Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Automated Initiative Tracker
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 6898715" data-attributes="member: 53980"><p>I have just uploaded <a href="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1340" target="_blank">Automated Initiative Tracker</a> to the downloads area.</p><p></p><p>I wanted a way to easily handle initiative that is rolled every round, so I hacked this Windows program together. It hides the turn order by default, although you can make it show who goes next using the settings tab (or view the entire turn order for that round from the Override window).</p><p></p><p>Like I said, this was hacked together in a few hours, so some options might be non-obvious, and it's built for utility rather than aesthetics.</p><p></p><p>To install, just unzip and run the setup.exe file.</p><p></p><p>In the Setup window, you can set the value of the Status column by hitting the corresponding letters (n = None, a = Advantage, d = Disadvantage). The Fixed column allows you to set a static initiative (intended for Lair actions), and these will always go on the turn count equal to their Initiative Bonus, always losing ties.</p><p></p><p>In the Tracking window, you can use the left and right arrow keys to move through the initiative order. Once you check the Is Dead checkbox for a creature, it will no longer show up in the turn order (you can add it back by going to the Override window and unchecking Is Dead for that creature).</p><p></p><p>In the Override window, you can change the existing values that are being used for the current round you are on (which means, if you rewind to a previous round you could change those values, though I'm not sure why you'd want to). If you delete a creature's initiative roll and leave the cell, a new initiative will be rolled for that creature automatically (if you specify a value, it obviously won't). The Modifier column is simply for breaking ties. Creatures that tie for initiative continue to make initiative checks against each other until the order is determined, at which point the Modifier value is set, determining the order. I realize that isn't the official 5e method for breaking initiative ties (which is unmodified d20 rolls) but it's the method I prefer and it made it easy to code (I just use a recursive method).</p><p></p><p>Disclaimer: While I welcome feedback, this is offered "as is".</p><p></p><p>You can find the file <a href="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1340" target="_blank">here in the downloads section</a>. Please use this thread for comments.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6898715, member: 53980"] I have just uploaded [URL="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1340"]Automated Initiative Tracker[/URL] to the downloads area. I wanted a way to easily handle initiative that is rolled every round, so I hacked this Windows program together. It hides the turn order by default, although you can make it show who goes next using the settings tab (or view the entire turn order for that round from the Override window). Like I said, this was hacked together in a few hours, so some options might be non-obvious, and it's built for utility rather than aesthetics. To install, just unzip and run the setup.exe file. In the Setup window, you can set the value of the Status column by hitting the corresponding letters (n = None, a = Advantage, d = Disadvantage). The Fixed column allows you to set a static initiative (intended for Lair actions), and these will always go on the turn count equal to their Initiative Bonus, always losing ties. In the Tracking window, you can use the left and right arrow keys to move through the initiative order. Once you check the Is Dead checkbox for a creature, it will no longer show up in the turn order (you can add it back by going to the Override window and unchecking Is Dead for that creature). In the Override window, you can change the existing values that are being used for the current round you are on (which means, if you rewind to a previous round you could change those values, though I'm not sure why you'd want to). If you delete a creature's initiative roll and leave the cell, a new initiative will be rolled for that creature automatically (if you specify a value, it obviously won't). The Modifier column is simply for breaking ties. Creatures that tie for initiative continue to make initiative checks against each other until the order is determined, at which point the Modifier value is set, determining the order. I realize that isn't the official 5e method for breaking initiative ties (which is unmodified d20 rolls) but it's the method I prefer and it made it easy to code (I just use a recursive method). Disclaimer: While I welcome feedback, this is offered "as is". You can find the file [URL="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1340"]here in the downloads section[/URL]. Please use this thread for comments. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Automated Initiative Tracker
Top