MichaelSomething
Legend
Adventure to find out!!...what does that even mean?
Adventure to find out!!...what does that even mean?
reading this in the break room was a mistake. i looked like i was laughing at nothing like a maniac.Adventure to find out!!
This is basically it. @Piperken, there are several books out there, and likely online sources, that go over basic plots of literature, movies, and other stories. Some RPG companies over the years have even published such books like the GM's Survival Guide for Legend of the Five Rings 1st edition that has a whole slew of generic plot ideas. A good source might even be TV Tropes.There are only so many kinds of stories out there....the real trick is dressing them up to look new.
Yeah. It can really help players get into a scenario when their characters have a vested interest in it beyond just making some gold.Too often the standard TTRPG trope is that the PCs are hired guns scrounging for their next job. Break that tradition, and give them a boss assigning them work. Downtime is handled by the PCs getting uninteresting routine duties for a while
Didn't notice if anyone else mentioned this, but MMORPGs are a great source of adventures:Really it's just a quest.
Yeah. It can really help players get into a scenario when their characters have a vested interest in it beyond just making some gold.
This right here. Create the factions and representative NPCs and give them all goals. Put them in the appropriate time and place, wind them up, and drop the PCs into the situation. Other than updating the factions and NPCs with new goals or thinking about how they'd respond to a new situation, you basically never have to worry about hooks again. The players will naturally go for what interests them.I think this is where the OSR movement has some good advice. Sometimes you dont need a quest or hook or "adventure" at all. Create an unstable situation with tons of potential chaos and just let the PCs bump around in it. The adventure will create itself.
There are a lot of great videos on YouTube about good quest design in MMOs. Learning from the good and bad quests isn't a terrible place to start.Didn't notice if anyone else mentioned this, but MMORPGs are a great source of adventures:
- Talk to quest-giver.
- Go to far-away place.
- Kill monster or get item.
- Return to quest-giver.
- Collect reward.
Millions of Morpgee players can't be wrong! But they might suggest that you switch to D&D 4th ed.