Neonchameleon
Legend
Does anyone have a good suggestion for an Avenger Race that isnt 100% minmaxed
Dwarf? Think the trollslayers in WHFRP. Human? Shifter? Half Elf? The latter two being often outcasts anyway.
Does anyone have a good suggestion for an Avenger Race that isnt 100% minmaxed
Dwarf? Think the trollslayers in WHFRP. Human? Shifter? Half Elf? The latter two being often outcasts anyway.
... I would trade all of the damage dice a Barbarian gets to actually hit something.
Against an average foe, one that with modifiers you can defeat say on a roll of 10 + modifiers, an Avenger using OoE over a Barbarian gets to hit on average 25% more often. I have not done the maths on that but I am fairly sure that the extra damage a Barbarian can do is reduced heavily by misses and if compared toe to toe against an Avenger that hits 25% more often, the Avenger may improve against him... and if he doesn't he would definitely hold his own.
Does anyone have a good suggestion for an Avenger Race that isnt 100% minmaxed
(ie has 1 of the 2 attributes I need to save me on point buying)
3. Don't take it. Trust me, if you use it, you or the party probably made a mistake. I never took Refocus Emnity either, actually, nor missed the lack. Really, your encounter and daily powers are there to make sure you get your oath; your at wills are for manipulating the battlefield. Although if you're Wis/Int, Bond of Censure solves the same problem far better; make a weaker attack (with OoE!) against your target and pull him into the position you want; then action point and hit with a stronger attack!I do understand this however I can either do one of the following
1 : Combine it with an Action Point to get my OoE on the target
2 : Combine it with a shift so that I can move to the other side of my Target.
Actually, you can do this regularly with avengers, too; Avengers may not have such a crit spike as Barbs do, but they crit nearly twice as often. A high crit weapon is a must (though you can stick with Great Axe for a long while before you've got a spare feat to upgrade to EA or Fullblade).To those that worry the Avenger is not the best damage output out of the strikers, I know this fullwell currently playing a Barbarian with Executioners Axe, his damage is OFF THE HOOK! however it gets a bit boring to just drop monsters every 5 minutes.
Frankly, I'd start out assuming that you don't need Refocus and retrain into it if it's a problem. Good Movement is enough.The powers I have will be combined with feat, utility and encounter powers that give me either a) Good Movement b) Ability to refocus my enmity.
Doesn't work, sorry -- you need to be adjacent to your oath target to get the bonus. This is why the Avenger stance that grants reach is greeted with disdain.The other option still is to sacrifice damage output and go for a Reach Weapon (where I am sure there are cool feats to do with Reach Weapons I ignore as I don't usually use them)
Right. This is why I think most of the Retribution feats are simply terrible. The base ability is very punishing, particularly when you throw in utilities that let you teleport when attacked and/or gain DR. So you're much better off with feats that multiclass for control (shaman to get a buddy who will block a square next to you or whatnot), or give you more damage or more defense.There is an interesting tactic with Censure of Retribution that I will take some getting used to. My DM will get used to me using Retribution Powers (specificaly encounter ones) that translate into "If there are enemies around me, they are going to be damaged" and he will choose to either a) Allow me to reap the rewards of these powers or b) Back off me a little
Corellion! Also means you could be an elf, which seems to fit your goals of rp -and- is optimized for one Avenger build and excellent for the others.I am going to RP this character as much as I can and although Power of Skill sounds handy, Ioun is really the only deity you can use it with and I don't like him for an Avenger... Who is he going to kill? Those that hunt librarians? Book burners?
I am still stuck on what Race to choose.
3. Don't take it. Trust me, if you use it, you or the party probably made a mistake. I never took Refocus Emnity either, actually, nor missed the lack. Really, your encounter and daily powers are there to make sure you get your oath; your at wills are for manipulating the battlefield. Although if you're Wis/Int, Bond of Censure solves the same problem far better; make a weaker attack (with OoE!) against your target and pull him into the position you want; then action point and hit with a stronger attack!
Actually, you can do this regularly with avengers, too; Avengers may not have such a crit spike as Barbs do, but they crit nearly twice as often. A high crit weapon is a must (though you can stick with Great Axe for a long while before you've got a spare feat to upgrade to EA or Fullblade).
But you're quite right that the feel of the Avenger is one of the appeals of the class; not damage/damage/damage, but damage/control/leading, with a lot of nifty teleportation tricks, and a big slice of "never miss".
Frankly, I'd start out assuming that you don't need Refocus and retrain into it if it's a problem. Good Movement is enough.
After all, the best way to make sure you get your oath is to have party members on either side of you; control powers like Sequestering Strike (don't worry about actually sequestering with it; it's much better for sucking a monster in towards the party, like the much higher level Crimson Stride) and Bond of Censure (the best power you rarely use).
Doesn't work, sorry -- you need to be adjacent to your oath target to get the bonus. This is why the Avenger stance that grants reach is greeted with disdain.
Bond of Censure is special (as are a few other ways of getting ranged Oath rerolls), as it specifically says you don't need to be adjacent.
Right. This is why I think most of the Retribution feats are simply terrible. The base ability is very punishing, particularly when you throw in utilities that let you teleport when attacked and/or gain DR. So you're much better off with feats that multiclass for control (shaman to get a buddy who will block a square next to you or whatnot), or give you more damage or more defense.
Corellion! Also means you could be an elf, which seems to fit your goals of rp -and- is optimized for one Avenger build and excellent for the others.
Gith are great. You're basically looking for +Wisdom races, as the Int bonus is nice, but not crucial (plus frankly Unity and Pursuit are much better supported).
Elves are very strong. They're +wis, the movmenet is great regardless of build, and the reroll power is fantastic with Oath -- as it's extremely likely to turn a miss into a hit when invoked (I always value reroll items and powers for Avengers for this reason).
But if that doesn't suit you, I'd look at other races with an Int bonus.
I admit that the Avenger is something of an enigma to me. As a general rule, I don't find strikers that interesting to play, so I'm sure that has something to do with it.
But, with /most/ strikers, I can at least kinda see the 'way to play' they're designed for. Archer Rangers hang back and shoot, and scoot around to escape melee, Rogues flank and sneak and bring the pain, Warlocks curse and skulk about and lay on conditions as much as damage.
Avengers... call out one guy, then make them run away, but chase them... sorta? Not really.
But, everyone I've ever watched play an Avenger has loved it. Including a Paragon level Avenger that I build for a convention game pre-gen (a build-to-concept, Avenger fit on the grounds of fluff, but I really didn't quite see how it was going to work). The player who chose it hadn't played an Avenger before, kicked ass pretty impressivelly but also got beat up pretty severely, and really owned one lurker that tried to gank her.
So, there's something there that works.