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General Tabletop Discussion
*Pathfinder & Starfinder
Average AC and Hp of Core monsters, by CR
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<blockquote data-quote="Nail" data-source="post: 2371173" data-attributes="member: 224"><p>Huh. My fellow gamers say that too.....they also mutter something about "obsessed"... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p> Can do. I'm away from my (main) computer today tho', you may have to wait. </p><p>Ugg. The database I grabbed that had most monsters (but not dragons, animals, or vermin) has the saving throw data in a bad format. That would take a bit of time to untangle. ...But it's do-able.</p><p></p><p>Huh. Ever been attacked by the Blood Fiend? It's ouchy-broken for its CR, IMHO. Etc.</p><p>Exactly. IME, many of the monsters with lots of special abilities are meat by the end of round 1 because: <ul> <li data-xf-list-type="ul">They are easy to hit and have few hp (like Wizards! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ), or</li> <li data-xf-list-type="ul">They still only get one action per round...while the party gets 4 to 6 actions/round, or</li> <li data-xf-list-type="ul">The DM has forgotten/mis-interpreted one or two key special abilities.....because there are too many to keep track of!!!</li> </ul><p></p><p></p><p></p><p>#1) Thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p></p><p>#2) 'Cause CRs up to 2 cover _<u>alot</u>_ of ground! Check out all of the monsters that fit into that category: 128 monsters out of 459 monsters in the MM. That's ~28% of the monsters under CR 3. There's just little point at taking an average of so varied a mix...as they really run the gamut.</p></blockquote><p></p>
[QUOTE="Nail, post: 2371173, member: 224"] Huh. My fellow gamers say that too.....they also mutter something about "obsessed"... :p Can do. I'm away from my (main) computer today tho', you may have to wait. Ugg. The database I grabbed that had most monsters (but not dragons, animals, or vermin) has the saving throw data in a bad format. That would take a bit of time to untangle. ...But it's do-able. Huh. Ever been attacked by the Blood Fiend? It's ouchy-broken for its CR, IMHO. Etc. Exactly. IME, many of the monsters with lots of special abilities are meat by the end of round 1 because:[list][*]They are easy to hit and have few hp (like Wizards! :) ), or [*]They still only get one action per round...while the party gets 4 to 6 actions/round, or [*]The DM has forgotten/mis-interpreted one or two key special abilities.....because there are too many to keep track of!!![/list] #1) Thanks! :o #2) 'Cause CRs up to 2 cover _[u]alot[/u]_ of ground! Check out all of the monsters that fit into that category: 128 monsters out of 459 monsters in the MM. That's ~28% of the monsters under CR 3. There's just little point at taking an average of so varied a mix...as they really run the gamut. [/QUOTE]
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