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Avatar Legends: The Roleplaying Game Kickstarter is live!

The Kickstarter for Magpie Games' Avatar: Legends RPG has launched and is hurtling towards $1M in its opening hours. Set in the world of Avatar: The Last Airbender, and The Legend of Korra, this tabletop roleplaying game includes a free quickstart which you can download today.

Update — it hit $1M in the first few hours, making it the fastest ever TTRPG Kickstarter to do so.

Update -- after less than two days, it has made over $2.3M, already making it the biggest TTRPG Kickstarter ever (with nearly a month yet to go!)


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Avatar Legends: The RPG is a heroic fantasy game set in the universe of Avatar: The Last Airbender and The Legend of Korra in which you and your friends take on the role of young heroes from across the Four Nations who have joined together to make the world a better place. It’s a game for people of all ages who want to look at the world beyond the scope of the existing stories and explore the meaningful actions heroes take for the good of others.
 
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overgeeked

B/X Known World
Ultimately, how big a gorilla it is depends on how much material beyond the kickstarter they'll be creating.
I'm not sure what would reasonably be left with how huge the Kickstarter is. They've got all the bases covered. Core book, dice, dice bags, maps, action cards, themed journals, and modules. And it's a PBTA game, so there's not really all that much stuff you need. Other than expanding eras into stand-alone books, a dedicated GM book?, a GM's screen?, more modules, more legends, more monsters, and a few more maps...I don't see a lot of what else they could produce. Unless they want to go down the dedicated tchotchke angle. Avatar Legends: The Role-Playing Game the Keychain!! Avatar Legends: The Role-Playing Game the Breakfast Cereal!! Avatar Legends: The Role-Playing Game the Flamethrower!! The kids love this one!!
 

TheAlkaizer

Game Designer
While I don't expect Avatar Legends to dethrone D&D, it's looking quite like a 500 lb. gorilla at the moment.
It's a TTRPG that's tied to a preexisting franchise, characters and settings. In my head, there's zero chances that this becomes a major player in the future. TTRPGs are pricy; they pay for themselves with replayability and modularity. Or people buy them as object of art, something to read and enjoy without playing it. I suspect a large amount of the backers are more into the camp of avatar fans that want the latest Avatar product than being necessarily TTRPG fans.
 

Sacrosanct

Legend
Publisher
While I don't expect Avatar Legends to dethrone D&D, it's looking quite like a 500 lb. gorilla at the moment.
Nah, it's just capitalizing on the Avatar fandom. I doubt WotC is remotely worried about this. Even if it hits a wild $10 million, how much did D&D generate in it's first month when 5e was released before costs?
 

Umbran

Mod Squad
Staff member
I'm not sure what would reasonably be left with how huge the Kickstarter is. They've got all the bases covered. Core book, dice, dice bags, maps, action cards, themed journals, and modules. And it's a PBTA game, so there's not really all that much stuff you need. Other than expanding eras into stand-alone books, a dedicated GM book?, a GM's screen?, more modules, more legends, more monsters, and a few more maps...I don't see a lot of what else they could produce.

Well, you listed.
Eras into stand alone books - which would be four or five books?
A dedicated GM Book.
More modules.
More monsters.
More legends (They haven't given us Bumi!)

That's potentially a lot of stuff. There's a question of how far they're allowed to go beyond canon.
 


overgeeked

B/X Known World
Well, you listed.
Eras into stand alone books - which would be four or five books?
A dedicated GM Book.
More modules.
More monsters.
More legends (They haven't given us Bumi!)

That's potentially a lot of stuff.
I want Bumi the mad genius!

That could be a lot of stuff. It could be zero books. We just don't know. The Kickstarter could be a spike in interest and once people get the game in hand they turn their nose up at it or lose interest. PBTA are generally not dedicated fighting games, so I'd guess a stand-alone monster book or books isn't going to happen. More likely folded into whatever module or sourcebook makes the most sense. So too with legends. My bet is era books (with legends, monsters, and modules) and maybe a GM book. Maybe nation books...but those depend a lot on era. Maybe bending books, or a bending book, or a technique book...but it's PBTA, so it's not likely there will ever be an exhaustive book of powers, etc.
That's potentially a lot of stuff. There's a question of how far they're allowed to go beyond canon.
Potentially, sure. But the canon question is really what matters. What they can and cannot do will determine what we get, if anything, beyond the Kickstarter itself. I'd hope we'd get more but there have been "one and done" licensed games before. Green Ronin's DC Adventures as an example. It was only the 3-4 books and that's it. No intention of making a continuing line of products.
 

Aldarc

Legend
I'm not sure what would reasonably be left with how huge the Kickstarter is. They've got all the bases covered. Core book, dice, dice bags, maps, action cards, themed journals, and modules. And it's a PBTA game, so there's not really all that much stuff you need. Other than expanding eras into stand-alone books, a dedicated GM book?, a GM's screen?, more modules, more legends, more monsters, and a few more maps...I don't see a lot of what else they could produce. Unless they want to go down the dedicated tchotchke angle. Avatar Legends: The Role-Playing Game the Keychain!! Avatar Legends: The Role-Playing Game the Breakfast Cereal!! Avatar Legends: The Role-Playing Game the Flamethrower!! The kids love this one!!
I’m not specifically talking about Avatar: Legends, but, rather, how this affects interest and activity in indie games.
 

overgeeked

B/X Known World
I’m not specifically talking about Avatar: Legends, but, rather, how this affects interest and activity in indie games.
I'm not sure if Avatar Legends could be considered an indie game. It's not D&D, sure. But it's a licensed game based on a wildly popular franchise owned by an international media conglomerate and a Kickstarter that's a few hours away from doubling the next closest Kickstarter in RPGs. I think "indie" loses all meaning if it's applied to this game. Unless all "indie" means now is it's not D&D and/or not put out by WotC.
 

I want Bumi the mad genius!

That could be a lot of stuff. It could be zero books. We just don't know. The Kickstarter could be a spike in interest and once people get the game in hand they turn their nose up at it or lose interest. PBTA are generally not dedicated fighting games, so I'd guess a stand-alone monster book or books isn't going to happen. More likely folded into whatever module or sourcebook makes the most sense. So too with legends. My bet is era books (with legends, monsters, and modules) and maybe a GM book. Maybe nation books...but those depend a lot on era. Maybe bending books, or a bending book, or a technique book...but it's PBTA, so it's not likely there will ever be an exhaustive book of powers, etc.

Potentially, sure. But the canon question is really what matters. What they can and cannot do will determine what we get, if anything, beyond the Kickstarter itself. I'd hope we'd get more but there have been "one and done" licensed games before. Green Ronin's DC Adventures as an example. It was only the 3-4 books and that's it. No intention of making a continuing line of products.
Given Magpie's track record, I'd hazard a guess Avatar Legends would will the same level of support as Masks, Urban Shadows 1e, and Bluebeard's Bride got. A core book, a few supplements, and some add-on accessories like dice and card decks. Otherwise generally treated as standalone, and once they're done with all that they'll move on to other projects (such as Root, where is Root, how much longer do we have to wait???)
 

darjr

I crit!
Given Magpie's track record, I'd hazard a guess Avatar Legends would will the same level of support as Masks, Urban Shadows 1e, and Bluebeard's Bride got. A core book, a few supplements, and some add-on accessories like dice and card decks. Otherwise generally treated as standalone, and once they're done with all that they'll move on to other projects (such as Root, where is Root, how much longer do we have to wait???)
Maybe, but I’d wager that their supplements would earn them more than their other games core books.
 


darjr

I crit!
Sure, but you always have to develop your own IP, because you always have to hand back licensed IP at some point. It’s never yours.
They could do a bit of both. What would you do in their shoes?

edit: especially given that they seem to abandon or quit working on older stuff anyway.
 

So an update on the Kickstarter, it passed $4 million overnight ($4.08 million now) and will likely double Colville's $2.1 million Kickstarter before the day's out.
Seem like it grew beyond even Magpie's wildest expectations! They had 4 million dollars worth of stretch goals prepared. They were properly like, "that should be enough for the entire campaign. We might have to make a few more at the last week if things go well." Then again, running out of stretch goals is one of those problems you want to have :D
 


Olaf the Stout

Adventurer
While I don't expect Avatar Legends to dethrone D&D, it's looking quite like a 500 lb. gorilla at the moment.
Let’s not get carried away here. A $4m+ RPG Kickstarter is freaking awesome, but you’re still talking about a Kickstarter with 35k backers

There are several established RPGs with more players than that on Roll20 alone, let alone all electronic and physical tabletops. D&D has millions of players, so is several magnitudes bigger than this.

I’m super excited that it’s doing so fantastically well, but lets temper our expectations a little.
 




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