wlmartin
Explorer
I am still finding more and more things I love with the Avenger but the Oath of Enmity has to the coolest.
After doing so sums I figured that the ability to use 2 die on a roll is extremely powerful
Needing a 1 on a D20, 1d20 = 100%, 2d20 = 100%
Needing a 2 on a D20, 1d20 = 99.75%, 2d20 = 95%
Needing a 3 on a D20, 1d20 = 90%, 2d20 = 99%
Needing a 4 on a D20, 1d20 = 85%, 2d20 = 97.75%
Needing a 5 on a D20, 1d20 = 80%, 2d20 = 96%
Needing a 6 on a D20, 1d20 = 75%, 2d20 = 93.75%
Needing a 7 on a D20, 1d20 = 70%, 2d20 = 91%
Needing a 8 on a D20, 1d20 = 65%, 2d20 = 87.75%
Needing a 9 on a D20, 1d20 = 60%, 2d20 = 84%
Needing a 10 on a D20, 1d20 = 55%, 2d20 = 79.75%
Needing a 11 on a D20, 1d20 = 50%, 2d20 = 75%
Needing a 12 on a D20, 1d20 = 45%, 2d20 = 69.75%
Needing a 13 on a D20, 1d20 = 40%, 2d20 = 64%
Needing a 14 on a D20, 1d20 = 35%, 2d20 = 57.75%
Needing a 15 on a D20, 1d20 = 30%, 2d20 = 51%
Needing a 16 on a D20, 1d20 = 25%, 2d20 = 43.75%
Needing a 17 on a D20, 1d20 = 20%, 2d20 = 36%
Needing a 18 on a D20, 1d20 = 15%, 2d20 = 27.75%
Needing a 19 on a D20, 1d20 = 10%, 2d20 = 19%
Needing a 20 on a D20, 1d20 = 5%, 2d20 = 9.75%
If you consider the ability to hit is one of the hardest things to do in the game. There are many abilities to aid in beating resistance, doing more damage etc but there are very little to actually help you hit better because I imagine if everyone could hit better the game would be a lot less about luck and we would no longer care about what the D20 rolls come out to since we know that with enough ToHit buffs they dont matter.
Having OoE translates just a tiny (0.25%) poorer than having the 4e equivialnt of a Keen weapon (doing Crit on a 19-20 instead of 20). Add to that there are Higher Level feats that allow you to do a crit on a 19-20 instead of 20 alone, that can translate into a crit on 20% of your attacks!!
When you consider that you are almost twice as likely to roll a crit when using your OoE power, it makes the mouth water. Combine that with a High Crit weapon and the Avenger Feat that gives you Brutal 2 on any attack against your OoE target and you have a winning combo.
My Avenger will be elven, minmaxed (so +5 to his damage modifer), using a +1 weapon and with the Valenar Weaponary Feat he will wield a Falchion which gives a +2 bonus to damage. Add in the feat (i forget its name of the top of my head) that gives you Brutal 2 on any attack vs your OoE target and the Falchion having a High Crit it means the following
On every non crit hit I will do
2d4 + 8 damage
(this translates, with brutal to an average of 15 damage each hit)
On every crit I will do
Max Damage : 16
Extra Crit : 1d6 (avg 3)
1[W] for high crit : 2d4 (avg 7)
Total : 26
... it is unbelievably powerful... at to that as an Elf I can substitute one roll with my elven racial trait once per encounter
IMO, if you want a character that hits a lot more than he misses - The Avenger is the one too have.
After doing so sums I figured that the ability to use 2 die on a roll is extremely powerful
Needing a 1 on a D20, 1d20 = 100%, 2d20 = 100%
Needing a 2 on a D20, 1d20 = 99.75%, 2d20 = 95%
Needing a 3 on a D20, 1d20 = 90%, 2d20 = 99%
Needing a 4 on a D20, 1d20 = 85%, 2d20 = 97.75%
Needing a 5 on a D20, 1d20 = 80%, 2d20 = 96%
Needing a 6 on a D20, 1d20 = 75%, 2d20 = 93.75%
Needing a 7 on a D20, 1d20 = 70%, 2d20 = 91%
Needing a 8 on a D20, 1d20 = 65%, 2d20 = 87.75%
Needing a 9 on a D20, 1d20 = 60%, 2d20 = 84%
Needing a 10 on a D20, 1d20 = 55%, 2d20 = 79.75%
Needing a 11 on a D20, 1d20 = 50%, 2d20 = 75%
Needing a 12 on a D20, 1d20 = 45%, 2d20 = 69.75%
Needing a 13 on a D20, 1d20 = 40%, 2d20 = 64%
Needing a 14 on a D20, 1d20 = 35%, 2d20 = 57.75%
Needing a 15 on a D20, 1d20 = 30%, 2d20 = 51%
Needing a 16 on a D20, 1d20 = 25%, 2d20 = 43.75%
Needing a 17 on a D20, 1d20 = 20%, 2d20 = 36%
Needing a 18 on a D20, 1d20 = 15%, 2d20 = 27.75%
Needing a 19 on a D20, 1d20 = 10%, 2d20 = 19%
Needing a 20 on a D20, 1d20 = 5%, 2d20 = 9.75%
If you consider the ability to hit is one of the hardest things to do in the game. There are many abilities to aid in beating resistance, doing more damage etc but there are very little to actually help you hit better because I imagine if everyone could hit better the game would be a lot less about luck and we would no longer care about what the D20 rolls come out to since we know that with enough ToHit buffs they dont matter.
Having OoE translates just a tiny (0.25%) poorer than having the 4e equivialnt of a Keen weapon (doing Crit on a 19-20 instead of 20). Add to that there are Higher Level feats that allow you to do a crit on a 19-20 instead of 20 alone, that can translate into a crit on 20% of your attacks!!
When you consider that you are almost twice as likely to roll a crit when using your OoE power, it makes the mouth water. Combine that with a High Crit weapon and the Avenger Feat that gives you Brutal 2 on any attack against your OoE target and you have a winning combo.
My Avenger will be elven, minmaxed (so +5 to his damage modifer), using a +1 weapon and with the Valenar Weaponary Feat he will wield a Falchion which gives a +2 bonus to damage. Add in the feat (i forget its name of the top of my head) that gives you Brutal 2 on any attack vs your OoE target and the Falchion having a High Crit it means the following
On every non crit hit I will do
2d4 + 8 damage
(this translates, with brutal to an average of 15 damage each hit)
On every crit I will do
Max Damage : 16
Extra Crit : 1d6 (avg 3)
1[W] for high crit : 2d4 (avg 7)
Total : 26
... it is unbelievably powerful... at to that as an Elf I can substitute one roll with my elven racial trait once per encounter
IMO, if you want a character that hits a lot more than he misses - The Avenger is the one too have.