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<blockquote data-quote="ForceUser" data-source="post: 2464823" data-attributes="member: 2785"><p>In my homebrew world, the <u>Fionavar Campaign Setting</u>, three campaigns unfold concurrently...</p><p></p><ul> <li data-xf-list-type="ul">In the mighty <u>Hagenwald</u> forest, the aelfborn druid, <strong>Waljan Derryth</strong>, struggles against the depredations of a Lost One, a dryad bereft of her tree and twisted by evil, who seeks to avenge her loss upon the impovershed human communities within the wood. Waljan is aided in this endeavour by a loresong faen named <strong>Sainrith</strong>, an agent of the Dryad Queen, who seeks to build stronger ties between the druids and the fey in an effort to ally against the evil Troll King. Aiding him for now are the hexblade <strong>Alrek Tyrsson</strong> and the warlock <strong>Melnir Einhardt</strong>, both of whom hunger for the power and riches said to lie within the walls of dreaded Castle Lanval.<br /> .</li> <li data-xf-list-type="ul">Far to the east of the Hagenwald lies the war-torn land of <u>Franconia</u>, a region disputed by two great kings, Otto of Mordengard and Francios of Arbonne. Hacking a living from the toil of battle is the Company of the White Rose, a hard-bitten mercenary unit of dubious renown, under the expert command of their enigmatic Captain. Once a proud company over a thousand strong, attrition has claimed more than half those numbers, each death diligently recorded by the company Chroniclor. New to the unit are several prized spellcasters: <strong>Aymeric</strong> the dragon-blooded sorcerer, <strong>Avid Nathos</strong> of Genova, a warlock, and the aelfborn shaman called <strong>Condon</strong>, whose spirit ally whispers the joys of carnage and swordplay. Guarding these prized assets are <strong>Johann</strong>, a veteran scout, and <strong>Gabriel</strong>, the half-gypsy, half-ogre fighter. <br /> <br /> Following the lead of their commanding officer, these misfits have arrived at the town of Saint Midea, a staging point for Mordengarten knights to raid into Arbonne-held territory, to defend it from the approaching army of Charles the Heretic, a disgraced templar. Although the Captain has agreed to defend the town, Aymeric knows the truth: Charles comes not to sack Saint Midea, but to pillage the temple and recover the burial shroud of the martyr St. Midea for himself, a sacred relic which is said to have great restorative powers. The shroud is buried somewhere deep within the catacombs under the temple, and the party must locate it and remove it to safety before the Heretic can lay claim to it.<br /> .</li> <li data-xf-list-type="ul">Meanwhile, far to the north of Franconia, across the sea in frozen <u>Rothland</u>, two missionaries of the Celestine Church, <strong>Rev. Ilse Reifsnyder of Mordengard</strong> and <strong>Rev. Stefano Barozzi of Genova</strong>, have arrived at the lands of the barbaric Oski tribe of northmen, who have only recently converted to the One True Faith and still keep to some of their pagan ways. Aided by <strong>Wigliff the Wise</strong>, scoundrel son of the Oski chieftain, and his brave and boisterous cousin, <strong>Einar the Joyous</strong>, the two priests search the lands of the north at the behest of their superiors; what they seek, neither will say. Joining them by sheer serendipity are <strong>Louis the Satyr</strong>, aelfborn bard, and <strong>Rurik the Quiet</strong>, trollborn warrior. Louis and Rurik arrive at Lake Oski having fled a great tragedy, and have learned much about the savagery of Rothland's wilderness firsthand. Together, the group pursues the evil giant-forged sword Frostmourne, as it makes its way north through troll-infested lands to fulfill its special purpose--to wake the Sleeper.</li> </ul></blockquote><p></p>
[QUOTE="ForceUser, post: 2464823, member: 2785"] In my homebrew world, the [u]Fionavar Campaign Setting[/u], three campaigns unfold concurrently... [list][*]In the mighty [u]Hagenwald[/u] forest, the aelfborn druid, [b]Waljan Derryth[/b], struggles against the depredations of a Lost One, a dryad bereft of her tree and twisted by evil, who seeks to avenge her loss upon the impovershed human communities within the wood. Waljan is aided in this endeavour by a loresong faen named [b]Sainrith[/b], an agent of the Dryad Queen, who seeks to build stronger ties between the druids and the fey in an effort to ally against the evil Troll King. Aiding him for now are the hexblade [b]Alrek Tyrsson[/b] and the warlock [b]Melnir Einhardt[/b], both of whom hunger for the power and riches said to lie within the walls of dreaded Castle Lanval. . [*]Far to the east of the Hagenwald lies the war-torn land of [u]Franconia[/u], a region disputed by two great kings, Otto of Mordengard and Francios of Arbonne. Hacking a living from the toil of battle is the Company of the White Rose, a hard-bitten mercenary unit of dubious renown, under the expert command of their enigmatic Captain. Once a proud company over a thousand strong, attrition has claimed more than half those numbers, each death diligently recorded by the company Chroniclor. New to the unit are several prized spellcasters: [b]Aymeric[/b] the dragon-blooded sorcerer, [b]Avid Nathos[/b] of Genova, a warlock, and the aelfborn shaman called [b]Condon[/b], whose spirit ally whispers the joys of carnage and swordplay. Guarding these prized assets are [b]Johann[/b], a veteran scout, and [b]Gabriel[/b], the half-gypsy, half-ogre fighter. Following the lead of their commanding officer, these misfits have arrived at the town of Saint Midea, a staging point for Mordengarten knights to raid into Arbonne-held territory, to defend it from the approaching army of Charles the Heretic, a disgraced templar. Although the Captain has agreed to defend the town, Aymeric knows the truth: Charles comes not to sack Saint Midea, but to pillage the temple and recover the burial shroud of the martyr St. Midea for himself, a sacred relic which is said to have great restorative powers. The shroud is buried somewhere deep within the catacombs under the temple, and the party must locate it and remove it to safety before the Heretic can lay claim to it. . [*]Meanwhile, far to the north of Franconia, across the sea in frozen [u]Rothland[/u], two missionaries of the Celestine Church, [b]Rev. Ilse Reifsnyder of Mordengard[/b] and [b]Rev. Stefano Barozzi of Genova[/b], have arrived at the lands of the barbaric Oski tribe of northmen, who have only recently converted to the One True Faith and still keep to some of their pagan ways. Aided by [b]Wigliff the Wise[/b], scoundrel son of the Oski chieftain, and his brave and boisterous cousin, [b]Einar the Joyous[/b], the two priests search the lands of the north at the behest of their superiors; what they seek, neither will say. Joining them by sheer serendipity are [b]Louis the Satyr[/b], aelfborn bard, and [b]Rurik the Quiet[/b], trollborn warrior. Louis and Rurik arrive at Lake Oski having fled a great tragedy, and have learned much about the savagery of Rothland's wilderness firsthand. Together, the group pursues the evil giant-forged sword Frostmourne, as it makes its way north through troll-infested lands to fulfill its special purpose--to wake the Sleeper.[/list] [/QUOTE]
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