Nail
First Post
Being spured on by another thread, I finally compiled some of the basic data of all the Core (MM) monsters. Most of the work was done by others....I just added dragons, animals, and vermin. Anyway, here's the average hp and AC of all the monsters in each CR.
Trends? Well, generally speaking:
Code:
Ave Ave Num of
CR hp AC Records
3 26 16 (lots)
4 46 16 (lots)
5 55 18 (lots)
6 66 19 (lots)
7 87 18 (lots)
8 96 20 (lots)
9 131 21 (lots)
10 129 21 (lots)
11 165 25 (lots)
12 184 24 *8
13 166 28 *7
14 174 28 *6
15 214 31 *3
16 218 32 *6
17 248 29 *3
18 319 34 *6
19 392 37 *4
20 442 36 *5
21 444 38 *5
Trends? Well, generally speaking:
- AC = CR +14
- (For CR 3 - 10, AC = CR +12 fits a bit better)
- hp = 16*CR - 25 (yeah, I know it's kinda clunky)
- hp of creatures greater than CR 17 doesn't follow the over all trend...it gets much higher, much faster.
- The number of monsters above CR 14 or so makes conclusions about higher CR stuff a bit suspect
- I know from experience than MMII, MMIII, FF, and Dungeon magazine commonly make creatures of equal CR much tougher than in the MM, especially when it comes to hp and AC (and DR!). :\
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