In my current game I've been experimenting with a new standard in NPC levels. I've chucked the Community Generation tables etc., from the DMG and instead have worked it more or less this way:
Everyone you meet can be assumed to be 4th level. Farmers are 4th level commoners, Guards are 4th level warriors. All with average stats for race (human warrior would be s11,d11,c11,i10,w10,ch10, elf warrior s11,d13,c9,i10,w10,ch10)
Guys that are obviously "greenhorns" or "punks" will be levels 1-3. Guys that are obviously "veterans" or "elite" are levels 5-8. Anyone over level 8 are "heroic".
I've found that once PC's are 2nd level (and even some 1st level PCs), they are more than a match for 4th level NPC class guys, the advantages in Stats, magic, feats and the fact that the NPC's don't get max hit points at first level (and HD types are lower) make up the difference. But, here's the key, PC's are not able to ignore Bandits, Soldiers or outraged mobs with pitchforks, they'll still probably beat them, but they have to think about it and weigh the odds.
I also apply these levels to Orcs, goblins, Ogres etc., so these opponents are still to be encountered and dealt with through the campaign.
Anyway, that's my story and I'm sticking to it. I'm just wondering if anyone else has done something similar and how it has worked out for them.
Everyone you meet can be assumed to be 4th level. Farmers are 4th level commoners, Guards are 4th level warriors. All with average stats for race (human warrior would be s11,d11,c11,i10,w10,ch10, elf warrior s11,d13,c9,i10,w10,ch10)
Guys that are obviously "greenhorns" or "punks" will be levels 1-3. Guys that are obviously "veterans" or "elite" are levels 5-8. Anyone over level 8 are "heroic".
I've found that once PC's are 2nd level (and even some 1st level PCs), they are more than a match for 4th level NPC class guys, the advantages in Stats, magic, feats and the fact that the NPC's don't get max hit points at first level (and HD types are lower) make up the difference. But, here's the key, PC's are not able to ignore Bandits, Soldiers or outraged mobs with pitchforks, they'll still probably beat them, but they have to think about it and weigh the odds.
I also apply these levels to Orcs, goblins, Ogres etc., so these opponents are still to be encountered and dealt with through the campaign.
Anyway, that's my story and I'm sticking to it. I'm just wondering if anyone else has done something similar and how it has worked out for them.