Avariel Monk?

JohnClark

First Post
I'm trying to make up a character as a backup for my current character should he die. We're playing in FR, and right now the party is very spellcaster heavy. There is one paladin, 3 wizards (one is my current character) a sorceror and two clerics. I want to play a non-spellcaster, and I really like the avariel's and think I could use thier sending out diplomats to various races as a way of inserting him into the game (our party currently leads a town in cormyr, and one of our members is a count of cormyr). I also like the idea of him as a monk, pouring over tomes to learn the ways of other races and such. The question I have is, the monk doesn't completely fit the archetype. The intense studying part does, but alot of the mystical abilities do not. Does anyone have reccomendations on how to modify the monk so that he can work in a more diplomatic less mystical role? Or does anyone have suggestions on a class that would work better that ins't a spellcaster? I would still like him to be able to at least survive in combat, since we tend to have at least one a session (though we are backing off from that). Any ideas would be great, thanks in advance.
 

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Hmmm. To me, intense studying doesn't fit the standard archetype of a D&D monk, either. D&D monks are martial arts experts and more like "eastern" monks, while you may be thinking of "western" monks who are more like cloistered sages.

To play a studious character with no mystical abilities, you may have to dip into NPC classes. Aristocrat and Expert can both be used to portray a studious, diplomatic character. Since NPC classes are somewhat less powerful compared to standard PC classes, and since you're playing an avariel, perhaps you could get the DM to reduce your level adjustment if you take a certain number of NPC levels. However, for survivability, you may want to multiclass as a Fighter or Rogue, depending on your inclination.

Alternatively, if you decide you don't mind a little magic after all, you could play a bard.
 

Just looked through my copy of Races of Faerun. If you take the Avarial region, you can pick Education as a regional feat if you are a cleric, fighter, ranger or wizard. Hence, one more alternative is to play a multiclass fighter (1st class)/rogue. Education will enable you to treat all knowledge skills as class skills, your rogue levels will give you enough skill points to put into Knowledge and Diplomacy, and you'll be able to fight fairly well to boot.
 

I would create him/her as a rogue and just ignore the usual skills for a rogue. focus on UMdevice, jump things like that and Knowledge skills. Take martial feats and you'll be fine.
 

I had a avarial monk once (suggestion: try to convince your dm to let you use a winged template put onto an elf rather than the races of faerun version of the avariel)

He was a disciple of the avariel goddess(forget the name) would use a combination of wingstrikes (toughened through training/"breath"(chi) usage) and a gim(monk's sword) in battle

but I really suggest you use an elf with the winged template rather than the avariel, or at least try to convince your dm to drop the avariel's ecl downward, try comparing it with the drow and the like.

If you don't want a monk, maybe a combination of swashbuckler and rogue?
 
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Swash/Rogue would work pretty well for the character. Bard is best if you don't mind some spellcasting; perhaps going into Loremaster eventually.

Monk is not a good choice if you don't want a martial artist/supernatural survivor.

The thing is, most 'studious' characters blow by the rules, without some spellcasting (which makes sense for the studious character). The closest is the Rogue, which does come with some other baggage (though that can be ignored, or subsumed into the role pretty easily). Every other 'studious' archetype pretty much likes teh magic. Expert (an NPC class) is a nice middle ground, but it's pretty wussy.
 



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