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Availability of Mithril
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<blockquote data-quote="Lord Pendragon" data-source="post: 13428" data-attributes="member: 707"><p>I love this solution the best of all of them. It has everything. It's an adventure hook, provides the mithral, and has the bonus of being believable in any world, no matter what the availability of the stuff is. After all, wizards can commune with the dead and speak with elementals and gods. If anyone can get a line on the Mother Lode, it's a wizard.</p><p></p><p>I think I may plant seeds for this idea to sprout in my campaign. I have many special materials. Rather than just have them appear, I believe I'll let the PCs hear rumors, then have this wizard show up. Maybe the players will think of it, maybe not, but the idea is so eloquent in its design...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 13428, member: 707"] I love this solution the best of all of them. It has everything. It's an adventure hook, provides the mithral, and has the bonus of being believable in any world, no matter what the availability of the stuff is. After all, wizards can commune with the dead and speak with elementals and gods. If anyone can get a line on the Mother Lode, it's a wizard. I think I may plant seeds for this idea to sprout in my campaign. I have many special materials. Rather than just have them appear, I believe I'll let the PCs hear rumors, then have this wizard show up. Maybe the players will think of it, maybe not, but the idea is so eloquent in its design...:D [/QUOTE]
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