed. Necromancies you cast which create, manipulate or destroy undead affect undead as if you were two levels higher.
Augment Transmutation
Prerequisite: Spell Focus (transmutation)
Benefit: Transmutations you cast which have areas or targets measured by your caster level effect an area or number of targets as if you were two levels higher.
Augment Abjuration
Prerequisite: Spell Focus (abjuration)
Benefit: Abjurations you cast which have durations measured by your caster level last as if you were two levels higher.
Augment Divination
Prerequisite: Spell Focus (divination)
Benefit: Divinations you cast have double their normal range.
Augment Enchantment
Prerequisite: Spell Focus (enchantment)
Benefit: Enchantments you cast which have durations measured by your caster level last as if you were two levels higher.
Augment Evocation
Prerequisite: Spell Focus (evocation)
Benefit: Evocations you cast deal 1 extra damage per two damage dice, with a minimum +1 damage.
Augment Figment
Prerequisite: Spell Focus (illusion)
Benefit: Figments you cast which have areas or targets measured by your caster level effect an area or number of targets as if you were two levels higher.
Augment Necromancy
Prerequisite: Spell Focus (necromancy)
Benefit: Necromancies you cast which produce fear effects affect 50% more hit dice than listed. Necromancies you cast which create, manipulate or destroy undead affect undead as if you were two levels higher.
Augment Transmutation
Prerequisite: Spell Focus (transmutation)
Benefit: Transmutations you cast which have areas or targets measured by your caster level effect an area or number of targets as if you were two levels higher.
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