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<blockquote data-quote="Psion" data-source="post: 2459334" data-attributes="member: 172"><p>1) FINALLY got some new blood in my group. Welcome Dinin the Geomancer! Yay!</p><p></p><p>2) The party finally heads back to their homeworld.</p><p></p><p>There is an eternal flock of demons flying over the river of worlds, and for the first time, one takes an interest in the party... a succubus that disguises herself as a cherub and makes a pass at the halfling. The druid finally wises up and casts detect evil... the gig is up.</p><p></p><p>The party approaches their world sphere, parleys with the forces of chaos. Once they get past the portal, they find out the chaos ship is following them, so they turn and take them on. The party almost lose a member for the first time in a long time -- the party fighter takes a flamestrike on the chin, fails his save, and ALMOST fails his massive damage save. In other news, the party STILL hates the ability of chaos spawn that forces you to take the worst of two rolls on all rolls against them.</p><p></p><p>Surviving that, the party finally makes it back to their home town, to determine that their employer's enemy has gained favor with the archduke, and is placing strict limits on magic. The party staves off an assassination attempt in delivering a princess to her bridegroom. And I fail to initiate a chase scene.</p><p></p><p>In the end, the party's benefactors arrange to have them explore more of the river of worlds and return trade goods. Now the good stuff starts.</p></blockquote><p></p>
[QUOTE="Psion, post: 2459334, member: 172"] 1) FINALLY got some new blood in my group. Welcome Dinin the Geomancer! Yay! 2) The party finally heads back to their homeworld. There is an eternal flock of demons flying over the river of worlds, and for the first time, one takes an interest in the party... a succubus that disguises herself as a cherub and makes a pass at the halfling. The druid finally wises up and casts detect evil... the gig is up. The party approaches their world sphere, parleys with the forces of chaos. Once they get past the portal, they find out the chaos ship is following them, so they turn and take them on. The party almost lose a member for the first time in a long time -- the party fighter takes a flamestrike on the chin, fails his save, and ALMOST fails his massive damage save. In other news, the party STILL hates the ability of chaos spawn that forces you to take the worst of two rolls on all rolls against them. Surviving that, the party finally makes it back to their home town, to determine that their employer's enemy has gained favor with the archduke, and is placing strict limits on magic. The party staves off an assassination attempt in delivering a princess to her bridegroom. And I fail to initiate a chase scene. In the end, the party's benefactors arrange to have them explore more of the river of worlds and return trade goods. Now the good stuff starts. [/QUOTE]
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