Arbiter of Wyrms
First Post
How would you all quantify benders in terms of 3.5 rules?
Are they gestalt monk/warmages with a pared-down spell list?
Or maybe they're just sorcerers with improved unarmed strike. . .
Fighter/Warlock multiclass (with IUS)?
What do you pro converters think? I love this show. If you're not watching it, you should be. I want to incorporate a world very much like Aang's into my prime-material-plane-hopping Planescape game. I can convert Momo, the lemur, and even Apa, the flying bison in a few minutes, but it's the benders I'm unsure of how best to handle.
Are they gestalt monk/warmages with a pared-down spell list?
Or maybe they're just sorcerers with improved unarmed strike. . .
Fighter/Warlock multiclass (with IUS)?
What do you pro converters think? I love this show. If you're not watching it, you should be. I want to incorporate a world very much like Aang's into my prime-material-plane-hopping Planescape game. I can convert Momo, the lemur, and even Apa, the flying bison in a few minutes, but it's the benders I'm unsure of how best to handle.