DracoSuave
First Post
Close, Area, Ranged, Melee, and personal are called attack-types. They determine the manner in which the targets can be selected for the power, followed by the range and shape of the power's effect. Attack-types exist for powers and only powers.
Auras are not powers. They are -features- some monsters have. So an Aura is not inherently a Close, Area, Ranged, or Melee attack. Therefore, swarms are not vulnerable 5 to them, because they are not Close, nor Area.
Swarms are also, however, not normally able to resist the attacks for half damage either. They are not considered Melee nor Ranged attacks.
However, some auras (such as that of the needledrake swarm) have the effect of attacking the enemy within the aura with a basic melee attack. The -aura- does not have an attack-type, but the -attack- that it produces -does-. In this case, it has the attack-type Melee and therefore, another swarm would take less damage from it.
Do note: Swarms -are- vulnerable 5 from Divine Challenge, because the damage IS from a power with the Close attack-type. A swarm -does- take 5 extra damage when it triggers the Divine Challenge. And seeing as it's aura automatically attacks anyone in range, it is certainly a decent strategy to have a second meleer engage the swarm along with the pally to force DC-damage.
Auras are not powers. They are -features- some monsters have. So an Aura is not inherently a Close, Area, Ranged, or Melee attack. Therefore, swarms are not vulnerable 5 to them, because they are not Close, nor Area.
Swarms are also, however, not normally able to resist the attacks for half damage either. They are not considered Melee nor Ranged attacks.
However, some auras (such as that of the needledrake swarm) have the effect of attacking the enemy within the aura with a basic melee attack. The -aura- does not have an attack-type, but the -attack- that it produces -does-. In this case, it has the attack-type Melee and therefore, another swarm would take less damage from it.
Do note: Swarms -are- vulnerable 5 from Divine Challenge, because the damage IS from a power with the Close attack-type. A swarm -does- take 5 extra damage when it triggers the Divine Challenge. And seeing as it's aura automatically attacks anyone in range, it is certainly a decent strategy to have a second meleer engage the swarm along with the pally to force DC-damage.